limit unscripted and not done by physics sits to 10m distance again
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				|  | @ -3401,6 +3401,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                 if (PhysicsSit(part,offset)) // physics engine | ||||
|                     return; | ||||
| 
 | ||||
|                 if (Vector3.DistanceSquared(AbsolutePosition, pos) > 100f) | ||||
|                     return; | ||||
| 
 | ||||
|                 AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | ||||
|             } | ||||
| 
 | ||||
|  |  | |||
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