Make object chat come from the root prim's center, rather than trying to make
it come from a child prim position.0.6.1-post-fixes
parent
2a8020b9d9
commit
598316c890
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@ -424,17 +424,14 @@ namespace OpenSim.Region.Environment.Scenes
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m_groupPosition.Y = PhysActor.Position.Y;
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m_groupPosition.Z = PhysActor.Position.Z;
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}
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if (IsAttachment)
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{
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// if (m_parentGroup != null && m_parentGroup.RootPart != null)
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// {
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// ScenePresence sp = m_parentGroup.Scene.GetScenePresence(m_parentGroup.RootPart.AttachedAvatar);
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ScenePresence sp = m_parentGroup.Scene.GetScenePresence(AttachedAvatar);
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if (sp != null)
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{
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return sp.AbsolutePosition;
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}
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// }
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ScenePresence sp = m_parentGroup.Scene.GetScenePresence(AttachedAvatar);
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if (sp != null)
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{
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return sp.AbsolutePosition;
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}
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}
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return m_groupPosition;
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@ -672,7 +672,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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text = text.Substring(0, 1023);
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World.SimChat(Utils.StringToBytes(text),
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ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
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ChatTypeEnum.Whisper, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false);
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IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
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wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text);
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@ -686,7 +686,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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text = text.Substring(0, 1023);
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World.SimChat(Utils.StringToBytes(text),
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ChatTypeEnum.Say, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
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ChatTypeEnum.Say, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false);
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IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
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wComm.DeliverMessage(ChatTypeEnum.Say, channelID, m_host.Name, m_host.UUID, text);
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@ -700,7 +700,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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text = text.Substring(0, 1023);
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World.SimChat(Utils.StringToBytes(text),
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ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, true);
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ChatTypeEnum.Shout, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
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IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
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wComm.DeliverMessage(ChatTypeEnum.Shout, channelID, m_host.Name, m_host.UUID, text);
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