Fix a problem with land-search and non-convex parcels.

You'll need to update your snapshots.
0.6.0-stable
Homer Horwitz 2008-10-05 19:06:00 +00:00
parent 3ac76db76b
commit 5a31fb9df4
1 changed files with 39 additions and 2 deletions

View File

@ -189,9 +189,10 @@ namespace OpenSim.Region.DataSnapshot.Providers
xmlparcel.AppendChild(tpLocation);
XmlNode infouuid = nodeFactory.CreateNode(XmlNodeType.Element, "infouuid", "");
uint x = (uint)loc.X, y = (uint)loc.Y;
findPointInParcel(land, ref x, ref y); // find a suitable spot
infouuid.InnerText = Util.BuildFakeParcelID(
m_scene.RegionInfo.RegionHandle,
(uint)loc.X, (uint)loc.Y).ToString();
m_scene.RegionInfo.RegionHandle, x, y).ToString();
xmlparcel.AppendChild(infouuid);
XmlNode dwell = nodeFactory.CreateNode(XmlNodeType.Element, "dwell", "");
@ -345,5 +346,41 @@ namespace OpenSim.Region.DataSnapshot.Providers
}
#endregion
// this is needed for non-convex parcels (example: rectangular parcel, and in the exact center
// another, smaller rectangular parcel). Both will have the same initial coordinates.
private void findPointInParcel(ILandObject land, ref uint refX, ref uint refY)
{
m_log.DebugFormat("[LAND] trying {0}, {1}", refX, refY);
// the point we started with already is in the parcel
if (land.containsPoint((int)refX, (int)refY)) return;
// ... otherwise, we have to search for a point within the parcel
uint startX = (uint)land.landData.AABBMin.X;
uint startY = (uint)land.landData.AABBMin.Y;
uint endX = (uint)land.landData.AABBMax.X;
uint endY = (uint)land.landData.AABBMax.Y;
// default: center of the parcel
refX = (startX + endX) / 2;
refY = (startY + endY) / 2;
// If the center point is within the parcel, take that one
if (land.containsPoint((int)refX, (int)refY)) return;
// otherwise, go the long way.
for (uint y = startY; y <= endY; ++y)
{
for (uint x = startX; x <= endX; ++x)
{
if (land.containsPoint((int)x, (int)y))
{
// found a point
refX = x;
refY = y;
return;
}
}
}
}
}
}