diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs
index c3df37b8c8..e1b6d1e1ad 100644
--- a/OpenSim/Framework/IScene.cs
+++ b/OpenSim/Framework/IScene.cs
@@ -86,14 +86,14 @@ namespace OpenSim.Framework
event restart OnRestart;
///
- /// Add a new agent. All agents except initial login clients will starts off as a child agent
+ /// Add a new agent with an attached client. All agents except initial login clients will starts off as a child agent
/// - the later agent crossing will promote it to a root agent.
///
///
/// The type of agent to add.
///
/// The scene agent if the new client was added or if an agent that already existed.
- ISceneAgent AddNewClient(IClientAPI client, PresenceType type);
+ ISceneAgent AddNewAgent(IClientAPI client, PresenceType type);
///
/// Tell a single agent to disconnect from the region.
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 1b091bfda2..c27e613486 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -750,7 +750,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public virtual void Start()
{
- m_scene.AddNewClient(this, PresenceType.User);
+ m_scene.AddNewAgent(this, PresenceType.User);
RefreshGroupMembership();
}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 5296a6d0d7..8d957dcf50 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -1718,7 +1718,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
else if (client.SceneAgent == null)
{
// This check exists to catch a condition where the new client has been added to the client
- // manager but the SceneAgent has not yet been set in Scene.AddNewClient(). If we are too
+ // manager but the SceneAgent has not yet been set in Scene.AddNewAgent(). If we are too
// eager, then the new ScenePresence may not have registered a listener for this messsage
// before we try to process it.
// XXX: A better long term fix may be to add the SceneAgent before the client is added to
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs
index 28b5eb702f..e2178e59be 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
public override void Update(int frames) {}
public override void LoadWorldMap() {}
- public override ISceneAgent AddNewClient(IClientAPI client, PresenceType type)
+ public override ISceneAgent AddNewAgent(IClientAPI client, PresenceType type)
{
client.OnObjectName += RecordObjectNameCall;
@@ -61,6 +61,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
}
public override bool CloseAgent(UUID agentID, bool force) { return true; }
+
public override bool CheckClient(UUID clientId, IPEndPoint endPoint) { return true; }
public override void OtherRegionUp(GridRegion otherRegion) { }
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 39d75128f5..37b5776766 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Triggered when a new presence is added to the scene
///
///
- /// Triggered in which is used by both
+ /// Triggered in which is used by both
/// users and NPCs
///
public event OnNewPresenceDelegate OnNewPresence;
@@ -155,7 +155,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Triggered when a presence is removed from the scene
///
///
- /// Triggered in which is used by both
+ /// Triggered in which is used by both
/// users and NPCs
///
/// Triggered under per-agent lock. So if you want to perform any long-running operations, please
@@ -1102,7 +1102,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Triggered in
/// via
/// via
- /// via
+ /// via
///
public event MoneyTransferEvent OnMoneyTransfer;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 82abfe9b1d..7772f9476b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2802,7 +2802,7 @@ namespace OpenSim.Region.Framework.Scenes
#region Add/Remove Avatar Methods
- public override ISceneAgent AddNewClient(IClientAPI client, PresenceType type)
+ public override ISceneAgent AddNewAgent(IClientAPI client, PresenceType type)
{
ScenePresence sp;
bool vialogin;
@@ -2810,7 +2810,7 @@ namespace OpenSim.Region.Framework.Scenes
// Validation occurs in LLUDPServer
//
- // XXX: A race condition exists here where two simultaneous calls to AddNewClient can interfere with
+ // XXX: A race condition exists here where two simultaneous calls to AddNewAgent can interfere with
// each other. In practice, this does not currently occur in the code.
AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode);
@@ -2818,9 +2818,9 @@ namespace OpenSim.Region.Framework.Scenes
// and a simultaneous one that removes it (as can happen if the client is closed at a particular point
// whilst connecting).
//
- // It would be easier to lock across all NewUserConnection(), AddNewClient() and
+ // It would be easier to lock across all NewUserConnection(), AddNewAgent() and
// RemoveClient() calls for all agents, but this would allow a slow call (e.g. because of slow service
- // response in some module listening to AddNewClient()) from holding up unrelated agent calls.
+ // response in some module listening to AddNewAgent()) from holding up unrelated agent calls.
