remove redundant ScenePresence.QueuePartForUpdate() - every place in the code calls SceneViewer.QueuePartForUpdate() directly
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d53057c2c7
commit
596001632b
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@ -784,15 +784,6 @@ namespace OpenSim.Region.Framework.Scenes
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#endregion
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#endregion
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/// <summary>
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/// Add the part to the queue of parts for which we need to send an update to the client
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/// </summary>
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/// <param name="part"></param>
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public void QueuePartForUpdate(SceneObjectPart part)
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{
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m_sceneViewer.QueuePartForUpdate(part);
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}
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public uint GenerateClientFlags(UUID ObjectID)
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public uint GenerateClientFlags(UUID ObjectID)
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{
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{
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return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID);
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return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID);
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