reorder the lookup of physics actor since looking up a SOG by UUID is VERY slow if the SOG does not exist
parent
aa5208b78f
commit
5a78c715ea
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@ -394,16 +394,16 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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// Find the physics actor whether it is an object or a scene presence
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// Find the physics actor whether it is an object or a scene presence
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private PhysicsActor FindPhysicsActor(UUID uuid)
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private PhysicsActor FindPhysicsActor(UUID uuid)
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{
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{
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SceneObjectPart sop = m_validLocalScene.GetSceneObjectPart(uuid);
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if (sop != null)
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{
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return sop.PhysActor;
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}
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ScenePresence sp = m_validLocalScene.GetScenePresence(uuid);
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ScenePresence sp = m_validLocalScene.GetScenePresence(uuid);
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if (sp != null)
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if (sp != null)
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{
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{
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return sp.PhysicsActor;
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return sp.PhysicsActor;
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}
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}
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SceneObjectPart sop = m_validLocalScene.GetSceneObjectPart(uuid);
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if (sop != null)
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{
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return sop.PhysActor;
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}
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return null;
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return null;
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}
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}
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