Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
5abe1b4fce
|
@ -0,0 +1,62 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
|
||||
public class GcNotify
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public static bool Enabled
|
||||
{
|
||||
get { return s_initialized; }
|
||||
set
|
||||
{
|
||||
if (!s_initialized && value)
|
||||
new GcNotify();
|
||||
|
||||
s_initialized = value;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool s_initialized = false;
|
||||
|
||||
private GcNotify() {}
|
||||
|
||||
~GcNotify()
|
||||
{
|
||||
if (!Environment.HasShutdownStarted && !AppDomain.CurrentDomain.IsFinalizingForUnload())
|
||||
{
|
||||
m_log.DebugFormat("[GC NOTIFY]: Garbage collection triggered.");
|
||||
|
||||
if (Enabled)
|
||||
new GcNotify();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -919,7 +919,7 @@ namespace OpenSim
|
|||
break;
|
||||
|
||||
case "scene":
|
||||
if (args.Length == 5)
|
||||
if (args.Length == 4)
|
||||
{
|
||||
if (m_sceneManager.CurrentScene == null)
|
||||
{
|
||||
|
@ -927,39 +927,21 @@ namespace OpenSim
|
|||
}
|
||||
else
|
||||
{
|
||||
bool scriptingOn = !Convert.ToBoolean(args[2]);
|
||||
bool collisionsOn = !Convert.ToBoolean(args[3]);
|
||||
bool physicsOn = !Convert.ToBoolean(args[4]);
|
||||
m_sceneManager.CurrentScene.SetSceneCoreDebug(scriptingOn, collisionsOn, physicsOn);
|
||||
string key = args[2];
|
||||
string value = args[3];
|
||||
m_sceneManager.CurrentScene.SetSceneCoreDebug(
|
||||
new Dictionary<string, string>() { { key, value } });
|
||||
|
||||
MainConsole.Instance.Output(
|
||||
String.Format(
|
||||
"Set debug scene scripting = {0}, collisions = {1}, physics = {2}",
|
||||
!scriptingOn, !collisionsOn, !physicsOn));
|
||||
MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug scene <scripting> <collisions> <physics> (where inside <> is true/false)");
|
||||
MainConsole.Instance.Output("Usage: debug scene scripting|collisions|physics|teleport true|false");
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case "teleport":
|
||||
foreach(Scene s in m_sceneManager.Scenes)
|
||||
{
|
||||
if (s.DEBUG)
|
||||
{
|
||||
s.DEBUG = false;
|
||||
MainConsole.Instance.Output("Teleport debugging is disabled!");
|
||||
}
|
||||
else{
|
||||
s.DEBUG = true;
|
||||
MainConsole.Instance.Output("Teleport debugging is enabled!");
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
MainConsole.Instance.Output("Unknown debug command");
|
||||
break;
|
||||
|
|
|
@ -670,7 +670,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
Scene.RegionInfo.RegionSettings.Save();
|
||||
TriggerRegionInfoChange();
|
||||
|
||||
Scene.SetSceneCoreDebug(disableScripts, disableCollisions, disablePhysics);
|
||||
Scene.SetSceneCoreDebug(
|
||||
new Dictionary<string, string>() {
|
||||
{ "scripting", (!disableScripts).ToString() },
|
||||
{ "collisions", (!disableCollisions).ToString() },
|
||||
{ "physics", (!disablePhysics).ToString() }
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey)
|
||||
|
|
|
@ -65,7 +65,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
#region Fields
|
||||
|
||||
public bool EmergencyMonitoring = false;
|
||||
public bool DEBUG = false;
|
||||
|
||||
/// <summary>
|
||||
/// Show debug information about teleports.
|
||||
/// </summary>
|
||||
public bool DebugTeleporting { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Show debug information about the scene loop.
