Comment out noisy log lines I accidentally included in the nant build target adjustment commit.

Left in the method doc.
iar_mods
Justin Clark-Casey (justincc) 2012-01-16 23:04:08 +00:00
parent 82ad9d4e04
commit 59a0c50d48
3 changed files with 8 additions and 8 deletions

View File

@ -3477,9 +3477,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
{ {
m_log.DebugFormat( // m_log.DebugFormat(
"[LLCLIENTVIEW]: Sending avatar appearance for {0} with {1} bytes to {2} {3}", // "[LLCLIENTVIEW]: Sending avatar appearance for {0} with {1} bytes to {2} {3}",
agentID, textureEntry.Length, Name, AgentId); // agentID, textureEntry.Length, Name, AgentId);
AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
@ -3537,9 +3537,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// </summary> /// </summary>
public void SendAvatarDataImmediate(ISceneEntity avatar) public void SendAvatarDataImmediate(ISceneEntity avatar)
{ {
m_log.DebugFormat( // m_log.DebugFormat(
"[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}", // "[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}",
avatar.Name, avatar.UUID, Name, AgentId); // avatar.Name, avatar.UUID, Name, AgentId);
ScenePresence presence = avatar as ScenePresence; ScenePresence presence = avatar as ScenePresence;
if (presence == null) if (presence == null)

View File

@ -1212,7 +1212,7 @@ namespace OpenSim.Region.Framework.Scenes
m_callbackURI = null; m_callbackURI = null;
} }
m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); // m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
ValidateAndSendAppearanceAndAgentData(); ValidateAndSendAppearanceAndAgentData();

View File

@ -12,7 +12,7 @@
<log4net> <log4net>
<appender name="Console" type="OpenSim.Framework.Console.OpenSimAppender, OpenSim.Framework.Console"> <appender name="Console" type="OpenSim.Framework.Console.OpenSimAppender, OpenSim.Framework.Console">
<layout type="log4net.Layout.PatternLayout"> <layout type="log4net.Layout.PatternLayout">
<conversionPattern value="%date{HH:mm:ss.fff} - %message" /> <conversionPattern value="%date{HH:mm:ss} - %message" />
<!-- console log with milliseconds. Useful for debugging --> <!-- console log with milliseconds. Useful for debugging -->
<!-- <conversionPattern value="%date{HH:mm:ss.fff} - %message" /> --> <!-- <conversionPattern value="%date{HH:mm:ss.fff} - %message" /> -->
</layout> </layout>