Change the (hackish) constant to match the changed enum for attachs
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2cedfba67c
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59af886680
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@ -279,8 +279,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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objatt.HasGroupChanged = true;
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// Fire after attach, so we don't get messy perms dialogs
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// 3 == AttachedRez
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objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 3);
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// 4 == AttachedRez
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objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4);
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objatt.ResumeScripts();
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// Do this last so that event listeners have access to all the effects of the attachment
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