Fix bug where objects were being coalesced in the wrong positions.
This addresses http://opensimulator.org/mantis/view.php?id=5441 The bug was due to a pre-existing mistake in creating the inventory stored positionbulletsim
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8533c63d89
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5a404a9ab1
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@ -269,9 +269,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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? 250
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? 250
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: objectGroup.AbsolutePosition.X)
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: objectGroup.AbsolutePosition.X)
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,
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,
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(objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
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(objectGroup.AbsolutePosition.Y > (int)Constants.RegionSize)
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? 250
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? 250
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: objectGroup.AbsolutePosition.X,
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: objectGroup.AbsolutePosition.Y,
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objectGroup.AbsolutePosition.Z);
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objectGroup.AbsolutePosition.Z);
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originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition;
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originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition;
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