Merge branch 'avination' into ubitwork

avinationmerge
UbitUmarov 2012-07-15 21:32:10 +01:00
commit 59b6473472
1 changed files with 29 additions and 48 deletions

View File

@ -8000,7 +8000,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
//This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
int idx = 0;
SceneObjectPart sitpart = World.GetSceneObjectPart(av.ParentID); // betting this will be used
bool positionChanged = false;
Vector3 finalPos = Vector3.Zero;
@ -8015,78 +8014,60 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
switch (code)
{
// a avatar is a child
case (int)ScriptBaseClass.PRIM_POSITION:
case (int)ScriptBaseClass.PRIM_POS_LOCAL:
{
if (remain < 1)
return;
LSL_Vector v;
v = rules.GetVector3Item(idx++);
if (sitpart == null)
SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
if (part == null)
break;
Vector3 pos = new Vector3((float)v.x, (float)v.y, (float)v.z); // requested absolute position
if (sitpart != sitpart.ParentGroup.RootPart)
LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
if (llGetLinkNumber() > 1)
{
pos -= sitpart.OffsetPosition; // remove sit part offset
Quaternion rot = sitpart.RotationOffset;
pos *= Quaternion.Conjugate(rot); // removed sit part rotation
localRot = llGetLocalRot();
localPos = llGetLocalPos();
}
Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f * 2.0f);
pos += sitOffset;
finalPos = pos;
positionChanged = true;
v -= localPos;
v /= localRot;
LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
v = v + 2 * sitOffset;
av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
av.SendAvatarDataToAllAgents();
}
break;
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
case (int)ScriptBaseClass.PRIM_ROTATION:
{
if (remain < 1)
return;
if (sitpart == null)
break;
LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
LSL_Rotation r = rules.GetQuaternionItem(idx++);
Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested world rotation
// need to replicate SL bug
SceneObjectGroup sitgrp = sitpart.ParentGroup;
if (sitgrp != null && sitgrp.RootPart != sitpart)
if (llGetLinkNumber() > 1)
{
rot = sitgrp.RootPart.RotationOffset * rot;
localRot = llGetLocalRot();
localPos = llGetLocalPos();
}
Quaternion srot = sitpart.RotationOffset;
rot = srot * rot; // removed sit part offset rotation
av.Rotation = rot;
// av.SendAvatarDataToAllAgents();
av.SendTerseUpdateToAllClients();
}
break;
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
{
if (remain < 1)
return;
if (sitpart == null)
break;
LSL_Rotation r = rules.GetQuaternionItem(idx++);
Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested offset rotation
if (sitpart != sitpart.ParentGroup.RootPart)
{
Quaternion srot = sitpart.RotationOffset;
rot = Quaternion.Conjugate(srot) * rot; // remove sit part offset rotation
}
av.Rotation = rot;
// av.SendAvatarDataToAllAgents();
av.SendTerseUpdateToAllClients();
LSL_Rotation r;
r = rules.GetQuaternionItem(idx++);
r = r * llGetRootRotation() / localRot;
av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
av.SendAvatarDataToAllAgents();
}
break;