remove redundant ScenePresence.QueuePartForUpdate() - every place in the code calls SceneViewer.QueuePartForUpdate() directly

soprefactor
Justin Clark-Casey (justincc) 2010-05-28 17:53:57 +01:00
parent d53057c2c7
commit 596001632b
1 changed files with 0 additions and 9 deletions

View File

@ -784,15 +784,6 @@ namespace OpenSim.Region.Framework.Scenes
#endregion #endregion
/// <summary>
/// Add the part to the queue of parts for which we need to send an update to the client
/// </summary>
/// <param name="part"></param>
public void QueuePartForUpdate(SceneObjectPart part)
{
m_sceneViewer.QueuePartForUpdate(part);
}
public uint GenerateClientFlags(UUID ObjectID) public uint GenerateClientFlags(UUID ObjectID)
{ {
return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID); return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID);