Temporarily disabled shared threads because of a bug. Script were only working on 1 region. :)
Using default warning level on C#/VB compileThreadPoolClientBranch
parent
fc02dbc6bc
commit
5a99a96fed
|
@ -175,7 +175,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
|||
{
|
||||
m_ScriptEngine = _ScriptEngine;
|
||||
|
||||
bool PrivateRegionThreads = m_ScriptEngine.ScriptConfigSource.GetBoolean("PrivateRegionThreads", false);
|
||||
// TODO: We need to move from single EventQueueManager to list of it in to share threads
|
||||
bool PrivateRegionThreads = true; // m_ScriptEngine.ScriptConfigSource.GetBoolean("PrivateRegionThreads", false);
|
||||
|
||||
// Create thread pool list and lock object
|
||||
// Determine from config if threads should be dedicated to regions or shared
|
||||
|
|
|
@ -100,7 +100,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
|||
public void ReadConfig()
|
||||
{
|
||||
scriptLoadUnloadThread_IdleSleepms = m_scriptEngine.ScriptConfigSource.GetInt("ScriptLoadUnloadLoopms", 30);
|
||||
PrivateThread = m_scriptEngine.ScriptConfigSource.GetBoolean("PrivateScriptLoadUnloadThread", false);
|
||||
// TODO: Requires sharing of all ScriptManagers to single thread
|
||||
PrivateThread = true; // m_scriptEngine.ScriptConfigSource.GetBoolean("PrivateScriptLoadUnloadThread", false);
|
||||
LoadUnloadMaxQueueSize = m_scriptEngine.ScriptConfigSource.GetInt("LoadUnloadMaxQueueSize", 100);
|
||||
}
|
||||
|
||||
|
|
|
@ -349,7 +349,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
|||
parameters.GenerateExecutable = false;
|
||||
parameters.OutputAssembly = OutFile;
|
||||
parameters.IncludeDebugInformation = CompileWithDebugInformation;
|
||||
parameters.WarningLevel = 1; // Should be 4?
|
||||
//parameters.WarningLevel = 1; // Should be 4?
|
||||
parameters.TreatWarningsAsErrors = false;
|
||||
|
||||
CompilerResults results;
|
||||
|
|
Loading…
Reference in New Issue