From 5a4fda9dc3aca873bcf034877eed1f9c5914493f Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Fri, 16 Oct 2009 11:09:18 -0700 Subject: [PATCH] Updating OpenSim.ini.example with the section required to enable a useful prioritization scheme --- OpenSim/Region/Framework/Scenes/Scene.cs | 2 ++ bin/OpenSim.ini.example | 8 ++++++++ 2 files changed, 10 insertions(+) diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index c7efc19a49..0d8c241906 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -542,6 +542,8 @@ namespace OpenSim.Region.Framework.Scenes break; } } + + m_log.Info("[SCENE]: Using the " + m_update_prioritization_scheme + " prioritization scheme"); } catch { diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 002745d622..ba797e6948 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -1385,6 +1385,14 @@ ; ;TextureDataLimit = 5 +[InterestManagement] + ; This section controls how state updates are prioritized for each client + UpdatePrioritizationScheme = Distance + ReprioritizeUpdate = true + RootUpdateReprioritizationDistance = 10.0 + ChildUpdateReprioritizationDistance = 20.0 + ReprioritizeUpdatesInterval = 5000.0 + ;; ;; These are defaults that are overwritten below in [Architecture]. ;; These defaults allow OpenSim to work out of the box with