Fix a few small issues with the progressive texture-download:

- The initial priority wasn't passed in, so a discardLevel of -1 in the first
  request automatically cancelled texture-download.
- One-packet textures weren't handled, as CurrentPacket starts at 1 and
  StopPacket == 0 in that case.
- Increased MAX_ALLOWED_TEXTURE_REQUESTS to 15; incremental texture downloads
  will cause more requests.
0.6.1-post-fixes
Homer Horwitz 2008-11-17 22:15:02 +00:00
parent a8e40bed52
commit 5972eb8848
2 changed files with 12 additions and 11 deletions

View File

@ -57,11 +57,10 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
/// <summary>
/// We will allow the client to request the same texture n times before dropping further requests
///
/// This number includes repeated requests for the same texture at different resolutions (which we don't
/// currently handle properly as far as I know). However, this situation should be handled in a more
/// sophisticated way.
/// This number contains repeated requests for the same texture at different resolutions (which
/// are handled since r7368). However, this situation should be handled in a more sophisticated way.
/// </summary>
private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5;
private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 15;
/// <summary>
/// XXX Also going to limit requests for found textures.
@ -150,7 +149,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
m_scene.AddPendingDownloads(1);
TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber);
TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber, e.Priority);
m_textureSenders.Add(e.RequestedAssetID, requestHandler);
m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true);

View File

@ -146,15 +146,17 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
private bool sendFirstPacket = false;
private int initialDiscardLevel = 0;
private int initialPacketNum = 0;
private float initialPriority = 0.0f;
private ImageDownload download;
private IClientAPI RequestUser;
public TextureSender(IClientAPI client, int discardLevel, uint packetNumber)
public TextureSender(IClientAPI client, int discardLevel, uint packetNumber, float priority)
{
RequestUser = client;
initialDiscardLevel = discardLevel;
initialPacketNum = (int)packetNumber;
initialPriority = priority;
}
#region ITextureSender Members
@ -193,7 +195,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
// See ITextureSender
public bool SendTexturePacket()
{
if (!m_cancel && download.CurrentPacket <= download.StopPacket)
if (!m_cancel && (sendFirstPacket || download.CurrentPacket <= download.StopPacket))
{
SendPacket();
return false;
@ -224,7 +226,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
OpenMetaverse.AssetTexture texture = new OpenMetaverse.AssetTexture(m_asset.FullID, m_asset.Data);
if (texture.DecodeLayerBoundaries())
{
download = new ImageDownload(texture, initialDiscardLevel, 0.0f, initialPacketNum);
download = new ImageDownload(texture, initialDiscardLevel, initialPriority, initialPacketNum);
ImageLoaded = true;
m_sending = true;
m_cancel = false;
@ -258,15 +260,15 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
{
sendFirstPacket = false;
if (m_asset.Data.Length <= 600)
if (m_asset.Data.Length <= ImageDownload.FIRST_IMAGE_PACKET_SIZE)
{
RequestUser.SendImageFirstPart(1, m_asset.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2);
return;
}
else
{
byte[] firstImageData = new byte[600];
Buffer.BlockCopy(m_asset.Data, 0, firstImageData, 0, 600);
byte[] firstImageData = new byte[ImageDownload.FIRST_IMAGE_PACKET_SIZE];
Buffer.BlockCopy(m_asset.Data, 0, firstImageData, 0, ImageDownload.FIRST_IMAGE_PACKET_SIZE);
RequestUser.SendImageFirstPart((ushort)download.TexturePacketCount(), m_asset.FullID, (uint)m_asset.Data.Length, firstImageData, 2);
}
}