Some refactoring.
parent
5688c67914
commit
596b3690fc
296
OpenSim.sln
296
OpenSim.sln
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@ -51,113 +51,191 @@ EndProject
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|
||||
{1938EB12-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{8ACA2445-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{8ACA2445-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{8ACA2445-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{8ACA2445-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{A7CD0630-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{A7CD0630-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{A7CD0630-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{A7CD0630-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{E88EF749-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{E88EF749-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{E88EF749-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E88EF749-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{546099CD-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{546099CD-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{546099CD-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{546099CD-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{B55C0B5D-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{B55C0B5D-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{B55C0B5D-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B55C0B5D-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{79CED992-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{79CED992-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{79CED992-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{79CED992-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{4F874463-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{4F874463-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{4F874463-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{4F874463-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{8BE16150-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{8BE16150-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{8BE16150-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{8BE16150-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{63A05FE9-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{63A05FE9-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{63A05FE9-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{63A05FE9-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{988F0AC4-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{988F0AC4-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{988F0AC4-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{988F0AC4-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{196916AF-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{196916AF-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{196916AF-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{196916AF-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{632E1BFD-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{632E1BFD-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{632E1BFD-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{632E1BFD-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{8BB20F0A-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{8BB20F0A-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{8BB20F0A-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{8BB20F0A-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{EE9E5D96-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{EE9E5D96-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{EE9E5D96-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{EE9E5D96-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{E1B79ECF-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{E1B79ECF-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{E1B79ECF-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E1B79ECF-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{6B20B603-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{6B20B603-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{6B20B603-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{6B20B603-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{2270B8FE-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{2270B8FE-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{2270B8FE-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{2270B8FE-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{24B12448-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{24B12448-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{24B12448-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{24B12448-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{8E81D43C-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{8E81D43C-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{8E81D43C-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{8E81D43C-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
