minor: method doc to explain a lock of OdeLock
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7c409eff53
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5980d57b7a
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@ -2378,6 +2378,8 @@ Console.WriteLine(" JointCreateFixed");
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public override void SetVolumeDetect(int param)
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public override void SetVolumeDetect(int param)
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{
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{
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// We have to lock the scene here so that an entire simulate loop either uses volume detect for all
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// possible collisions with this prim or for none of them.
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lock (_parent_scene.OdeLock)
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lock (_parent_scene.OdeLock)
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{
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{
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m_isVolumeDetect = (param != 0);
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m_isVolumeDetect = (param != 0);
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@ -3668,8 +3668,8 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
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{
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{
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d.GeomSetCategoryBits(WaterGeom, (int)(CollisionCategories.Water));
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d.GeomSetCategoryBits(WaterGeom, (int)(CollisionCategories.Water));
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d.GeomSetCollideBits(WaterGeom, (int)(CollisionCategories.Space));
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d.GeomSetCollideBits(WaterGeom, (int)(CollisionCategories.Space));
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}
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}
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geom_name_map[WaterGeom] = "Water";
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geom_name_map[WaterGeom] = "Water";
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d.Matrix3 R = new d.Matrix3();
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d.Matrix3 R = new d.Matrix3();
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