Fix bug where objects were being coalesced in the wrong positions.
This addresses http://opensimulator.org/mantis/view.php?id=5441 The bug was due to a pre-existing mistake in creating the inventory stored positionbulletsim
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			@ -269,9 +269,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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                                      ? 250
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                                      : objectGroup.AbsolutePosition.X)
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                                 ,
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                                 (objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
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                                 (objectGroup.AbsolutePosition.Y > (int)Constants.RegionSize)
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                                     ? 250
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                                     : objectGroup.AbsolutePosition.X,
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                                     : objectGroup.AbsolutePosition.Y,
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                                 objectGroup.AbsolutePosition.Z);
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                    originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition;
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