Update the local cache upon friendship acceptance. Logout notifications working.
parent
a234672db8
commit
593fd54fc7
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@ -419,6 +419,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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private void OnApproveFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders)
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private void OnApproveFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders)
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{
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{
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FriendsService.StoreFriend(agentID, friendID.ToString(), 1);
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FriendsService.StoreFriend(agentID, friendID.ToString(), 1);
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// update the local cache
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m_Friends[agentID].Friends = FriendsService.GetFriends(agentID);
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m_log.DebugFormat("[FRIENDS]: {0} accepted friendship from {1}", agentID, friendID);
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m_log.DebugFormat("[FRIENDS]: {0} accepted friendship from {1}", agentID, friendID);
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@ -434,6 +436,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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(byte)OpenMetaverse.InstantMessageDialog.FriendshipAccepted, client.AgentId.ToString(), false, Vector3.Zero);
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(byte)OpenMetaverse.InstantMessageDialog.FriendshipAccepted, client.AgentId.ToString(), false, Vector3.Zero);
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friendClient.SendInstantMessage(im);
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friendClient.SendInstantMessage(im);
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client.SendAgentOnline(new UUID[] { friendID });
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client.SendAgentOnline(new UUID[] { friendID });
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// update the local cache
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m_Friends[friendID].Friends = FriendsService.GetFriends(friendID);
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// we're done
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// we're done
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return;
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return;
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}
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}
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