And actually do what I intended to do with the last commit. Message is gone.

0.6.0-stable
Melanie Thielker 2008-09-26 20:44:41 +00:00
parent b416422349
commit 5a9bb2eafb
1 changed files with 5 additions and 5 deletions

View File

@ -1311,9 +1311,9 @@ namespace OpenSim.Region.Environment.Scenes
} }
part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
// Posting on_rez to the prim. Not much point, but // TODO: switch to posting on_rez here when scripts
// needed to kill gratuitious compiler messages // have state in inventory
part.CreateScriptInstance(copyID, 0, true, DefaultScriptEngine); part.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine);
// m_log.InfoFormat("[PRIMINVENTORY]: " + // m_log.InfoFormat("[PRIMINVENTORY]: " +
// "Rezzed script {0} into prim local ID {1} for user {2}", // "Rezzed script {0} into prim local ID {1} for user {2}",
@ -2060,8 +2060,8 @@ namespace OpenSim.Region.Environment.Scenes
//group.ApplyPhysics(m_physicalPrim); //group.ApplyPhysics(m_physicalPrim);
} }
// TODO: make this true to fire on_rez when scripts have state while in inventory // Fire on_rez
group.CreateScriptInstances(0, false, DefaultScriptEngine); group.CreateScriptInstances(0, true, DefaultScriptEngine);
if (!attachment) if (!attachment)
rootPart.ScheduleFullUpdate(); rootPart.ScheduleFullUpdate();