|
@ -145,6 +145,9 @@
|
|||
<Compile Include="Scenes\Entity.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\IScenePresenceBody.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\Primitive.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
|
@ -166,10 +169,10 @@
|
|||
<Compile Include="Scenes\ScenePresence.Animations.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\ScenePresence.cs">
|
||||
<Compile Include="Scenes\ScenePresence.Body.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\ScenePresence.Update.cs">
|
||||
<Compile Include="Scenes\ScenePresence.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\scripting\IScriptContext.cs">
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
<include name="EstateManager.cs" />
|
||||
<include name="ParcelManager.cs" />
|
||||
<include name="Scenes/Entity.cs" />
|
||||
<include name="Scenes/IScenePresenceBody.cs" />
|
||||
<include name="Scenes/Primitive.cs" />
|
||||
<include name="Scenes/Scene.cs" />
|
||||
<include name="Scenes/Scene.PacketHandlers.cs" />
|
||||
|
@ -21,8 +22,8 @@
|
|||
<include name="Scenes/SceneBase.cs" />
|
||||
<include name="Scenes/SceneObject.cs" />
|
||||
<include name="Scenes/ScenePresence.Animations.cs" />
|
||||
<include name="Scenes/ScenePresence.Body.cs" />
|
||||
<include name="Scenes/ScenePresence.cs" />
|
||||
<include name="Scenes/ScenePresence.Update.cs" />
|
||||
<include name="Scenes/scripting/IScriptContext.cs" />
|
||||
<include name="Scenes/scripting/IScriptEntity.cs" />
|
||||
<include name="Scenes/scripting/IScriptHandler.cs" />
|
||||
|
|
|
@ -156,11 +156,11 @@ namespace OpenSim.Region.Scenes
|
|||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public virtual void addForces()
|
||||
public virtual void updateMovement()
|
||||
{
|
||||
foreach (Entity child in children)
|
||||
{
|
||||
child.addForces();
|
||||
child.updateMovement();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,19 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
|
||||
namespace OpenSim.Region.Scenes
|
||||
{
|
||||
public interface IScenePresenceBody
|
||||
{
|
||||
void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation);
|
||||
void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
|
||||
void SendOurAppearance(IClientAPI OurClient);
|
||||
void SendAppearanceToOtherAgent(ScenePresence avatarInfo);
|
||||
}
|
||||
}
|
|
@ -175,7 +175,7 @@ namespace OpenSim.Region.Scenes
|
|||
|
||||
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
Entities[UUID].addForces();
|
||||
Entities[UUID].updateMovement();
|
||||
}
|
||||
|
||||
lock (this.m_syncRoot)
|
||||
|
@ -731,7 +731,7 @@ namespace OpenSim.Region.Scenes
|
|||
{
|
||||
if (this.Avatars.ContainsKey(agentID))
|
||||
{
|
||||
this.Avatars[agentID].UpGradeAvatar(position);
|
||||
this.Avatars[agentID].MakeAvatar(position);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,90 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
|
||||
namespace OpenSim.Region.Scenes
|
||||
{
|
||||
partial class ScenePresence
|
||||
{
|
||||
public class Avatar : IScenePresenceBody
|
||||
{
|
||||
public Avatar()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
|
||||
{
|
||||
}
|
||||
|
||||
public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendOurAppearance(IClientAPI OurClient)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class ChildAgent : IScenePresenceBody //is a ghost
|
||||
{
|
||||
public ChildAgent()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
|
||||
{
|
||||
}
|
||||
|
||||
public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendOurAppearance(IClientAPI OurClient)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -1,212 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
|
||||
namespace OpenSim.Region.Scenes
|
||||
{
|
||||
partial class ScenePresence
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public override void update()
|
||||
{
|
||||
if (this.childAvatar == false)
|
||||
