Added basic implementation for ClientManagerSyncModule and PhysicsEngineSyncModule.
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				|  | @ -0,0 +1,169 @@ | ||||||
|  | /* | ||||||
|  |  * Copyright (c) Contributors: TO BE FILLED | ||||||
|  |  */ | ||||||
|  | 
 | ||||||
|  | using System; | ||||||
|  | using System.Collections.Generic; | ||||||
|  | using System.Reflection; | ||||||
|  | using Nini.Config; | ||||||
|  | using OpenMetaverse; | ||||||
|  | using OpenSim.Framework; | ||||||
|  | using OpenSim.Framework.Client; | ||||||
|  | using OpenSim.Region.CoreModules.Framework.InterfaceCommander; | ||||||
|  | using OpenSim.Region.Framework.Interfaces; | ||||||
|  | using OpenSim.Region.Framework.Scenes; | ||||||
|  | using log4net; | ||||||
|  | using System.Net; | ||||||
|  | using System.Net.Sockets; | ||||||
|  | using System.Threading; | ||||||
|  | using Mono.Addins; | ||||||
|  | 
 | ||||||
|  | namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | ||||||
|  | { | ||||||
|  | 
 | ||||||
|  |     [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsModule")] | ||||||
|  |     public class ClientManagerSyncModule : INonSharedRegionModule, IDSGActorSyncModule | ||||||
|  |     { | ||||||
|  |         #region INonSharedRegionModule | ||||||
|  | 
 | ||||||
|  |         public void Initialise(IConfigSource config) | ||||||
|  |         { | ||||||
|  |             m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||||||
|  | 
 | ||||||
|  |             IConfig syncConfig = config.Configs["RegionSyncModule"]; | ||||||
|  |             m_active = false; | ||||||
|  |             if (syncConfig == null) | ||||||
|  |             { | ||||||
|  |                 m_log.Warn(LogHeader + " No RegionSyncModule config section found. Shutting down."); | ||||||
|  |                 return; | ||||||
|  |             } | ||||||
|  |             else if (!syncConfig.GetBoolean("Enabled", false)) | ||||||
|  |             { | ||||||
|  |                 m_log.Warn(LogHeader + " RegionSyncModule is not enabled. Shutting down."); | ||||||
|  |                 return; | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             string actorType = syncConfig.GetString("DSGActorType", "").ToLower(); | ||||||
|  | 
 | ||||||
|  |             //Read in configuration, if the local actor is configured to be a client manager, load this module. | ||||||
|  |             if (!actorType.Equals("client_manager")) | ||||||
|  |             { | ||||||
|  |                 m_log.Warn(LogHeader + ": not configured as Scene Persistence Actor. Shut down."); | ||||||
|  |                 return; | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             m_actorID = syncConfig.GetString("ActorID", ""); | ||||||
|  |             if (m_actorID.Equals("")) | ||||||
|  |             { | ||||||
|  |                 m_log.Warn(LogHeader + ": ActorID not specified in config file. Shutting down."); | ||||||
|  |                 return; | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             m_active = true; | ||||||
|  | 
 | ||||||
|  |             m_log.Warn(LogHeader + " Initialised"); | ||||||
|  | 
 | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         //Called after Initialise() | ||||||
|  |         public void AddRegion(Scene scene) | ||||||
|  |         { | ||||||
|  |             if (!m_active) | ||||||
|  |                 return; | ||||||
|  | 
 | ||||||
|  |             //connect with scene | ||||||
|  |             m_scene = scene; | ||||||
|  | 
 | ||||||
|  |             //register the module with SceneGraph. If needed, SceneGraph checks the module's ActorType to know what type of module it is. | ||||||
|  |             m_scene.RegisterModuleInterface<IDSGActorSyncModule>(this); | ||||||
|  | 
 | ||||||
|  |             // Setup the command line interface | ||||||
|  |             //m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | ||||||
|  |             //InstallInterfaces(); | ||||||
|  | 
 | ||||||
|  |             //Register for the OnPostSceneCreation event | ||||||
|  |             //m_scene.EventManager.OnPostSceneCreation += OnPostSceneCreation; | ||||||
|  | 
 | ||||||
|  |             //Register for Scene/SceneGraph events | ||||||
|  |             m_scene.SceneGraph.OnObjectCreate += new ObjectCreateDelegate(ClientManager_OnObjectCreate); | ||||||
|  |             m_scene.EventManager.OnSymmetricSyncStop += ClientManager_OnSymmetricSyncStop; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         //Called after AddRegion() has been called for all region modules of the scene. | ||||||
|  |         //NOTE::However, at this point, Scene may not have requested all the needed region module interfaces yet. | ||||||
|  |         public void RegionLoaded(Scene scene) | ||||||
|  |         { | ||||||
|  |             if (!m_active) | ||||||
|  |                 return; | ||||||
|  | 
 | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         public void RemoveRegion(Scene scene) | ||||||
|  |         { | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         public Type ReplaceableInterface | ||||||
|  |         { | ||||||
|  |             get { return null; } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         public void Close() | ||||||
|  |         { | ||||||
|  |             m_scene = null; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         public string Name | ||||||
|  |         { | ||||||
