Added basic implementation for ClientManagerSyncModule and PhysicsEngineSyncModule.
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				|  | @ -0,0 +1,169 @@ | |||
| /* | ||||
|  * Copyright (c) Contributors: TO BE FILLED | ||||
|  */ | ||||
| 
 | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Reflection; | ||||
| using Nini.Config; | ||||
| using OpenMetaverse; | ||||
| using OpenSim.Framework; | ||||
| using OpenSim.Framework.Client; | ||||
| using OpenSim.Region.CoreModules.Framework.InterfaceCommander; | ||||
| using OpenSim.Region.Framework.Interfaces; | ||||
| using OpenSim.Region.Framework.Scenes; | ||||
| using log4net; | ||||
| using System.Net; | ||||
| using System.Net.Sockets; | ||||
| using System.Threading; | ||||
| using Mono.Addins; | ||||
| 
 | ||||
| namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | ||||
| { | ||||
| 
 | ||||
|     [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsModule")] | ||||
|     public class ClientManagerSyncModule : INonSharedRegionModule, IDSGActorSyncModule | ||||
|     { | ||||
|         #region INonSharedRegionModule | ||||
| 
 | ||||
|         public void Initialise(IConfigSource config) | ||||
|         { | ||||
|             m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||||
| 
 | ||||
|             IConfig syncConfig = config.Configs["RegionSyncModule"]; | ||||
|             m_active = false; | ||||
|             if (syncConfig == null) | ||||
|             { | ||||
|                 m_log.Warn(LogHeader + " No RegionSyncModule config section found. Shutting down."); | ||||
|                 return; | ||||
|             } | ||||
|             else if (!syncConfig.GetBoolean("Enabled", false)) | ||||
|             { | ||||
|                 m_log.Warn(LogHeader + " RegionSyncModule is not enabled. Shutting down."); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             string actorType = syncConfig.GetString("DSGActorType", "").ToLower(); | ||||
| 
 | ||||
|             //Read in configuration, if the local actor is configured to be a client manager, load this module. | ||||
|             if (!actorType.Equals("client_manager")) | ||||
|             { | ||||
|                 m_log.Warn(LogHeader + ": not configured as Scene Persistence Actor. Shut down."); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             m_actorID = syncConfig.GetString("ActorID", ""); | ||||
|             if (m_actorID.Equals("")) | ||||
|             { | ||||
|                 m_log.Warn(LogHeader + ": ActorID not specified in config file. Shutting down."); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             m_active = true; | ||||
| 
 | ||||
|             m_log.Warn(LogHeader + " Initialised"); | ||||
| 
 | ||||
|         } | ||||
| 
 | ||||
|         //Called after Initialise() | ||||
|         public void AddRegion(Scene scene) | ||||
|         { | ||||
|             if (!m_active) | ||||
|                 return; | ||||
| 
 | ||||
|             //connect with scene | ||||
|             m_scene = scene; | ||||
| 
 | ||||
|             //register the module with SceneGraph. If needed, SceneGraph checks the module's ActorType to know what type of module it is. | ||||
|             m_scene.RegisterModuleInterface<IDSGActorSyncModule>(this); | ||||
| 
 | ||||
|             // Setup the command line interface | ||||
|             //m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | ||||
|             //InstallInterfaces(); | ||||
| 
 | ||||
|             //Register for the OnPostSceneCreation event | ||||
|             //m_scene.EventManager.OnPostSceneCreation += OnPostSceneCreation; | ||||
| 
 | ||||
|             //Register for Scene/SceneGraph events | ||||
|             m_scene.SceneGraph.OnObjectCreate += new ObjectCreateDelegate(ClientManager_OnObjectCreate); | ||||
|             m_scene.EventManager.OnSymmetricSyncStop += ClientManager_OnSymmetricSyncStop; | ||||
|         } | ||||
| 
 | ||||
|         //Called after AddRegion() has been called for all region modules of the scene. | ||||
|         //NOTE::However, at this point, Scene may not have requested all the needed region module interfaces yet. | ||||
|         public void RegionLoaded(Scene scene) | ||||
|         { | ||||
|             if (!m_active) | ||||
|                 return; | ||||
| 
 | ||||
|         } | ||||
| 
 | ||||
|         public void RemoveRegion(Scene scene) | ||||
|         { | ||||
|         } | ||||
| 
 | ||||
|         public Type ReplaceableInterface | ||||
|         { | ||||
|             get { return null; } | ||||
|         } | ||||
| 
 | ||||
|         public void Close() | ||||
|         { | ||||
|             m_scene = null; | ||||
|         } | ||||
| 
 | ||||
|         public string Name | ||||
|         { | ||||
|             get { return "ClientManagerSyncModule"; } | ||||
|         } | ||||
| 
 | ||||
|         #endregion //INonSharedRegionModule | ||||
| 
 | ||||