{
|
||||
if (this.newForce)
|
||||
{
|
||||
this.SendTerseUpdateToALLClients();
|
||||
_updateCount = 0;
|
||||
}
|
||||
else if (movementflag != 0)
|
||||
{
|
||||
_updateCount++;
|
||||
if (_updateCount > 3)
|
||||
{
|
||||
this.SendTerseUpdateToALLClients();
|
||||
_updateCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
this.CheckForBorderCrossing();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteAvatar"></param>
|
||||
public void SendUpdateToOtherClient(ScenePresence remoteAvatar)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void SendInitialPosition()
|
||||
{
|
||||
this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos);
|
||||
if (this.newAvatar)
|
||||
{
|
||||
this.m_world.InformClientOfNeighbours(this.ControllingClient);
|
||||
this.newAvatar = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="OurClient"></param>
|
||||
public void SendOurAppearance(IClientAPI OurClient)
|
||||
{
|
||||
this.ControllingClient.SendWearables(this.Wearables);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="avatarInfo"></param>
|
||||
public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="texture"></param>
|
||||
/// <param name="visualParam"></param>
|
||||
public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void StopMovement()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="animID"></param>
|
||||
/// <param name="seq"></param>
|
||||
public void SendAnimPack(LLUUID animID, int seq)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void SendAnimPack()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
protected void CheckForBorderCrossing()
|
||||
{
|
||||
LLVector3 pos2 = this.Pos;
|
||||
LLVector3 vel = this.Velocity;
|
||||
|
||||
float timeStep = 0.2f;
|
||||
pos2.X = pos2.X + (vel.X * timeStep);
|
||||
pos2.Y = pos2.Y + (vel.Y * timeStep);
|
||||
pos2.Z = pos2.Z + (vel.Z * timeStep);
|
||||
|
||||
if ((pos2.X < 0) || (pos2.X > 256))
|
||||
{
|
||||
this.CrossToNewRegion();
|
||||
}
|
||||
|
||||
if ((pos2.Y < 0) || (pos2.Y > 256))
|
||||
{
|
||||
this.CrossToNewRegion();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
protected void CrossToNewRegion()
|
||||
{
|
||||
LLVector3 pos = this.Pos;
|
||||
LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z);
|
||||
uint neighbourx = this.m_regionInfo.RegionLocX;
|
||||
uint neighboury = this.m_regionInfo.RegionLocY;
|
||||
|
||||
if (pos.X < 2)
|
||||
{
|
||||
neighbourx -= 1;
|
||||
newpos.X = 254;
|
||||
}
|
||||
if (pos.X > 253)
|
||||
{
|
||||
neighbourx += 1;
|
||||
newpos.X = 1;
|
||||
}
|
||||
if (pos.Y < 2)
|
||||
{
|
||||
neighboury -= 1;
|
||||
newpos.Y = 254;
|
||||
}
|
||||
if (pos.Y > 253)
|
||||
{
|
||||
neighboury += 1;
|
||||
newpos.Y = 1;
|
||||
}
|
||||
|
||||
LLVector3 vel = this.velocity;
|
||||
ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury* 256));
|
||||
RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle);
|
||||
if (neighbourRegion != null)
|
||||
{
|
||||
this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos);
|
||||
this.DownGradeAvatar();
|
||||
this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, System.Net.IPAddress.Parse(neighbourRegion.IPListenAddr), (ushort)neighbourRegion.IPListenPort);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -48,7 +48,6 @@ namespace OpenSim.Region.Scenes
|
|||
public IClientAPI ControllingClient;
|
||||
public LLUUID current_anim;
|
||||
public int anim_seq;
|
||||
private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
|
||||
private bool updateflag = false;
|
||||
private byte movementflag = 0;
|
||||
private List<NewForce> forcesList = new List<NewForce>();
|
||||
|
@ -59,11 +58,31 @@ namespace OpenSim.Region.Scenes
|
|||
private AvatarWearable[] Wearables;
|
||||
private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
|
||||
private ulong m_regionHandle;
|
||||
private bool childAvatar = false;
|
||||
private bool childAgent = false;
|
||||
private bool newForce = false;
|
||||
private bool newAvatar = false;
|
||||
private IScenePresenceBody m_body;
|
||||
|
||||
protected RegionInfo m_regionInfo;
|
||||
|
||||
#region Properties
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public PhysicsActor PhysActor
|
||||
{
|
||||
set
|
||||
{
|
||||
this._physActor = value;
|
||||
}
|
||||
get
|
||||
{
|
||||
return _physActor;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Constructor(s)
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -99,38 +118,25 @@ namespace OpenSim.Region.Scenes
|
|||
