Deep copy the collection of at_target objects so it can't be modified while
it's being iteratedintegration
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			@ -1692,9 +1692,12 @@ namespace OpenSim.Region.Framework.Scenes
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        private void CheckAtTargets()
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        {
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            Dictionary<UUID, SceneObjectGroup>.ValueCollection objs;
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            List<SceneObjectGroup> objs = new List<SceneObjectGroup>();
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            lock (m_groupsWithTargets)
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                objs = m_groupsWithTargets.Values;
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            {
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                foreach (SceneObjectGroup grp in m_groupsWithTargets.Values)
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                    objs.Add(grp);
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            }
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            foreach (SceneObjectGroup entry in objs)
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                entry.checkAtTargets();
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