Added basic implementation for ClientManagerSyncModule and PhysicsEngineSyncModule.
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/*
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* Copyright (c) Contributors: TO BE FILLED
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Client;
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using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using log4net;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using Mono.Addins;
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namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsModule")]
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public class ClientManagerSyncModule : INonSharedRegionModule, IDSGActorSyncModule
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{
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#region INonSharedRegionModule
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public void Initialise(IConfigSource config)
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{
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m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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IConfig syncConfig = config.Configs["RegionSyncModule"];
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m_active = false;
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if (syncConfig == null)
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{
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m_log.Warn(LogHeader + " No RegionSyncModule config section found. Shutting down.");
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return;
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}
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else if (!syncConfig.GetBoolean("Enabled", false))
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{
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m_log.Warn(LogHeader + " RegionSyncModule is not enabled. Shutting down.");
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return;
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}
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string actorType = syncConfig.GetString("DSGActorType", "").ToLower();
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//Read in configuration, if the local actor is configured to be a client manager, load this module.
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if (!actorType.Equals("client_manager"))
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{
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m_log.Warn(LogHeader + ": not configured as Scene Persistence Actor. Shut down.");
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return;
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}
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m_actorID = syncConfig.GetString("ActorID", "");
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if (m_actorID.Equals(""))
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{
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m_log.Warn(LogHeader + ": ActorID not specified in config file. Shutting down.");
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return;
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}
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m_active = true;
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m_log.Warn(LogHeader + " Initialised");
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}
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//Called after Initialise()
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public void AddRegion(Scene scene)
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{
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if (!m_active)
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return;
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//connect with scene
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m_scene = scene;
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//register the module with SceneGraph. If needed, SceneGraph checks the module's ActorType to know what type of module it is.
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m_scene.RegisterModuleInterface<IDSGActorSyncModule>(this);
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// Setup the command line interface
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//m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
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//InstallInterfaces();
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//Register for the OnPostSceneCreation event
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//m_scene.EventManager.OnPostSceneCreation += OnPostSceneCreation;
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//Register for Scene/SceneGraph events
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m_scene.SceneGraph.OnObjectCreate += new ObjectCreateDelegate(ClientManager_OnObjectCreate);
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m_scene.EventManager.OnSymmetricSyncStop += ClientManager_OnSymmetricSyncStop;
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}
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//Called after AddRegion() has been called for all region modules of the scene.
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//NOTE::However, at this point, Scene may not have requested all the needed region module interfaces yet.
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public void RegionLoaded(Scene scene)
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{
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if (!m_active)
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return;
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}
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public void RemoveRegion(Scene scene)
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{
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public void Close()
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{
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m_scene = null;
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}
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public string Name
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{
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get { return "ClientManagerSyncModule"; }
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}
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#endregion //INonSharedRegionModule
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#region IDSGActorSyncModule members and functions
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private DSGActorTypes m_actorType = DSGActorTypes.ClientManager;
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public DSGActorTypes ActorType
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{
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get { return m_actorType; }
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}
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private string m_actorID;
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public string ActorID
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{
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get { return m_actorID; }
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}
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#endregion //IDSGActorSyncModule
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#region ClientManagerSyncModule memebers and functions
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private ILog m_log;
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private bool m_active = false;
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public bool Active
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{
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get { return m_active; }
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}
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private Scene m_scene;
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private string LogHeader = "[ClientManagerSyncModule]";
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/// <summary>
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/// Script Engine's action upon an object is added to the local scene
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/// </summary>
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private void ClientManager_OnObjectCreate(EntityBase entity)
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{
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if (entity is SceneObjectGroup)
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{
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}
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}
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public void ClientManager_OnSymmetricSyncStop()
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{
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//remove all objects
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m_scene.DeleteAllSceneObjects();
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}
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#endregion //ScriptEngineSyncModule
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}
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}
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@ -0,0 +1,169 @@
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/*
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* Copyright (c) Contributors: TO BE FILLED
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Client;
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using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using log4net;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using Mono.Addins;
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namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsModule")]
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public class PhysicsEngineSyncModule : INonSharedRegionModule, IDSGActorSyncModule
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{
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#region INonSharedRegionModule
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public void Initialise(IConfigSource config)
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{
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m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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IConfig syncConfig = config.Configs["RegionSyncModule"];
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m_active = false;
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if (syncConfig == null)
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{
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m_log.Warn(LogHeader + " No RegionSyncModule config section found. Shutting down.");
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return;
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}
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else if (!syncConfig.GetBoolean("Enabled", false))
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{
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m_log.Warn(LogHeader + " RegionSyncModule is not enabled. Shutting down.");
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return;
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}
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string actorType = syncConfig.GetString("DSGActorType", "").ToLower();
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//Read in configuration, if the local actor is configured to be a client manager, load this module.