ControllingClient.OnRequestWearables += this.SendOurAppearance;
|
||||
//ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
|
||||
ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement;
|
||||
ControllingClient.OnCompleteMovementToRegion += this.SendInitialPosition;
|
||||
ControllingClient.OnCompleteMovementToRegion += this.SendInitialData;
|
||||
ControllingClient.OnAgentUpdate += this.HandleAgentUpdate;
|
||||
// ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
|
||||
// ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
|
||||
//ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Status Methods
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public PhysicsActor PhysActor
|
||||
{
|
||||
set
|
||||
{
|
||||
this._physActor = value;
|
||||
}
|
||||
get
|
||||
{
|
||||
return _physActor;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// Not Used, most likely can be deleted
|
||||
/// </summary>
|
||||
/// <param name="status"></param>
|
||||
public void ChildStatusChange(bool status)
|
||||
{
|
||||
this.childAvatar = status;
|
||||
this.childAgent = status;
|
||||
|
||||
if (this.childAvatar == true)
|
||||
if (this.childAgent == true)
|
||||
{
|
||||
this.Velocity = new LLVector3(0, 0, 0);
|
||||
this.Pos = new LLVector3(128, 128, 70);
|
||||
|
@ -142,18 +148,19 @@ namespace OpenSim.Region.Scenes
|
|||
///
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
public void UpGradeAvatar(LLVector3 pos)
|
||||
public void MakeAvatar(LLVector3 pos)
|
||||
{
|
||||
//this.childAvatar = false;
|
||||
this.Pos = pos;
|
||||
this.newAvatar = true;
|
||||
this.childAgent = false;
|
||||
}
|
||||
|
||||
protected void DownGradeAvatar()
|
||||
protected void MakeChildAgent()
|
||||
{
|
||||
this.Velocity = new LLVector3(0, 0, 0);
|
||||
this.Pos = new LLVector3(128, 128, 70);
|
||||
this.childAvatar = true;
|
||||
this.childAgent = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -169,46 +176,21 @@ namespace OpenSim.Region.Scenes
|
|||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public override void addForces()
|
||||
public void StopMovement()
|
||||
{
|
||||
newForce = false;
|
||||
lock (this.forcesList)
|
||||
{
|
||||
if (this.forcesList.Count > 0)
|
||||
{
|
||||
for (int i = 0; i < this.forcesList.Count; i++)
|
||||
{
|
||||
NewForce force = this.forcesList[i];
|
||||
|
||||
this.updateflag = true;
|
||||
this.Velocity = new LLVector3(force.X, force.Y, force.Z);
|
||||
this.newForce = true;
|
||||
}
|
||||
for (int i = 0; i < this.forcesList.Count; i++)
|
||||
{
|
||||
this.forcesList.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SendTerseUpdateToClient(IClientAPI RemoteClient)
|
||||
{
|
||||
LLVector3 pos = this.Pos;
|
||||
LLVector3 vel = this.Velocity;
|
||||
RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z));
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Event Handlers
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void SendTerseUpdateToALLClients()
|
||||
/// <param name="texture"></param>
|
||||
/// <param name="visualParam"></param>
|
||||
public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
|
||||
{
|
||||
List<ScenePresence> avatars = this.m_world.RequestAvatarList();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
this.SendTerseUpdateToClient(avatars[i].ControllingClient);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -222,9 +204,9 @@ namespace OpenSim.Region.Scenes
|
|||
look = new LLVector3(0.99f, 0.042f, 0);
|
||||
}
|
||||
this.ControllingClient.MoveAgentIntoRegion(m_regionInfo, Pos, look);
|
||||
if (this.childAvatar)
|
||||
if (this.childAgent)
|
||||
{
|
||||
this.childAvatar = false;
|
||||
this.childAgent = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -274,6 +256,196 @@ namespace OpenSim.Region.Scenes
|
|||
}
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Overridden Methods
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public override void LandRenegerated()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public override void update()
|
||||
{
|
||||
if (this.childAgent == false)
|
||||
{
|
||||
if (this.newForce)
|
||||
{
|
||||
this.SendTerseUpdateToALLClients();
|
||||
_updateCount = 0;
|
||||
}
|
||||
else if (movementflag != 0)
|
||||
{
|
||||
_updateCount++;
|
||||
if (_updateCount > 3)
|
||||
{
|
||||
this.SendTerseUpdateToALLClients();
|
||||
_updateCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
this.CheckForBorderCrossing();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Update Client(s)
