Add TestSetPhysics() to SOP status tests
parent
c1a9355865
commit
5a551b074b
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@ -1699,6 +1699,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="isNew"></param>
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/// <param name="isNew"></param>
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public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew)
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public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew)
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{
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{
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if (ParentGroup.Scene == null)
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return;
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if (!ParentGroup.Scene.PhysicalPrims && UsePhysics)
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if (!ParentGroup.Scene.PhysicalPrims && UsePhysics)
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return;
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return;
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@ -4154,7 +4157,7 @@ namespace OpenSim.Region.Framework.Scenes
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// For now, we use the NINJA naming scheme for identifying joints.
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// For now, we use the NINJA naming scheme for identifying joints.
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// In the future, we can support other joint specification schemes such as a
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// In the future, we can support other joint specification schemes such as a
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// custom checkbox in the viewer GUI.
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// custom checkbox in the viewer GUI.
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if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
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if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
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{
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{
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string hingeString = "hingejoint";
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string hingeString = "hingejoint";
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return (Name.Length >= hingeString.Length && Name.Substring(0, hingeString.Length) == hingeString);
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return (Name.Length >= hingeString.Length && Name.Substring(0, hingeString.Length) == hingeString);
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@ -4170,7 +4173,7 @@ namespace OpenSim.Region.Framework.Scenes
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// For now, we use the NINJA naming scheme for identifying joints.
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// For now, we use the NINJA naming scheme for identifying joints.
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// In the future, we can support other joint specification schemes such as a
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// In the future, we can support other joint specification schemes such as a
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// custom checkbox in the viewer GUI.
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// custom checkbox in the viewer GUI.
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if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
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if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
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{
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{
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string ballString = "balljoint";
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string ballString = "balljoint";
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return (Name.Length >= ballString.Length && Name.Substring(0, ballString.Length) == ballString);
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return (Name.Length >= ballString.Length && Name.Substring(0, ballString.Length) == ballString);
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@ -4186,7 +4189,7 @@ namespace OpenSim.Region.Framework.Scenes
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// For now, we use the NINJA naming scheme for identifying joints.
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// For now, we use the NINJA naming scheme for identifying joints.
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// In the future, we can support other joint specification schemes such as a
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// In the future, we can support other joint specification schemes such as a
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// custom checkbox in the viewer GUI.
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// custom checkbox in the viewer GUI.
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if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
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if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
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{
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{
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return IsHingeJoint() || IsBallJoint();
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return IsHingeJoint() || IsBallJoint();
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}
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}
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@ -62,5 +62,25 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
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Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
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}
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}
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[Test]
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public void TestSetPhysics()
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{
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TestHelpers.InMethod();
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// Scene scene = SceneSetupHelpers.SetupScene();
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, UUID.Zero);
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SceneObjectPart rootPart = so.RootPart;
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Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
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so.ScriptSetPhysicsStatus(true);
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// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
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Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics));
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so.ScriptSetPhysicsStatus(false);
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Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
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}
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}
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}
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}
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}
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