remove redundant ScenePresence.QueuePartForUpdate() - every place in the code calls SceneViewer.QueuePartForUpdate() directly
parent
d53057c2c7
commit
596001632b
|
@ -784,15 +784,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Add the part to the queue of parts for which we need to send an update to the client
|
||||
/// </summary>
|
||||
/// <param name="part"></param>
|
||||
public void QueuePartForUpdate(SceneObjectPart part)
|
||||
{
|
||||
m_sceneViewer.QueuePartForUpdate(part);
|
||||
}
|
||||
|
||||
public uint GenerateClientFlags(UUID ObjectID)
|
||||
{
|
||||
return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID);
|
||||
|
|
Loading…
Reference in New Issue