| 
 | ||||
|         #region IDSGActorSyncModule members and functions | ||||
| 
 | ||||
|         private DSGActorTypes m_actorType = DSGActorTypes.ClientManager; | ||||
|         public DSGActorTypes ActorType | ||||
|         { | ||||
|             get { return m_actorType; } | ||||
|         } | ||||
| 
 | ||||
|         private string m_actorID; | ||||
|         public string ActorID | ||||
|         { | ||||
|             get { return m_actorID; } | ||||
|         } | ||||
| 
 | ||||
|         #endregion //IDSGActorSyncModule | ||||
| 
 | ||||
|         #region ClientManagerSyncModule memebers and functions | ||||
|         private ILog m_log; | ||||
|         private bool m_active = false; | ||||
|         public bool Active | ||||
|         { | ||||
|             get { return m_active; } | ||||
|         } | ||||
| 
 | ||||
|         private Scene m_scene; | ||||
| 
 | ||||
|         private string LogHeader = "[ClientManagerSyncModule]"; | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Script Engine's action upon an object is added to the local scene | ||||
|         /// </summary> | ||||
|         private void ClientManager_OnObjectCreate(EntityBase entity) | ||||
|         { | ||||
|             if (entity is SceneObjectGroup) | ||||
|             { | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public void ClientManager_OnSymmetricSyncStop() | ||||
|         { | ||||
|             //remove all objects | ||||
|             m_scene.DeleteAllSceneObjects(); | ||||
|         } | ||||
| 
 | ||||
|         #endregion //ScriptEngineSyncModule | ||||
|     } | ||||
| } | ||||
|  | @ -0,0 +1,169 @@ | |||
| /* | ||||
|  * Copyright (c) Contributors: TO BE FILLED | ||||
|  */ | ||||
| 
 | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Reflection; | ||||
| using Nini.Config; | ||||
| using OpenMetaverse; | ||||
| using OpenSim.Framework; | ||||
| using OpenSim.Framework.Client; | ||||
| using OpenSim.Region.CoreModules.Framework.InterfaceCommander; | ||||
| using OpenSim.Region.Framework.Interfaces; | ||||
| using OpenSim.Region.Framework.Scenes; | ||||
| using log4net; | ||||
| using System.Net; | ||||
| using System.Net.Sockets; | ||||
| using System.Threading; | ||||
| using Mono.Addins; | ||||
| 
 | ||||
| namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | ||||
| { | ||||
| 
 | ||||
|     [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsModule")] | ||||
|     public class PhysicsEngineSyncModule : INonSharedRegionModule, IDSGActorSyncModule | ||||
|     { | ||||
|         #region INonSharedRegionModule | ||||
| 
 | ||||
|         public void Initialise(IConfigSource config) | ||||
|         { | ||||
|             m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||||
| 
 | ||||
|             IConfig syncConfig = config.Configs["RegionSyncModule"]; | ||||
|             m_active = false; | ||||
|             if (syncConfig == null) | ||||
|             { | ||||
|                 m_log.Warn(LogHeader + " No RegionSyncModule config section found. Shutting down."); | ||||
|                 return; | ||||
|             } | ||||
|             else if (!syncConfig.GetBoolean("Enabled", false)) | ||||
|             { | ||||
|                 m_log.Warn(LogHeader + " RegionSyncModule is not enabled. Shutting down."); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             string actorType = syncConfig.GetString("DSGActorType", "").ToLower(); | ||||
| 
 | ||||
|             //Read in configuration, if the local actor is configured to be a client manager, load this module. | ||||
|             if (!actorType.Equals("physics_engine")) | ||||
|             { | ||||
|                 m_log.Warn(LogHeader + ": not configured as Scene Persistence Actor. Shut down."); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             m_actorID = syncConfig.GetString("ActorID", ""); | ||||
|             if (m_actorID.Equals("")) | ||||
|             { | ||||
|                 m_log.Warn(LogHeader + ": ActorID not specified in config file. Shutting down."); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             m_active = true; | ||||
| 
 | ||||
|             m_log.Warn(LogHeader + " Initialised"); | ||||
| 
 | ||||
|         } | ||||
| 
 | ||||
|         //Called after Initialise() | ||||
|         public void AddRegion(Scene scene) | ||||
|         { | ||||
|             if (!m_active) | ||||
|                 return; | ||||
| 
 | ||||
|             //connect with scene | ||||
|             m_scene = scene; | ||||
| 
 | ||||
|             //register the module with SceneGraph. If needed, SceneGraph checks the module's ActorType to know what type of module it is. | ||||
|             m_scene.RegisterModuleInterface<IDSGActorSyncModule>(this); | ||||
| 
 | ||||
|             // Setup the command line interface | ||||
|             //m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | ||||
|             //InstallInterfaces(); | ||||
