Graceful failure of teleport to unavailable regions might actually work now.
I blame all bugs on the age of my brain cells.ThreadPoolClientBranch
parent
730e2d6d7c
commit
59d7165f40
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@ -32,6 +32,8 @@ namespace OpenSim.Framework.Communications
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public interface IInterRegionCommunications
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{
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string rdebugRegionName { get; set; }
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bool Available { get; }
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void CheckRegion(string address, uint port);
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bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData);
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bool InformRegionOfPrimCrossing(ulong regionHandle, LLUUID primID, string objData);
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bool RegionUp(SearializableRegionInfo region, ulong regionhandle);
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@ -47,6 +47,18 @@ namespace OpenSim.Region.Communications.Local
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public string _gdebugRegionName = System.String.Empty;
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bool m_bAvailable=true;
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public void CheckRegion(string address, uint port)
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{
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m_bAvailable = true;
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}
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public bool Available
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{
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get { return m_bAvailable; }
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}
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public string gdebugRegionName
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{
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get { return _gdebugRegionName; }
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@ -594,9 +594,7 @@ namespace OpenSim.Region.Communications.OGS1
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//don't want to be creating a new link to the remote instance every time like we are here
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bool retValue = false;
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checkRegion(regInfo.RemotingAddress, regInfo.RemotingPort);
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if (Available)
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{
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OGS1InterRegionRemoting remObject = (OGS1InterRegionRemoting)Activator.GetObject(
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typeof(OGS1InterRegionRemoting),
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"tcp://" + regInfo.RemotingAddress +
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@ -618,7 +616,7 @@ namespace OpenSim.Region.Communications.OGS1
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retValue.ToString());
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return retValue;
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}
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}
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return false;
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@ -1091,18 +1089,18 @@ namespace OpenSim.Region.Communications.OGS1
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// helper to see if remote region is up
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bool m_bAvailable = false;
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int timeOut = 15000; //15 seconds
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int timeOut = 10; //10 seconds
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public void checkRegion(string address, uint port)
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public void CheckRegion(string address, uint port)
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{
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m_bAvailable = false;
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IPAddress ia = null;
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IPAddress.TryParse(address, out ia);
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IPEndPoint m_EndPoint = new IPEndPoint(ia, (int)port);
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AsyncCallback ConnectedMethodCallback = new AsyncCallback(ConnectedMethod);
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Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IAsyncResult ar = socket.BeginConnect(m_EndPoint, ConnectedMethodCallback, socket);
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ar.AsyncWaitHandle.WaitOne(timeOut, false);
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socket.Close();
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ar.AsyncWaitHandle.WaitOne(timeOut*1000, false);
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}
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public bool Available
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@ -403,6 +403,7 @@ namespace OpenSim.Region.Environment.Scenes
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public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, LLVector3 position,
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LLVector3 lookAt, uint flags)
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{
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bool destRegionUp = false;
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if (regionHandle == m_regionInfo.RegionHandle)
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{
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avatar.ControllingClient.SendTeleportLocationStart();
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@ -421,10 +422,21 @@ namespace OpenSim.Region.Environment.Scenes
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agent.startpos = position;
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agent.child = true;
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if(m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, agent))
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if (reg.RemotingAddress != "" && reg.RemotingPort != 0)
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{
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// region is remote. see if it is up
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m_commsProvider.InterRegion.CheckRegion(reg.RemotingAddress, reg.RemotingPort);
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destRegionUp = m_commsProvider.InterRegion.Available;
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}
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else
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{
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// assume local regions are always up
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destRegionUp = true;
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}
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if(destRegionUp)
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{
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avatar.Close();
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m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, agent);
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m_commsProvider.InterRegion.ExpectAvatarCrossing(regionHandle, avatar.ControllingClient.AgentId,
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position, false);
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AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();
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