|  |             get { return "ClientManagerSyncModule"; } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         #endregion //INonSharedRegionModule | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  |         #region IDSGActorSyncModule members and functions | ||||||
|  | 
 | ||||||
|  |         private DSGActorTypes m_actorType = DSGActorTypes.ClientManager; | ||||||
|  |         public DSGActorTypes ActorType | ||||||
|  |         { | ||||||
|  |             get { return m_actorType; } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private string m_actorID; | ||||||
|  |         public string ActorID | ||||||
|  |         { | ||||||
|  |             get { return m_actorID; } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         #endregion //IDSGActorSyncModule | ||||||
|  | 
 | ||||||
|  |         #region ClientManagerSyncModule memebers and functions | ||||||
|  |         private ILog m_log; | ||||||
|  |         private bool m_active = false; | ||||||
|  |         public bool Active | ||||||
|  |         { | ||||||
|  |             get { return m_active; } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private Scene m_scene; | ||||||
|  | 
 | ||||||
|  |         private string LogHeader = "[ClientManagerSyncModule]"; | ||||||
|  | 
 | ||||||
|  |         /// <summary> | ||||||
|  |         /// Script Engine's action upon an object is added to the local scene | ||||||
|  |         /// </summary> | ||||||
|  |         private void ClientManager_OnObjectCreate(EntityBase entity) | ||||||
|  |         { | ||||||
|  |             if (entity is SceneObjectGroup) | ||||||
|  |             { | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         public void ClientManager_OnSymmetricSyncStop() | ||||||
|  |         { | ||||||
|  |             //remove all objects | ||||||
|  |             m_scene.DeleteAllSceneObjects(); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         #endregion //ScriptEngineSyncModule | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | @ -0,0 +1,169 @@ | ||||||
|  | /* | ||||||
|  |  * Copyright (c) Contributors: TO BE FILLED | ||||||
|  |  */ | ||||||
|  | 
 | ||||||
|  | using System; | ||||||
|  | using System.Collections.Generic; | ||||||
|  | using System.Reflection; | ||||||
|  | using Nini.Config; | ||||||
|  | using OpenMetaverse; | ||||||
|  | using OpenSim.Framework; | ||||||
|  | using OpenSim.Framework.Client; | ||||||
|  | using OpenSim.Region.CoreModules.Framework.InterfaceCommander; | ||||||
|  | using OpenSim.Region.Framework.Interfaces; | ||||||
|  | using OpenSim.Region.Framework.Scenes; | ||||||
|  | using log4net; | ||||||
|  | using System.Net; | ||||||
|  | using System.Net.Sockets; | ||||||
|  | using System.Threading; | ||||||
|  | using Mono.Addins; | ||||||
|  | 
 | ||||||
|  | namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | ||||||
|  | { | ||||||
|  | 
 | ||||||
|  |     [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsModule")] | ||||||
|  |     public class PhysicsEngineSyncModule : INonSharedRegionModule, IDSGActorSyncModule | ||||||
|  |     { | ||||||
|  |         #region INonSharedRegionModule | ||||||
|  | 
 | ||||||
|  |         public void Initialise(IConfigSource config) | ||||||
|  |         { | ||||||
|  |             m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||||||
|  | 
 | ||||||
|  |             IConfig syncConfig = config.Configs["RegionSyncModule"]; | ||||||
|  |             m_active = false; | ||||||
|  |             if (syncConfig == null) | ||||||
|  |             { | ||||||
|  |                 m_log.Warn(LogHeader + " No RegionSyncModule config section found. Shutting down."); | ||||||
|  |                 return; | ||||||
|  |             } | ||||||
|  |             else if (!syncConfig.GetBoolean("Enabled", false)) | ||||||
|  |             { | ||||||
|  |                 m_log.Warn(LogHeader + " RegionSyncModule is not enabled. Shutting down."); | ||||||
|  |                 return; | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             string actorType = syncConfig.GetString("DSGActorType", "").ToLower(); | ||||||
|  | 
 | ||||||
|  |             //Read in configuration, if the local actor is configured to be a client manager, load this module. | ||||||
|  |             if (!actorType.Equals("physics_engine")) | ||||||
|  |             { | ||||||
|  |                 m_log.Warn(LogHeader + ": not configured as Scene Persistence Actor. Shut down."); | ||||||
|  |                 return; | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             m_actorID = syncConfig.GetString("ActorID", ""); | ||||||
|  |             if (m_actorID.Equals("")) | ||||||
|  |             { | ||||||
|  |                 m_log.Warn(LogHeader + ": ActorID not specified in config file. Shutting down."); | ||||||
|  |                 return; | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             m_active = true; | ||||||
|  | 
 | ||||||
|  |             m_log.Warn(LogHeader + " Initialised"); | ||||||
|  | 
 | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         //Called after Initialise() | ||||||
|  |         public void AddRegion(Scene scene) | ||||||
|  |         { | ||||||
|  |             if (!m_active) | ||||||
|  |                 return; | ||||||
|  | 
 | ||||||
|  |             //connect with scene | ||||||
|  |             m_scene = scene; | ||||||
|  | 
 | ||||||