| 
 | ||||
|             //Register for the OnPostSceneCreation event | ||||
|             //m_scene.EventManager.OnPostSceneCreation += OnPostSceneCreation; | ||||
| 
 | ||||
|             //Register for Scene/SceneGraph events | ||||
|             m_scene.SceneGraph.OnObjectCreate += new ObjectCreateDelegate(PhysicsEngine_OnObjectCreate); | ||||
|             m_scene.EventManager.OnSymmetricSyncStop += PhysicsEngine_OnSymmetricSyncStop; | ||||
|         } | ||||
| 
 | ||||
|         //Called after AddRegion() has been called for all region modules of the scene. | ||||
|         //NOTE::However, at this point, Scene may not have requested all the needed region module interfaces yet. | ||||
|         public void RegionLoaded(Scene scene) | ||||
|         { | ||||
|             if (!m_active) | ||||
|                 return; | ||||
| 
 | ||||
|         } | ||||
| 
 | ||||
|         public void RemoveRegion(Scene scene) | ||||
|         { | ||||
|         } | ||||
| 
 | ||||
|         public Type ReplaceableInterface | ||||
|         { | ||||
|             get { return null; } | ||||
|         } | ||||
| 
 | ||||
|         public void Close() | ||||
|         { | ||||
|             m_scene = null; | ||||
|         } | ||||
| 
 | ||||
|         public string Name | ||||
|         { | ||||
|             get { return "PhysicsEngineSyncModule"; } | ||||
|         } | ||||
| 
 | ||||
|         #endregion //INonSharedRegionModule | ||||
| 
 | ||||
| 
 | ||||
|         #region IDSGActorSyncModule members and functions | ||||
| 
 | ||||
|         private DSGActorTypes m_actorType = DSGActorTypes.PhysicsEngine; | ||||
|         public DSGActorTypes ActorType | ||||
|         { | ||||
|             get { return m_actorType; } | ||||
|         } | ||||
| 
 | ||||
|         private string m_actorID; | ||||
|         public string ActorID | ||||
|         { | ||||
|             get { return m_actorID; } | ||||
|         } | ||||
| 
 | ||||
|         #endregion //IDSGActorSyncModule | ||||
| 
 | ||||
|         #region PhysicsEngineSyncModule memebers and functions | ||||
|         private ILog m_log; | ||||
|         private bool m_active = false; | ||||
|         public bool Active | ||||
|         { | ||||
|             get { return m_active; } | ||||
|         } | ||||
| 
 | ||||
|         private Scene m_scene; | ||||
| 
 | ||||
|         private string LogHeader = "[PhysicsEngineSyncModule]"; | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Script Engine's action upon an object is added to the local scene | ||||
|         /// </summary> | ||||
|         private void PhysicsEngine_OnObjectCreate(EntityBase entity) | ||||
|         { | ||||
|             if (entity is SceneObjectGroup) | ||||
|             { | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public void PhysicsEngine_OnSymmetricSyncStop() | ||||
|         { | ||||
|             //remove all objects | ||||
|             m_scene.DeleteAllSceneObjects(); | ||||
|         } | ||||
| 
 | ||||
|         #endregion //ScriptEngineSyncModule | ||||
|     } | ||||
| } | ||||
|  | @ -524,7 +524,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|         { | ||||
|             if (m_actorType == DSGActorTypes.Unknown) | ||||
|             { | ||||
|                 m_log.Error(LogHeader + ": SyncStart -- ActorType not set yet. Either it's not defined in config file (DSGActorType), or the ActorSyncModule (ScenePersistenceSyncModule, etc) didn't pass it on to RegionSyncModule"); | ||||
|                 m_log.Error(LogHeader + ": SyncStart -- ActorType not set yet. Either it's not defined in config file (DSGActorType), or the ActorSyncModule (ScenePersistenceSyncModule, ScriptEngineSyncModule etc) has not defined it."); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|  |  | |||
|  | @ -67,7 +67,17 @@ namespace OpenSim.Region.Framework.Interfaces | |||
| 
 | ||||
|         //SYMMETRIC SYNC | ||||
|         void TaintTerrianBySynchronization(long timeStamp, string actorID); | ||||
|         /// <summary> | ||||
|         /// Return true if the most recent update on terrain is done locally (i.e. not by receiving a terrain-sync message). | ||||
|         /// </summary> | ||||
|         /// <param name="localActorID"></param> | ||||
|         /// <returns></returns> | ||||
|         bool TerrianModifiedLocally(string localActorID); | ||||
|         /// <summary> | ||||
|         /// Obtain the timestemp and actorID information for the most recent update on terrain. | ||||
|         /// </summary> | ||||
|         /// <param name="lastUpdateTimeStamp"></param> | ||||
|         /// <param name="lastUpdateActorID"></param> | ||||
|         void GetSyncInfo(out long lastUpdateTimeStamp, out string lastUpdateActorID); | ||||
|         //end of SYMMETRIC SYNC | ||||
|     } | ||||
|  |  | |||
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	 Huaiyu (Kitty) Liu
						Huaiyu (Kitty) Liu