Thank you, Goetz, for a patch to fix prim count display in cut regions.

viewer-2-initial-appearance
Melanie 2011-01-28 02:34:07 +00:00
parent be3685b1a2
commit 5a0cb7d37e
5 changed files with 28 additions and 10 deletions

View File

@ -697,6 +697,8 @@ namespace OpenSim.Framework
landData._mediaLoop = _mediaLoop;
landData._obscureMusic = _obscureMusic;
landData._obscureMedia = _obscureMedia;
landData._simwideArea = _simwideArea;
landData._simwidePrims = _simwidePrims;
landData._parcelAccessList.Clear();
foreach (ParcelManager.ParcelAccessEntry entry in _parcelAccessList)

View File

@ -4333,7 +4333,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
updateMessage.SequenceID = sequence_id;
if (landData.SimwideArea > 0)
{
updateMessage.SimWideMaxPrims = parcelObjectCapacity;
int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
updateMessage.SimWideMaxPrims = simulatorCapacity;
}
else
{

View File

@ -709,7 +709,7 @@ namespace OpenSim.Region.CoreModules.World.Land
int x;
int y;
if (x_float > Constants.RegionSize || x_float <= 0 || y_float > Constants.RegionSize || y_float <= 0)
if (x_float >= Constants.RegionSize || x_float < 0 || y_float >= Constants.RegionSize || y_float < 0)
return null;
try
@ -751,10 +751,10 @@ namespace OpenSim.Region.CoreModules.World.Land
{
try
{
if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4]))
//if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4]))
return m_landList[m_landIDList[x / 4, y / 4]];
else
return null;
//else
// return null;
}
catch (IndexOutOfRangeException)
{

View File

@ -66,6 +66,13 @@ namespace OpenSim.Region.CoreModules.World.Land
#region ILandObject Members
public int GetPrimsFree()
{
m_scene.EventManager.TriggerParcelPrimCountUpdate();
int free = GetSimulatorMaxPrimCount(this) - m_landData.SimwidePrims;
return free;
}
public LandData LandData
{
get { return m_landData; }
@ -141,7 +148,7 @@ namespace OpenSim.Region.CoreModules.World.Land
/// <returns>Returns true if the piece of land contains the specified point</returns>
public bool ContainsPoint(int x, int y)
{
if (x >= 0 && y >= 0 && x <= Constants.RegionSize && y <= Constants.RegionSize)
if (x >= 0 && y >= 0 && x < Constants.RegionSize && y < Constants.RegionSize)
{
return (LandBitmap[x / 4, y / 4] == true);
}
@ -183,7 +190,11 @@ namespace OpenSim.Region.CoreModules.World.Land
else
{
// Normal Calculations
return (int)Math.Round(((float)LandData.Area / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
int parcelMax = (int)(((float)LandData.Area / 65536.0f)
* (float)m_scene.RegionInfo.ObjectCapacity
* (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
// TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL!
return parcelMax;
}
}
public int GetSimulatorMaxPrimCount(ILandObject thisObject)
@ -195,7 +206,9 @@ namespace OpenSim.Region.CoreModules.World.Land
else
{
//Normal Calculations
return m_scene.RegionInfo.ObjectCapacity;
int simMax = (int)(((float)LandData.SimwideArea / 65536.0f)
* (float)m_scene.RegionInfo.ObjectCapacity);
return simMax;
}
}
#endregion
@ -369,7 +382,7 @@ namespace OpenSim.Region.CoreModules.World.Land
newData.AuthBuyerID = UUID.Zero;
newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
m_scene.EventManager.TriggerParcelPrimCountUpdate();
SendLandUpdateToAvatarsOverMe(true);
}
@ -384,7 +397,7 @@ namespace OpenSim.Region.CoreModules.World.Land
newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
m_scene.EventManager.TriggerParcelPrimCountUpdate();
SendLandUpdateToAvatarsOverMe(true);
}
@ -450,6 +463,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client)
{
m_scene.EventManager.TriggerParcelPrimCountUpdate();
SendLandProperties(0, snap_selection, 0, remote_client);
}

View File

@ -39,6 +39,7 @@ namespace OpenSim.Region.Framework.Interfaces
{
int GetParcelMaxPrimCount(ILandObject thisObject);
int GetSimulatorMaxPrimCount(ILandObject thisObject);
int GetPrimsFree();
LandData LandData { get; set; }
bool[,] LandBitmap { get; set; }