diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 3b3a99b139..52bd5c9c7f 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs @@ -268,13 +268,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization else sceneObject.RootPart.KeyframeMotion = null; - - XmlNodeList SOGSound = doc.GetElementsByTagName("SOGSound"); - if (SOGSound.Count > 0) - { - - } - // Script state may, or may not, exist. Not having any, is NOT // ever a problem. sceneObject.LoadScriptState(doc);