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if (!actorType.Equals("physics_engine"))
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{
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m_log.Warn(LogHeader + ": not configured as Scene Persistence Actor. Shut down.");
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return;
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}
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m_actorID = syncConfig.GetString("ActorID", "");
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if (m_actorID.Equals(""))
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{
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m_log.Warn(LogHeader + ": ActorID not specified in config file. Shutting down.");
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return;
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}
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m_active = true;
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m_log.Warn(LogHeader + " Initialised");
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}
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//Called after Initialise()
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public void AddRegion(Scene scene)
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{
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if (!m_active)
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return;
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//connect with scene
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m_scene = scene;
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//register the module with SceneGraph. If needed, SceneGraph checks the module's ActorType to know what type of module it is.
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m_scene.RegisterModuleInterface<IDSGActorSyncModule>(this);
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// Setup the command line interface
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//m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
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//InstallInterfaces();
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//Register for the OnPostSceneCreation event
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//m_scene.EventManager.OnPostSceneCreation += OnPostSceneCreation;
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//Register for Scene/SceneGraph events
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m_scene.SceneGraph.OnObjectCreate += new ObjectCreateDelegate(PhysicsEngine_OnObjectCreate);
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m_scene.EventManager.OnSymmetricSyncStop += PhysicsEngine_OnSymmetricSyncStop;
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}
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//Called after AddRegion() has been called for all region modules of the scene.
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//NOTE::However, at this point, Scene may not have requested all the needed region module interfaces yet.
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public void RegionLoaded(Scene scene)
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{
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if (!m_active)
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return;
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}
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public void RemoveRegion(Scene scene)
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{
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public void Close()
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{
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m_scene = null;
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}
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public string Name
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{
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get { return "PhysicsEngineSyncModule"; }
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}
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#endregion //INonSharedRegionModule
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#region IDSGActorSyncModule members and functions
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private DSGActorTypes m_actorType = DSGActorTypes.PhysicsEngine;
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public DSGActorTypes ActorType
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{
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get { return m_actorType; }
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}
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private string m_actorID;
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public string ActorID
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{
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get { return m_actorID; }
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}
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#endregion //IDSGActorSyncModule
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#region PhysicsEngineSyncModule memebers and functions
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private ILog m_log;
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private bool m_active = false;
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public bool Active
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{
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get { return m_active; }
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}
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private Scene m_scene;
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private string LogHeader = "[PhysicsEngineSyncModule]";
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/// <summary>
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/// Script Engine's action upon an object is added to the local scene
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/// </summary>
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private void PhysicsEngine_OnObjectCreate(EntityBase entity)
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{
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if (entity is SceneObjectGroup)
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{
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}
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}
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public void PhysicsEngine_OnSymmetricSyncStop()
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{
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//remove all objects
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m_scene.DeleteAllSceneObjects();
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}
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#endregion //ScriptEngineSyncModule
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}
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}
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@ -524,7 +524,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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{
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if (m_actorType == DSGActorTypes.Unknown)
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if (m_actorType == DSGActorTypes.Unknown)
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{
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{
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m_log.Error(LogHeader + ": SyncStart -- ActorType not set yet. Either it's not defined in config file (DSGActorType), or the ActorSyncModule (ScenePersistenceSyncModule, etc) didn't pass it on to RegionSyncModule");
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m_log.Error(LogHeader + ": SyncStart -- ActorType not set yet. Either it's not defined in config file (DSGActorType), or the ActorSyncModule (ScenePersistenceSyncModule, ScriptEngineSyncModule etc) has not defined it.");
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return;
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return;
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}
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}
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@ -67,7 +67,17 @@ namespace OpenSim.Region.Framework.Interfaces
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//SYMMETRIC SYNC
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//SYMMETRIC SYNC
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void TaintTerrianBySynchronization(long timeStamp, string actorID);
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void TaintTerrianBySynchronization(long timeStamp, string actorID);
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/// <summary>
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/// Return true if the most recent update on terrain is done locally (i.e. not by receiving a terrain-sync message).
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/// </summary>
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/// <param name="localActorID"></param>
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/// <returns></returns>
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bool TerrianModifiedLocally(string localActorID);
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bool TerrianModifiedLocally(string localActorID);
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/// <summary>
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/// Obtain the timestemp and actorID information for the most recent update on terrain.
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/// </summary>
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/// <param name="lastUpdateTimeStamp"></param>
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/// <param name="lastUpdateActorID"></param>
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void GetSyncInfo(out long lastUpdateTimeStamp, out string lastUpdateActorID);
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void GetSyncInfo(out long lastUpdateTimeStamp, out string lastUpdateActorID);
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//end of SYMMETRIC SYNC
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//end of SYMMETRIC SYNC
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}
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}
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