Comment out noisy log lines I accidentally included in the nant build target adjustment commit.
Left in the method doc.iar_mods
parent
82ad9d4e04
commit
59a0c50d48
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@ -3477,9 +3477,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
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{
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m_log.DebugFormat(
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"[LLCLIENTVIEW]: Sending avatar appearance for {0} with {1} bytes to {2} {3}",
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agentID, textureEntry.Length, Name, AgentId);
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// m_log.DebugFormat(
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// "[LLCLIENTVIEW]: Sending avatar appearance for {0} with {1} bytes to {2} {3}",
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// agentID, textureEntry.Length, Name, AgentId);
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AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
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// TODO: don't create new blocks if recycling an old packet
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@ -3537,9 +3537,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// </summary>
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public void SendAvatarDataImmediate(ISceneEntity avatar)
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{
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m_log.DebugFormat(
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"[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}",
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avatar.Name, avatar.UUID, Name, AgentId);
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// m_log.DebugFormat(
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// "[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}",
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// avatar.Name, avatar.UUID, Name, AgentId);
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ScenePresence presence = avatar as ScenePresence;
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if (presence == null)
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@ -1212,7 +1212,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_callbackURI = null;
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}
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m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
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// m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
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ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
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ValidateAndSendAppearanceAndAgentData();
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@ -12,7 +12,7 @@
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<log4net>
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<appender name="Console" type="OpenSim.Framework.Console.OpenSimAppender, OpenSim.Framework.Console">
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<layout type="log4net.Layout.PatternLayout">
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<conversionPattern value="%date{HH:mm:ss.fff} - %message" />
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<conversionPattern value="%date{HH:mm:ss} - %message" />
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<!-- console log with milliseconds. Useful for debugging -->
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<!-- <conversionPattern value="%date{HH:mm:ss.fff} - %message" /> -->
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</layout>
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