//
// In practice, the lock (this) in LLUDPServer.AddNewClient() currently lock across all
// AddNewClient() operations (though not other ops).
@@ -2837,7 +2837,7 @@ namespace OpenSim.Region.Framework.Scenes
// XXX: Not sure how good it is to add a new client if a scene presence already exists. Possibly this
// could occur if a viewer crashes and relogs before the old client is kicked out. But this could cause
- // other problems, and possible the code calling AddNewClient() should ensure that no client is already
+ // other problems, and possibly the code calling AddNewAgent() should ensure that no client is already
// connected.
if (sp == null)
{
@@ -4306,7 +4306,7 @@ namespace OpenSim.Region.Framework.Scenes
// We have to wait until the viewer contacts this region
// after receiving the EnableSimulator HTTP Event Queue message (for the v1 teleport protocol)
// or TeleportFinish (for the v2 teleport protocol). This triggers the viewer to send
- // a UseCircuitCode packet which in turn calls AddNewClient which finally creates the ScenePresence.
+ // a UseCircuitCode packet which in turn calls AddNewAgent which finally creates the ScenePresence.
ScenePresence sp = WaitGetScenePresence(cAgentData.AgentID);
if (sp != null)
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index 4b37983716..4f0470698a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -216,7 +216,7 @@ namespace OpenSim.Region.Framework.Scenes
#region Add/Remove Agent/Avatar
- public abstract ISceneAgent AddNewClient(IClientAPI client, PresenceType type);
+ public abstract ISceneAgent AddNewAgent(IClientAPI client, PresenceType type);
public abstract bool CloseAgent(UUID agentID, bool force);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index e25bcb7349..d1aeaeef16 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -200,7 +200,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// *** This is the second stage, where the client established a child agent/scene presence using the
// circuit code given to the scene in stage 1 ***
TestClient client = new TestClient(acd, scene);
- scene.AddNewClient(client, PresenceType.User);
+ scene.AddNewAgent(client, PresenceType.User);
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null);
Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
@@ -279,7 +279,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// string reason;
// scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason);
// testclient = new TestClient(agent, scene);
-// scene.AddNewClient(testclient);
+// scene.AddNewAgent(testclient);
//
// ScenePresence presence = scene.GetScenePresence(agent1);
//
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 23a435d83f..a4fc4ae6c6 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -903,7 +903,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
public void Start()
{
- m_scene.AddNewClient(this, PresenceType.User);
+ m_scene.AddNewAgent(this, PresenceType.User);
// Mimicking LLClientView which gets always set appearance from client.
AvatarAppearance appearance;
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 740f75ad66..fffe1ab703 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -175,7 +175,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{
scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode,
acd);
- scene.AddNewClient(npcAvatar, PresenceType.Npc);
+ scene.AddNewAgent(npcAvatar, PresenceType.Npc);
ScenePresence sp;
if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
diff --git a/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs b/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs
index ff6608d68e..52a17e7a5f 100644
--- a/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs
@@ -84,7 +84,7 @@ namespace OpenSim.Tests.Common
TestClient neighbourTc = new TestClient(newAgent, neighbourScene);
neighbourTcs.Add(neighbourTc);
- neighbourScene.AddNewClient(neighbourTc, PresenceType.User);
+ neighbourScene.AddNewAgent(neighbourTc, PresenceType.User);
};
}
@@ -119,7 +119,7 @@ namespace OpenSim.Tests.Common
TestClient destinationClient = new TestClient(newAgent, destinationScene);
destinationClients.Add(destinationClient);
- destinationScene.AddNewClient(destinationClient, PresenceType.User);
+ destinationScene.AddNewAgent(destinationClient, PresenceType.User);
ThreadPool.UnsafeQueueUserWorkItem(o => destinationClient.CompleteMovement(), null);
};
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
index d9bb85e006..4cdfe9846e 100644
--- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
@@ -548,7 +548,7 @@ namespace OpenSim.Tests.Common
Console.WriteLine("NewUserConnection failed: " + reason);
// Stage 2: add the new client as a child agent to the scene
- scene.AddNewClient(client, PresenceType.User);
+ scene.AddNewAgent(client, PresenceType.User);
return scene.GetScenePresence(client.AgentId);
}