Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

0.7.4.1
Diva Canto 2012-03-20 21:36:46 -07:00
commit 5abe1b4fce
5 changed files with 145 additions and 62 deletions

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@ -0,0 +1,62 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using log4net;
public class GcNotify
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public static bool Enabled
{
get { return s_initialized; }
set
{
if (!s_initialized && value)
new GcNotify();
s_initialized = value;
}
}
private static bool s_initialized = false;
private GcNotify() {}
~GcNotify()
{
if (!Environment.HasShutdownStarted && !AppDomain.CurrentDomain.IsFinalizingForUnload())
{
m_log.DebugFormat("[GC NOTIFY]: Garbage collection triggered.");
if (Enabled)
new GcNotify();
}
}
}

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@ -919,7 +919,7 @@ namespace OpenSim
break; break;
case "scene": case "scene":
if (args.Length == 5) if (args.Length == 4)
{ {
if (m_sceneManager.CurrentScene == null) if (m_sceneManager.CurrentScene == null)
{ {
@ -927,39 +927,21 @@ namespace OpenSim
} }
else else
{ {
bool scriptingOn = !Convert.ToBoolean(args[2]); string key = args[2];
bool collisionsOn = !Convert.ToBoolean(args[3]); string value = args[3];
bool physicsOn = !Convert.ToBoolean(args[4]); m_sceneManager.CurrentScene.SetSceneCoreDebug(
m_sceneManager.CurrentScene.SetSceneCoreDebug(scriptingOn, collisionsOn, physicsOn); new Dictionary<string, string>() { { key, value } });
MainConsole.Instance.Output( MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value);
String.Format(
"Set debug scene scripting = {0}, collisions = {1}, physics = {2}",
!scriptingOn, !collisionsOn, !physicsOn));
} }
} }
else else
{ {
MainConsole.Instance.Output("Usage: debug scene <scripting> <collisions> <physics> (where inside <> is true/false)"); MainConsole.Instance.Output("Usage: debug scene scripting|collisions|physics|teleport true|false");
} }
break; break;
case "teleport":
foreach(Scene s in m_sceneManager.Scenes)
{
if (s.DEBUG)
{
s.DEBUG = false;
MainConsole.Instance.Output("Teleport debugging is disabled!");
}
else{
s.DEBUG = true;
MainConsole.Instance.Output("Teleport debugging is enabled!");
}
}
break;
default: default:
MainConsole.Instance.Output("Unknown debug command"); MainConsole.Instance.Output("Unknown debug command");
break; break;

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@ -670,7 +670,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
Scene.RegionInfo.RegionSettings.Save(); Scene.RegionInfo.RegionSettings.Save();
TriggerRegionInfoChange(); TriggerRegionInfoChange();
Scene.SetSceneCoreDebug(disableScripts, disableCollisions, disablePhysics); Scene.SetSceneCoreDebug(
new Dictionary<string, string>() {
{ "scripting", (!disableScripts).ToString() },
{ "collisions", (!disableCollisions).ToString() },
{ "physics", (!disablePhysics).ToString() }
}
);
} }
private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey) private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey)

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@ -65,7 +65,16 @@ namespace OpenSim.Region.Framework.Scenes
#region Fields #region Fields
public bool EmergencyMonitoring = false; public bool EmergencyMonitoring = false;
public bool DEBUG = false;
/// <summary>
/// Show debug information about teleports.
/// </summary>
public bool DebugTeleporting { get; private set; }
/// <summary>
/// Show debug information about the scene loop.
/// </summary>
public bool DebugUpdates { get; private set; }
public SynchronizeSceneHandler SynchronizeScene; public SynchronizeSceneHandler SynchronizeScene;
public SimStatsReporter StatsReporter; public SimStatsReporter StatsReporter;
@ -1020,11 +1029,14 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
public void SetSceneCoreDebug(bool ScriptEngine, bool CollisionEvents, bool PhysicsEngine) public void SetSceneCoreDebug(Dictionary<string, string> options)
{ {
if (m_scripts_enabled != !ScriptEngine) if (options.ContainsKey("scripting"))
{ {
if (ScriptEngine) bool enableScripts = true;
if (bool.TryParse(options["scripting"], out enableScripts) && m_scripts_enabled != enableScripts)
{
if (!enableScripts)
{ {
m_log.Info("Stopping all Scripts in Scene"); m_log.Info("Stopping all Scripts in Scene");
@ -1051,13 +1063,32 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
m_scripts_enabled = !ScriptEngine; m_scripts_enabled = enableScripts;
m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine"); }
} }
if (m_physics_enabled != !PhysicsEngine) if (options.ContainsKey("physics"))
{ {
m_physics_enabled = !PhysicsEngine; bool enablePhysics;
if (bool.TryParse(options["physics"], out enablePhysics))
m_physics_enabled = enablePhysics;
}
if (options.ContainsKey("teleport"))
{
bool enableTeleportDebugging;
if (bool.TryParse(options["teleport"], out enableTeleportDebugging))
DebugTeleporting = enableTeleportDebugging;
}
if (options.ContainsKey("updates"))
{
bool enableUpdateDebugging;
if (bool.TryParse(options["updates"], out enableUpdateDebugging))
{
DebugUpdates = enableUpdateDebugging;
GcNotify.Enabled = DebugUpdates;
}
} }
} }
@ -1382,7 +1413,7 @@ namespace OpenSim.Region.Framework.Scenes
// Tell the watchdog that this thread is still alive // Tell the watchdog that this thread is still alive
Watchdog.UpdateThread(); Watchdog.UpdateThread();
// previousFrameTick = m_lastFrameTick; previousFrameTick = m_lastFrameTick;
m_lastFrameTick = Util.EnvironmentTickCount(); m_lastFrameTick = Util.EnvironmentTickCount();
maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc);
maintc = (int)(MinFrameTime * 1000) - maintc; maintc = (int)(MinFrameTime * 1000) - maintc;
@ -1391,12 +1422,14 @@ namespace OpenSim.Region.Framework.Scenes
Thread.Sleep(maintc); Thread.Sleep(maintc);
// Optionally warn if a frame takes double the amount of time that it should. // Optionally warn if a frame takes double the amount of time that it should.
// if (Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick) > (int)(MinFrameTime * 1000 * 2)) if (DebugUpdates
// m_log.WarnFormat( && Util.EnvironmentTickCountSubtract(
// "[SCENE]: Frame took {0} ms (desired max {1} ms) in {2}", m_lastFrameTick, previousFrameTick) > (int)(MinFrameTime * 1000 * 2))
// Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick), m_log.WarnFormat(
// MinFrameTime * 1000, "[SCENE]: Frame took {0} ms (desired max {1} ms) in {2}",
// RegionInfo.RegionName); Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick),
MinFrameTime * 1000,
RegionInfo.RegionName);
} }
} }

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@ -3826,7 +3826,7 @@ namespace OpenSim.Region.Framework.Scenes
ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
if (land != null) if (land != null)
{ {
if (Scene.DEBUG) if (Scene.DebugTeleporting)
TeleportFlagsDebug(); TeleportFlagsDebug();
// If we come in via login, landmark or map, we want to // If we come in via login, landmark or map, we want to