diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 83be61ee63..f535fe805a 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs @@ -367,13 +367,13 @@ namespace OpenSim Environment.Exit(1); } + scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); + scene.EventManager.TriggerParcelPrimCountUpdate(); + // We need to do this after we've initialized the // scripting engines. scene.CreateScriptInstances(); - scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); - scene.EventManager.TriggerParcelPrimCountUpdate(); - m_sceneManager.Add(scene); if (m_autoCreateClientStack)