|
||||
/// </summary>
|
||||
public bool DebugUpdates { get; private set; }
|
||||
|
||||
public SynchronizeSceneHandler SynchronizeScene;
|
||||
public SimStatsReporter StatsReporter;
|
||||
|
@ -1020,44 +1029,66 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void SetSceneCoreDebug(bool ScriptEngine, bool CollisionEvents, bool PhysicsEngine)
|
||||
public void SetSceneCoreDebug(Dictionary<string, string> options)
|
||||
{
|
||||
if (m_scripts_enabled != !ScriptEngine)
|
||||
if (options.ContainsKey("scripting"))
|
||||
{
|
||||
if (ScriptEngine)
|
||||
bool enableScripts = true;
|
||||
if (bool.TryParse(options["scripting"], out enableScripts) && m_scripts_enabled != enableScripts)
|
||||
{
|
||||
m_log.Info("Stopping all Scripts in Scene");
|
||||
|
||||
EntityBase[] entities = Entities.GetEntities();
|
||||
foreach (EntityBase ent in entities)
|
||||
if (!enableScripts)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
((SceneObjectGroup)ent).RemoveScriptInstances(false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("Starting all Scripts in Scene");
|
||||
|
||||
EntityBase[] entities = Entities.GetEntities();
|
||||
foreach (EntityBase ent in entities)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
m_log.Info("Stopping all Scripts in Scene");
|
||||
|
||||
EntityBase[] entities = Entities.GetEntities();
|
||||
foreach (EntityBase ent in entities)
|
||||
{
|
||||
SceneObjectGroup sog = (SceneObjectGroup)ent;
|
||||
sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0);
|
||||
sog.ResumeScripts();
|
||||
if (ent is SceneObjectGroup)
|
||||
((SceneObjectGroup)ent).RemoveScriptInstances(false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("Starting all Scripts in Scene");
|
||||
|
||||
EntityBase[] entities = Entities.GetEntities();
|
||||
foreach (EntityBase ent in entities)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
SceneObjectGroup sog = (SceneObjectGroup)ent;
|
||||
sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0);
|
||||
sog.ResumeScripts();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_scripts_enabled = !ScriptEngine;
|
||||
m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine");
|
||||
m_scripts_enabled = enableScripts;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_physics_enabled != !PhysicsEngine)
|
||||
if (options.ContainsKey("physics"))
|
||||
{
|
||||
m_physics_enabled = !PhysicsEngine;
|
||||
bool enablePhysics;
|
||||
if (bool.TryParse(options["physics"], out enablePhysics))
|
||||
m_physics_enabled = enablePhysics;
|
||||
}
|
||||
|
||||
if (options.ContainsKey("teleport"))
|
||||
{
|
||||
bool enableTeleportDebugging;
|
||||
if (bool.TryParse(options["teleport"], out enableTeleportDebugging))
|
||||
DebugTeleporting = enableTeleportDebugging;
|
||||
}
|
||||
|
||||
if (options.ContainsKey("updates"))
|
||||
{
|
||||
bool enableUpdateDebugging;
|
||||
if (bool.TryParse(options["updates"], out enableUpdateDebugging))
|
||||
{
|
||||
DebugUpdates = enableUpdateDebugging;
|
||||
GcNotify.Enabled = DebugUpdates;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1382,7 +1413,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// Tell the watchdog that this thread is still alive
|
||||
Watchdog.UpdateThread();
|
||||
|
||||
// previousFrameTick = m_lastFrameTick;
|
||||
previousFrameTick = m_lastFrameTick;
|
||||
m_lastFrameTick = Util.EnvironmentTickCount();
|
||||
maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc);
|
||||
maintc = (int)(MinFrameTime * 1000) - maintc;
|
||||
|
@ -1391,12 +1422,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Thread.Sleep(maintc);
|
||||
|
||||
// Optionally warn if a frame takes double the amount of time that it should.
|
||||
// if (Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick) > (int)(MinFrameTime * 1000 * 2))
|
||||
// m_log.WarnFormat(
|
||||
// "[SCENE]: Frame took {0} ms (desired max {1} ms) in {2}",
|
||||
// Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick),
|
||||
// MinFrameTime * 1000,
|
||||
// RegionInfo.RegionName);
|
||||
if (DebugUpdates
|
||||
&& Util.EnvironmentTickCountSubtract(
|
||||
m_lastFrameTick, previousFrameTick) > (int)(MinFrameTime * 1000 * 2))
|
||||
m_log.WarnFormat(
|
||||
"[SCENE]: Frame took {0} ms (desired max {1} ms) in {2}",
|
||||
Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick),
|
||||
MinFrameTime * 1000,
|
||||
RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -3826,7 +3826,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
|
||||
if (land != null)
|
||||
{
|
||||
if (Scene.DEBUG)
|
||||
if (Scene.DebugTeleporting)
|
||||
TeleportFlagsDebug();
|
||||
|
||||
// If we come in via login, landmark or map, we want to
|
||||
|
|
Loading…
Reference in New Issue