startup event on script added to object, not all inside object.
parent
31b895681a
commit
5a149084d4
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@ -128,7 +128,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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// Remove from internal list
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AppDomains.Remove(ads);
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#if DEBUG
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long m = GC.GetTotalMemory(true);
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#endif
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// Unload
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@ -13,6 +13,7 @@ using rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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{
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//[Serializable]
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public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript
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{
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@ -67,10 +67,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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}
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public void OnRezScript(uint localID, LLUUID itemID, string script)
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{
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// TODO: Add code to compile script and wire up script to object
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// Either the script is a stand-alone entity with a reference to public host,
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// Or the host has a reference to the script because it was in its inventory.
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//myScriptEngine.myScriptManager.StartScript(
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// Path.Combine("ScriptEngines", "Default.lsl"),
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// new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
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@ -32,6 +32,8 @@ using System.Text;
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using System.Threading;
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using System.Reflection;
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using System.Runtime.Remoting;
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using System.Runtime.Serialization;
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using System.Runtime.Serialization.Formatters.Binary;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes.Scripting;
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using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler;
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@ -267,19 +269,19 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler LSLCompiler = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler();
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// Compile (We assume LSL)
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FileName = LSLCompiler.CompileFromLSLText(Script);
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Console.WriteLine("Compilation of " + FileName + " done");
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//Console.WriteLine("Compilation of " + FileName + " done");
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// * Insert yield into code
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FileName = ProcessYield(FileName);
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#if DEBUG
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long before;
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before = GC.GetTotalMemory(false);
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before = GC.GetTotalMemory(true);
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#endif
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LSL_BaseClass CompiledScript;
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CompiledScript = m_scriptEngine.myAppDomainManager.LoadScript(FileName);
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#if DEBUG
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Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(false) - before);
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Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
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#endif
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// Add it to our script memstruct
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@ -295,13 +297,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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CompiledScript.Start(LSLB);
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// Fire the first start-event
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m_scriptEngine.myEventQueueManager.AddToObjectQueue(localID, "state_entry", new object[] { });
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m_scriptEngine.myEventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] { });
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}
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catch (Exception e)
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{
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m_scriptEngine.Log.Error("ScriptEngine", "Error compiling script: " + e.ToString());
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//m_scriptEngine.Log.Error("ScriptEngine", "Error compiling script: " + e.ToString());
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try
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{
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// DISPLAY ERROR INWORLD
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@ -325,6 +327,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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// Stop script
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Console.WriteLine("Stop script localID: " + localID + " LLUID: " + itemID.ToString());
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// Stop long command on script
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m_scriptEngine.myLSLLongCmdHandler.RemoveScript(localID, itemID);
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@ -332,6 +335,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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if (LSLBC == null)
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return;
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// TEMP: First serialize it
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//GetSerializedScript(localID, itemID);
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try
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{
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// Get AppDomain
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@ -382,8 +389,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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public void GetSerializedScript(uint localID, LLUUID itemID)
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{
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// Serialize the script and return it
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// Should not be a problem
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System.IO.FileStream fs = System.IO.File.Create("SERIALIZED_SCRIPT_" + itemID);
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BinaryFormatter b = new BinaryFormatter();
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b.Serialize(fs, GetScript(localID,itemID));
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fs.Close();
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}
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public void PutSerializedScript(uint localID, LLUUID itemID)
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{
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