Minor tweaks to get OpenSim compiling against both the current libomv and the upcoming 0.8.0

0.6.8-post-fixes
John Hurliman 2009-10-25 01:01:26 -07:00
parent 730930955a
commit 593ce2e1fb
3 changed files with 4 additions and 2 deletions

View File

@ -30,6 +30,8 @@ using System.Collections.Generic;
using OpenSim.Framework;
using OpenMetaverse;
using Animation = OpenSim.Framework.Animation;
namespace OpenSim.Region.Framework.Scenes
{
[Serializable]

View File

@ -2693,7 +2693,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
{
m_log.Warn("[APPEARANCE]: Missing baked texture " + face.TextureID + " (" + (AppearanceManager.TextureIndex)j + ") for avatar " + this.Name);
m_log.Warn("[APPEARANCE]: Missing baked texture " + face.TextureID + " (" + j + ") for avatar " + this.Name);
this.ControllingClient.SendRebakeAvatarTextures(face.TextureID);
}
}

View File

@ -271,7 +271,7 @@ namespace pCampBot
string[] bodyparts = Directory.GetFiles(saveDir, "*.bodypart", SearchOption.TopDirectoryOnly);
InventoryFolder clothfolder = FindClothingFolder();
UUID transid = UUID.Random();
List<InventoryBase> listwearables = new List<InventoryBase>();
List<InventoryItem> listwearables = new List<InventoryItem>();
for (int i = 0; i < clothing.Length; i++)
{