diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index 5fce15c356..773894882c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs @@ -108,13 +108,13 @@ namespace OpenSim.Region.ScriptEngine.Shared public static explicit operator LSLString(Vector3 vec) { - string s = String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); + string s = String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); return new LSLString(s); } public static explicit operator string(Vector3 vec) { - string s = String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); + string s = String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); return s; } @@ -420,13 +420,13 @@ namespace OpenSim.Region.ScriptEngine.Shared public static explicit operator string(Quaternion r) { - string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); + string s=String.Format(Culture.FormatProvider,"<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); return s; } public static explicit operator LSLString(Quaternion r) { - string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); + string s=String.Format(Culture.FormatProvider,"<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); return new LSLString(s); } @@ -1534,8 +1534,6 @@ namespace OpenSim.Region.ScriptEngine.Shared } } - - static public implicit operator String(LSLString s) { return s.m_string;