Minor tweaks to get OpenSim compiling against both the current libomv and the upcoming 0.8.0
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730930955a
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593ce2e1fb
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@ -30,6 +30,8 @@ using System.Collections.Generic;
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using OpenSim.Framework;
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using OpenMetaverse;
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using Animation = OpenSim.Framework.Animation;
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namespace OpenSim.Region.Framework.Scenes
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{
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[Serializable]
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@ -2693,7 +2693,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
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{
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m_log.Warn("[APPEARANCE]: Missing baked texture " + face.TextureID + " (" + (AppearanceManager.TextureIndex)j + ") for avatar " + this.Name);
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m_log.Warn("[APPEARANCE]: Missing baked texture " + face.TextureID + " (" + j + ") for avatar " + this.Name);
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this.ControllingClient.SendRebakeAvatarTextures(face.TextureID);
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}
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}
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@ -271,7 +271,7 @@ namespace pCampBot
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string[] bodyparts = Directory.GetFiles(saveDir, "*.bodypart", SearchOption.TopDirectoryOnly);
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InventoryFolder clothfolder = FindClothingFolder();
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UUID transid = UUID.Random();
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List<InventoryBase> listwearables = new List<InventoryBase>();
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List<InventoryItem> listwearables = new List<InventoryItem>();
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for (int i = 0; i < clothing.Length; i++)
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{
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