diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs index f08d8eced5..71bfe57db9 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs @@ -93,6 +93,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver List entities = m_scene.GetEntities(); List sceneObjects = new List(); + /* + foreach (ILandObject lo in m_scene.LandChannel.AllParcels()) + { + if (name == lo.LandData.Name) + { + // This is the parcel we want + } + } + */ + // Filter entities so that we only have scene objects. // FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods // end up having to do this diff --git a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs index 4ed23bb8ba..81024db979 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs @@ -105,7 +105,7 @@ namespace OpenSim.Region.CoreModules.World.Land ILandObject obj = new LandObject(UUID.Zero, false, m_scene); obj.LandData.Name = "NO LAND"; return obj; - } + } public List AllParcels() { @@ -154,6 +154,7 @@ namespace OpenSim.Region.CoreModules.World.Land m_landManagementModule.UpdateLandObject(localID, data); } } + public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) { if (m_landManagementModule != null) diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 968f46a50f..9a2ef5003d 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs @@ -67,7 +67,14 @@ namespace OpenSim.Region.CoreModules.World.Land private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64; #pragma warning restore 0429 + /// + /// Local land ids at specified region co-ordinates (region size / 4) + /// private readonly int[,] m_landIDList = new int[landArrayMax, landArrayMax]; + + /// + /// Land objects keyed by local id + /// private readonly Dictionary m_landList = new Dictionary(); private bool m_landPrimCountTainted; @@ -570,6 +577,7 @@ namespace OpenSim.Region.CoreModules.World.Land if (x_float > Constants.RegionSize || x_float <= 0 || y_float > Constants.RegionSize || y_float <= 0) return null; + try { x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / 4.0)); @@ -584,6 +592,7 @@ namespace OpenSim.Region.CoreModules.World.Land { return null; } + lock (m_landList) { // Corner case. If an autoreturn happens during sim startup @@ -603,6 +612,7 @@ namespace OpenSim.Region.CoreModules.World.Land // they happen every time at border crossings throw new Exception("Error: Parcel not found at point " + x + ", " + y); } + lock (m_landIDList) { try @@ -617,7 +627,7 @@ namespace OpenSim.Region.CoreModules.World.Land return null; } } - } + } #endregion diff --git a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs index 74f404fc6b..6fe6118179 100644 --- a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs +++ b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs @@ -33,26 +33,41 @@ namespace OpenSim.Region.Framework.Interfaces { public interface ILandChannel { - List ParcelsNearPoint(Vector3 position); + /// + /// Get all parcels + /// + /// List AllParcels(); /// - /// Get the land object at the specified point + /// Get the parcel at the specified point /// /// Value between 0 - 256 on the x axis of the point /// Value between 0 - 256 on the y axis of the point /// Land object at the point supplied ILandObject GetLandObject(int x, int y); - ILandObject GetLandObject(int localID); - /// - /// Get the land object at the specified point + /// Get the parcel at the specified point /// /// Value between 0 - 256 on the x axis of the point /// Value between 0 - 256 on the y axis of the point /// Land object at the point supplied ILandObject GetLandObject(float x, float y); + + /// + /// Get the parcels near the specified point + /// + /// + /// + List ParcelsNearPoint(Vector3 position); + + /// + /// Get the parcel given the land's local id. + /// + /// + /// + ILandObject GetLandObject(int localID); bool IsLandPrimCountTainted(); bool IsForcefulBansAllowed(); diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs index 146ec660c5..9da818a7eb 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs @@ -118,6 +118,7 @@ public class RegionCombinerLargeLandChannel : ILandChannel return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY); } } + ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene); obj.LandData.Name = "NO LAND"; return obj;