Stand Alone ScriptEngine: early framework, ongoing planning (don't touch yet, will go through major reorganizing). Still a LOT of things needs to be solved...
parent
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commit
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
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||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
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* documentation and/or other materials provided with the distribution.
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||||
* * Neither the name of the OpenSim Project nor the
|
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* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
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||||
*
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||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Grid.ScriptServer
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{
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class OpenScript_Main
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{
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public static ScriptServer SE;
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static void Main(string[] args)
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{
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// Application is starting
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SE = new ScriptServer();
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}
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}
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}
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("OpenSim.Grid.ScriptServer")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("OpenSim.Grid.ScriptServer")]
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[assembly: AssemblyCopyright("Copyright © 2007")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("b6861b87-5203-4040-b756-fd4774932f82")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Grid.ScriptServer
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{
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// Maintains connection and communication to a region
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class RegionConnectionManager
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{
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public RegionConnectionManager()
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{
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}
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}
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}
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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namespace OpenSim.Grid.ScriptServer
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{
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// Waiting for incoming script requests from region
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internal class RegionScriptDaemon
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{
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private Thread listenThread;
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public ScriptServer m_ScriptServer;
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public RegionScriptDaemon(ScriptServer scriptServer)
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{
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m_ScriptServer = scriptServer;
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}
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~RegionScriptDaemon()
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{
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Stop();
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}
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/// <summary>
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/// Starts listening for region requests
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/// </summary>
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public void Start()
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{
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// Start listener
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Stop();
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listenThread = new Thread(ListenThreadLoop);
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listenThread.Name = "listenThread";
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listenThread.IsBackground = true;
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listenThread.Start();
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}
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/// <summary>
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/// Stops listening for region requests
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/// </summary>
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public void Stop()
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{
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// Stop listener, clean up
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if (listenThread != null)
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{
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try
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{
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if (listenThread.IsAlive)
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listenThread.Abort();
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listenThread.Join(1000); // Wait 1 second for thread to shut down
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}
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catch { }
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listenThread = null;
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}
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}
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private void ListenThreadLoop()
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{
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// * Listen for requests from regions
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// * When a request is received:
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// - Authenticate region
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// - Authenticate user
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// - Have correct scriptengine load script
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// ~ ask scriptengines if they will accept script?
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// - Add script to shared communication channel towards that region
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Grid.ScriptServer
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{
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// Maintains all regions
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class RegionsManager
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{
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private List<RegionConnectionManager> Regions = new List<RegionConnectionManager>();
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public ScriptServer m_ScriptServer;
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public RegionsManager(ScriptServer scriptServer)
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{
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m_ScriptServer = scriptServer;
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}
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}
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}
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
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||||
* * Neither the name of the OpenSim Project nor the
|
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* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
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||||
*
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||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using OpenSim.Framework.Console;
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namespace OpenSim.Grid.ScriptServer
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{
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public interface ScriptEngineInterface
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{
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//void InitializeEngine(Scene Sceneworld, LogBase logger);
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void Shutdown();
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// void StartScript(string ScriptID, IScriptHost ObjectID);
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}
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}
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
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||||
*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.IO;
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using System.Reflection;
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using OpenSim.Framework.Console;
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namespace OpenSim.Grid.ScriptServer
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{
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public class ScriptEngineLoader
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{
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private LogBase m_log;
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public ScriptEngineLoader(LogBase logger)
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{
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m_log = logger;
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}
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public ScriptEngineInterface LoadScriptEngine(string EngineName)
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{
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ScriptEngineInterface ret = null;
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try
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{
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ret =
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LoadAndInitAssembly(
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Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine." + EngineName + ".dll"),
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"OpenSim.Region.ScriptEngine." + EngineName + ".ScriptEngine");
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}
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catch (Exception e)
