Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its effects and return object

bulletsim
Justin Clark-Casey (justincc) 2011-07-09 02:25:40 +01:00
parent f99b89990c
commit 59aedbc94b
8 changed files with 11 additions and 11 deletions

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@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
AgentCircuitData acd = new AgentCircuitData(); AgentCircuitData acd = new AgentCircuitData();
acd.AgentID = userId; acd.AgentID = userId;
TestClient tc = SceneSetupHelpers.AddRootAgent(scene, acd); TestClient tc = SceneSetupHelpers.AddClient(scene, acd);
byte[] visualParams = new byte[AvatarAppearance.VISUALPARAM_COUNT]; byte[] visualParams = new byte[AvatarAppearance.VISUALPARAM_COUNT];
for (byte i = 0; i < visualParams.Length; i++) for (byte i = 0; i < visualParams.Length; i++)

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@ -83,7 +83,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
region1 = scene.RegionInfo.RegionHandle; region1 = scene.RegionInfo.RegionHandle;
region2 = scene2.RegionInfo.RegionHandle; region2 = scene2.RegionInfo.RegionHandle;
SceneSetupHelpers.AddRootAgent(scene, agent1); SceneSetupHelpers.AddClient(scene, agent1);
} }
[Test] [Test]

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@ -139,7 +139,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId); IClientAPI client = SceneSetupHelpers.AddClient(scene, agentId);
scene.DeRezObjects(client, new System.Collections.Generic.List<uint>() { part.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero); scene.DeRezObjects(client, new System.Collections.Generic.List<uint>() { part.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);

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@ -66,7 +66,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
IConfig config = configSource.AddConfig("Startup"); IConfig config = configSource.AddConfig("Startup");
config.Set("serverside_object_permissions", true); config.Set("serverside_object_permissions", true);
SceneSetupHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() }); SceneSetupHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() });
TestClient client = SceneSetupHelpers.AddRootAgent(scene, userId); TestClient client = SceneSetupHelpers.AddClient(scene, userId);
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test. // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
@ -105,7 +105,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
IConfig config = configSource.AddConfig("Startup"); IConfig config = configSource.AddConfig("Startup");
config.Set("serverside_object_permissions", true); config.Set("serverside_object_permissions", true);
SceneSetupHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() }); SceneSetupHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() });
TestClient client = SceneSetupHelpers.AddRootAgent(scene, userId); TestClient client = SceneSetupHelpers.AddClient(scene, userId);
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test. // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;

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@ -75,7 +75,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
new GroupsModule(), new GroupsModule(),
new MockGroupsServicesConnector() }); new MockGroupsServicesConnector() });
TestClient client = SceneSetupHelpers.AddRootAgent(scene, userId); TestClient client = SceneSetupHelpers.AddClient(scene, userId);
IGroupsModule groupsModule = scene.RequestModuleInterface<IGroupsModule>(); IGroupsModule groupsModule = scene.RequestModuleInterface<IGroupsModule>();

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@ -212,7 +212,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
SceneSetupHelpers.SetupSceneModules(myScene1, configSource, etm); SceneSetupHelpers.SetupSceneModules(myScene1, configSource, etm);
SceneSetupHelpers.AddRootAgent(myScene1, agent1Id); SceneSetupHelpers.AddClient(myScene1, agent1Id);
ScenePresence childPresence = myScene2.GetScenePresence(agent1); ScenePresence childPresence = myScene2.GetScenePresence(agent1);
// TODO: Need to do a fair amount of work to allow synchronous establishment of child agents // TODO: Need to do a fair amount of work to allow synchronous establishment of child agents

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@ -125,7 +125,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
sceneA.RegisterRegionWithGrid(); sceneA.RegisterRegionWithGrid();
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041"); UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041");
TestClient client = SceneSetupHelpers.AddRootAgent(sceneA, agentId); TestClient client = SceneSetupHelpers.AddClient(sceneA, agentId);
ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>(); ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>();

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@ -341,9 +341,9 @@ namespace OpenSim.Tests.Common
/// <param name="scene"></param> /// <param name="scene"></param>
/// <param name="agentId"></param> /// <param name="agentId"></param>
/// <returns></returns> /// <returns></returns>
public static TestClient AddRootAgent(Scene scene, UUID agentId) public static TestClient AddClient(Scene scene, UUID agentId)
{ {
return AddRootAgent(scene, GenerateAgentData(agentId)); return AddClient(scene, GenerateAgentData(agentId));
} }
/// <summary> /// <summary>
@ -364,7 +364,7 @@ namespace OpenSim.Tests.Common
/// <param name="scene"></param> /// <param name="scene"></param>
/// <param name="agentData"></param> /// <param name="agentData"></param>
/// <returns></returns> /// <returns></returns>
public static TestClient AddRootAgent(Scene scene, AgentCircuitData agentData) public static TestClient AddClient(Scene scene, AgentCircuitData agentData)
{ {
string reason; string reason;