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="RemoteClient"></param>
|
||||
public void SendTerseUpdateToClient(IClientAPI RemoteClient)
|
||||
{
|
||||
LLVector3 pos = this.Pos;
|
||||
LLVector3 vel = this.Velocity;
|
||||
RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void SendTerseUpdateToALLClients()
|
||||
{
|
||||
List<ScenePresence> avatars = this.m_world.RequestAvatarList();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
this.SendTerseUpdateToClient(avatars[i].ControllingClient);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteAvatar"></param>
|
||||
public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
|
||||
{
|
||||
remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void SendInitialData()
|
||||
{
|
||||
this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos);
|
||||
if (this.newAvatar)
|
||||
{
|
||||
this.m_world.InformClientOfNeighbours(this.ControllingClient);
|
||||
this.newAvatar = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="OurClient"></param>
|
||||
public void SendOurAppearance(IClientAPI OurClient)
|
||||
{
|
||||
this.ControllingClient.SendWearables(this.Wearables);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="avatarInfo"></param>
|
||||
public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="animID"></param>
|
||||
/// <param name="seq"></param>
|
||||
public void SendAnimPack(LLUUID animID, int seq)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void SendAnimPack()
|
||||
{
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Border Crossing Methods
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
protected void CheckForBorderCrossing()
|
||||
{
|
||||
LLVector3 pos2 = this.Pos;
|
||||
LLVector3 vel = this.Velocity;
|
||||
|
||||
float timeStep = 0.2f;
|
||||
pos2.X = pos2.X + (vel.X * timeStep);
|
||||
pos2.Y = pos2.Y + (vel.Y * timeStep);
|
||||
pos2.Z = pos2.Z + (vel.Z * timeStep);
|
||||
|
||||
if ((pos2.X < 0) || (pos2.X > 256))
|
||||
{
|
||||
this.CrossToNewRegion();
|
||||
}
|
||||
|
||||
if ((pos2.Y < 0) || (pos2.Y > 256))
|
||||
{
|
||||
this.CrossToNewRegion();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
protected void CrossToNewRegion()
|
||||
{
|
||||
LLVector3 pos = this.Pos;
|
||||
LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z);
|
||||
uint neighbourx = this.m_regionInfo.RegionLocX;
|
||||
uint neighboury = this.m_regionInfo.RegionLocY;
|
||||
|
||||
if (pos.X < 2)
|
||||
{
|
||||
neighbourx -= 1;
|
||||
newpos.X = 254;
|
||||
}
|
||||
if (pos.X > 253)
|
||||
{
|
||||
neighbourx += 1;
|
||||
newpos.X = 1;
|
||||
}
|
||||
if (pos.Y < 2)
|
||||
{
|
||||
neighboury -= 1;
|
||||
newpos.Y = 254;
|
||||
}
|
||||
if (pos.Y > 253)
|
||||
{
|
||||
neighboury += 1;
|
||||
newpos.Y = 1;
|
||||
}
|
||||
|
||||
LLVector3 vel = this.velocity;
|
||||
ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256));
|
||||
RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle);
|
||||
if (neighbourRegion != null)
|
||||
{
|
||||
this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos);
|
||||
this.MakeChildAgent();
|
||||
this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, System.Net.IPAddress.Parse(neighbourRegion.IPListenAddr), (ushort)neighbourRegion.IPListenPort);
|
||||
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
|
@ -286,12 +458,29 @@ namespace OpenSim.Region.Scenes
|
|||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public override void LandRenegerated()
|
||||
public override void updateMovement()
|
||||
{
|
||||
newForce = false;
|
||||
lock (this.forcesList)
|
||||
{
|
||||
if (this.forcesList.Count > 0)
|
||||
{
|
||||
for (int i = 0; i < this.forcesList.Count; i++)
|
||||
{
|
||||
NewForce force = this.forcesList[i];
|
||||
|
||||
this.updateflag = true;
|
||||
this.Velocity = new LLVector3(force.X, force.Y, force.Z);
|
||||
this.newForce = true;
|
||||
}
|
||||
for (int i = 0; i < this.forcesList.Count; i++)
|
||||
{
|
||||
this.forcesList.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class NewForce
|
||||
{
|
||||
public float X;
|
||||
|
|
|
@ -174,8 +174,8 @@ namespace OpenSim
|
|||
mov.AgentData.SessionID = this.SessionID;
|
||||
mov.AgentData.AgentID = this.AgentID;
|
||||
mov.Data.RegionHandle = regInfo.RegionHandle;
|
||||
// TODO - dynamicalise this stuff
|
||||
mov.Data.Timestamp = 1172750370;
|
||||
mov.Data.Timestamp = 1172750370; // TODO - dynamicalise this
|
||||
|
||||
if (pos == null)
|
||||
{
|
||||
mov.Data.Position = this.startpos;
|
||||
|
|
Loading…
Reference in New Issue