Fix a few small issues with the progressive texture-download:
- The initial priority wasn't passed in, so a discardLevel of -1 in the first request automatically cancelled texture-download. - One-packet textures weren't handled, as CurrentPacket starts at 1 and StopPacket == 0 in that case. - Increased MAX_ALLOWED_TEXTURE_REQUESTS to 15; incremental texture downloads will cause more requests.0.6.1-post-fixes
parent
a8e40bed52
commit
5972eb8848
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@ -57,11 +57,10 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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/// <summary>
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/// We will allow the client to request the same texture n times before dropping further requests
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///
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/// This number includes repeated requests for the same texture at different resolutions (which we don't
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/// currently handle properly as far as I know). However, this situation should be handled in a more
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/// sophisticated way.
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/// This number contains repeated requests for the same texture at different resolutions (which
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/// are handled since r7368). However, this situation should be handled in a more sophisticated way.
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/// </summary>
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private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5;
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private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 15;
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/// <summary>
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/// XXX Also going to limit requests for found textures.
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@ -150,7 +149,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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m_scene.AddPendingDownloads(1);
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TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber);
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TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber, e.Priority);
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m_textureSenders.Add(e.RequestedAssetID, requestHandler);
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m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true);
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@ -146,15 +146,17 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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private bool sendFirstPacket = false;
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private int initialDiscardLevel = 0;
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private int initialPacketNum = 0;
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private float initialPriority = 0.0f;
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private ImageDownload download;
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private IClientAPI RequestUser;
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public TextureSender(IClientAPI client, int discardLevel, uint packetNumber)
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public TextureSender(IClientAPI client, int discardLevel, uint packetNumber, float priority)
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{
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RequestUser = client;
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initialDiscardLevel = discardLevel;
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initialPacketNum = (int)packetNumber;
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initialPriority = priority;
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}
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#region ITextureSender Members
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@ -193,7 +195,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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// See ITextureSender
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public bool SendTexturePacket()
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{
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if (!m_cancel && download.CurrentPacket <= download.StopPacket)
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if (!m_cancel && (sendFirstPacket || download.CurrentPacket <= download.StopPacket))
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{
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SendPacket();
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return false;
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@ -224,7 +226,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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OpenMetaverse.AssetTexture texture = new OpenMetaverse.AssetTexture(m_asset.FullID, m_asset.Data);
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if (texture.DecodeLayerBoundaries())
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{
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download = new ImageDownload(texture, initialDiscardLevel, 0.0f, initialPacketNum);
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download = new ImageDownload(texture, initialDiscardLevel, initialPriority, initialPacketNum);
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ImageLoaded = true;
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m_sending = true;
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m_cancel = false;
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@ -258,15 +260,15 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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{
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sendFirstPacket = false;
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if (m_asset.Data.Length <= 600)
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if (m_asset.Data.Length <= ImageDownload.FIRST_IMAGE_PACKET_SIZE)
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{
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RequestUser.SendImageFirstPart(1, m_asset.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2);
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return;
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}
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else
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{
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byte[] firstImageData = new byte[600];
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Buffer.BlockCopy(m_asset.Data, 0, firstImageData, 0, 600);
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byte[] firstImageData = new byte[ImageDownload.FIRST_IMAGE_PACKET_SIZE];
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Buffer.BlockCopy(m_asset.Data, 0, firstImageData, 0, ImageDownload.FIRST_IMAGE_PACKET_SIZE);
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RequestUser.SendImageFirstPart((ushort)download.TexturePacketCount(), m_asset.FullID, (uint)m_asset.Data.Length, firstImageData, 2);
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}
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}
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