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{
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m_log.Error("ScriptEngine",
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"Error loading assembly \"" + EngineName + "\": " + e.Message + ", " +
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e.StackTrace.ToString());
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}
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return ret;
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}
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/// <summary>
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/// Does actual loading and initialization of script Assembly
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/// </summary>
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/// <param name="FreeAppDomain">AppDomain to load script into</param>
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/// <param name="FileName">FileName of script assembly (.dll)</param>
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/// <returns></returns>
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private ScriptEngineInterface LoadAndInitAssembly(string FileName, string NameSpace)
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{
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//Common.SendToDebug("Loading ScriptEngine Assembly " + FileName);
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// Load .Net Assembly (.dll)
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// Initialize and return it
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// TODO: Add error handling
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Assembly a;
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//try
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//{
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// Load to default appdomain (temporary)
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a = Assembly.LoadFrom(FileName);
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// Load to specified appdomain
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// TODO: Insert security
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//a = FreeAppDomain.Load(FileName);
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//}
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//catch (Exception e)
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//{
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// m_log.Error("ScriptEngine", "Error loading assembly \"" + FileName + "\": " + e.ToString());
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//}
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//Console.WriteLine("Loading: " + FileName);
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//foreach (Type _t in a.GetTypes())
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//{
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// Console.WriteLine("Type: " + _t.ToString());
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//}
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Type t;
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//try
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//{
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t = a.GetType(NameSpace, true);
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//}
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//catch (Exception e)
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//{
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// m_log.Error("ScriptEngine", "Error initializing type \"" + NameSpace + "\" from \"" + FileName + "\": " + e.ToString());
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//}
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ScriptEngineInterface ret;
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//try
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//{
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ret = (ScriptEngineInterface) Activator.CreateInstance(t);
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//}
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//catch (Exception e)
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//{
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// m_log.Error("ScriptEngine", "Error initializing type \"" + NameSpace + "\" from \"" + FileName + "\": " + e.ToString());
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//}
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return ret;
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Grid.ScriptServer
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{
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class ScriptServer
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{
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public RegionScriptDaemon RegionScriptDaemon; // Listen for incoming from region
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public RegionsManager RegionManager; // Handle regions
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public ScriptEngineLoader ScriptEngineLoader; // Loads scriptengines
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public ScriptServer()
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{
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RegionScriptDaemon = new RegionScriptDaemon(this);
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RegionManager = new RegionsManager(this);
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//ScriptEngineLoader = new ScriptEngineLoader(this);
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}
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~ScriptServer()
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{
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}
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}
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}
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.50727</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{8FF1D8B6-9E2F-47AB-A26A-F44CED20CD0E}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ScriptServer</RootNamespace>
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<AssemblyName>ScriptServer</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
|
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</ItemGroup>
|
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<ItemGroup>
|
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
|
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</ItemGroup>
|
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
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Other similar extension points exist, see Microsoft.Common.targets.
|
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<Target Name="BeforeBuild">
|
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</Target>
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<Target Name="AfterBuild">
|
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</Target>
|
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-->
|
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</Project>
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@ -25,11 +25,10 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
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using OpenSim.Framework.Console;
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|
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//TODO: WHERE TO PLACE THIS?
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|
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using OpenSim.Framework.Console;
|
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|
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//TODO: WHERE TO PLACE THIS?
|
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|
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namespace OpenSim.Region.Environment.Scenes.Scripting
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{
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public interface ScriptEngineInterface
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|
|
|
@ -26,17 +26,17 @@
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*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using OpenSim.Framework.Console;
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using OpenSim.Framework.Console;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes.Scripting
|
||||
{
|
||||
public class ScriptEngineLoader
|
||||
{
|
||||
private LogBase m_log;
|
||||
|
||||
private LogBase m_log;
|
||||
|
||||
public ScriptEngineLoader(LogBase logger)
|
||||
{
|
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m_log = logger;
|
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|
@ -47,15 +47,15 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
|
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ScriptEngineInterface ret = null;
|
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try
|
||||
{
|
||||
ret =
|
||||
LoadAndInitAssembly(
|
||||
ret =
|
||||
LoadAndInitAssembly(
|
||||
Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine." + EngineName + ".dll"),
|
||||
"OpenSim.Region.ScriptEngine." + EngineName + ".ScriptEngine");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("ScriptEngine",
|
||||
"Error loading assembly \"" + EngineName + "\": " + e.Message + ", " +
|
||||
m_log.Error("ScriptEngine",
|
||||
"Error loading assembly \"" + EngineName + "\": " + e.Message + ", " +
|
||||
e.StackTrace.ToString());
|
||||
}
|
||||
return ret;
|
||||
|
@ -118,7 +118,7 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
|
|||
// m_log.Error("ScriptEngine", "Error initializing type \"" + NameSpace + "\" from \"" + FileName + "\": " + e.ToString());
|
||||
//}
|
||||
|
||||
return ret;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
31
prebuild.xml
31
prebuild.xml
|
@ -947,6 +947,37 @@
|
|||
|
||||
|
||||
|
||||
<Project name="OpenSim.Grid.ScriptServer" path="OpenSim/Grid/ScriptServer" type="Exe">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System" localCopy="false"/>
|
||||
<Reference name="System.Data" localCopy="false"/>
|
||||
<Reference name="System.Xml" localCopy="false"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Framework.Servers"/>
|
||||
<Reference name="OpenSim.Framework.Data"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.DotNetEngine"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.Common"/>
|
||||
<Reference name="libsecondlife.dll"/>
|
||||
<Reference name="Axiom.MathLib.dll" localCopy="false"/>
|
||||
<Reference name="XMLRPC.dll"/>
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
|
||||
|
||||
</Solution>
|
||||
|
|
Loading…
Reference in New Issue