|  |             //register the module with SceneGraph. If needed, SceneGraph checks the module's ActorType to know what type of module it is. | ||||||
|  |             m_scene.RegisterModuleInterface<IDSGActorSyncModule>(this); | ||||||
|  | 
 | ||||||
|  |             // Setup the command line interface | ||||||
|  |             //m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | ||||||
|  |             //InstallInterfaces(); | ||||||
|  | 
 | ||||||
|  |             //Register for the OnPostSceneCreation event | ||||||
|  |             //m_scene.EventManager.OnPostSceneCreation += OnPostSceneCreation; | ||||||
|  | 
 | ||||||
|  |             //Register for Scene/SceneGraph events | ||||||
|  |             m_scene.SceneGraph.OnObjectCreate += new ObjectCreateDelegate(PhysicsEngine_OnObjectCreate); | ||||||
|  |             m_scene.EventManager.OnSymmetricSyncStop += PhysicsEngine_OnSymmetricSyncStop; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         //Called after AddRegion() has been called for all region modules of the scene. | ||||||
|  |         //NOTE::However, at this point, Scene may not have requested all the needed region module interfaces yet. | ||||||
|  |         public void RegionLoaded(Scene scene) | ||||||
|  |         { | ||||||
|  |             if (!m_active) | ||||||
|  |                 return; | ||||||
|  | 
 | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         public void RemoveRegion(Scene scene) | ||||||
|  |         { | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         public Type ReplaceableInterface | ||||||
|  |         { | ||||||
|  |             get { return null; } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         public void Close() | ||||||
|  |         { | ||||||
|  |             m_scene = null; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         public string Name | ||||||
|  |         { | ||||||
|  |             get { return "PhysicsEngineSyncModule"; } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         #endregion //INonSharedRegionModule | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  |         #region IDSGActorSyncModule members and functions | ||||||
|  | 
 | ||||||
|  |         private DSGActorTypes m_actorType = DSGActorTypes.PhysicsEngine; | ||||||
|  |         public DSGActorTypes ActorType | ||||||
|  |         { | ||||||
|  |             get { return m_actorType; } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private string m_actorID; | ||||||
|  |         public string ActorID | ||||||
|  |         { | ||||||
|  |             get { return m_actorID; } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         #endregion //IDSGActorSyncModule | ||||||
|  | 
 | ||||||
|  |         #region PhysicsEngineSyncModule memebers and functions | ||||||
|  |         private ILog m_log; | ||||||
|  |         private bool m_active = false; | ||||||
|  |         public bool Active | ||||||
|  |         { | ||||||
|  |             get { return m_active; } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private Scene m_scene; | ||||||
|  | 
 | ||||||
|  |         private string LogHeader = "[PhysicsEngineSyncModule]"; | ||||||
|  | 
 | ||||||
|  |         /// <summary> | ||||||
|  |         /// Script Engine's action upon an object is added to the local scene | ||||||
|  |         /// </summary> | ||||||
|  |         private void PhysicsEngine_OnObjectCreate(EntityBase entity) | ||||||
|  |         { | ||||||
|  |             if (entity is SceneObjectGroup) | ||||||
|  |             { | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         public void PhysicsEngine_OnSymmetricSyncStop() | ||||||
|  |         { | ||||||
|  |             //remove all objects | ||||||
|  |             m_scene.DeleteAllSceneObjects(); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         #endregion //ScriptEngineSyncModule | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | @ -524,7 +524,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | ||||||
|         { |         { | ||||||
|             if (m_actorType == DSGActorTypes.Unknown) |             if (m_actorType == DSGActorTypes.Unknown) | ||||||
|             { |             { | ||||||
|                 m_log.Error(LogHeader + ": SyncStart -- ActorType not set yet. Either it's not defined in config file (DSGActorType), or the ActorSyncModule (ScenePersistenceSyncModule, etc) didn't pass it on to RegionSyncModule"); |                 m_log.Error(LogHeader + ": SyncStart -- ActorType not set yet. Either it's not defined in config file (DSGActorType), or the ActorSyncModule (ScenePersistenceSyncModule, ScriptEngineSyncModule etc) has not defined it."); | ||||||
|                 return; |                 return; | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -67,7 +67,17 @@ namespace OpenSim.Region.Framework.Interfaces | ||||||
| 
 | 
 | ||||||
|         //SYMMETRIC SYNC |         //SYMMETRIC SYNC | ||||||
|         void TaintTerrianBySynchronization(long timeStamp, string actorID); |         void TaintTerrianBySynchronization(long timeStamp, string actorID); | ||||||
|  |         /// <summary> | ||||||
|  |         /// Return true if the most recent update on terrain is done locally (i.e. not by receiving a terrain-sync message). | ||||||
|  |         /// </summary> | ||||||
|  |         /// <param name="localActorID"></param> | ||||||
|  |         /// <returns></returns> | ||||||
|         bool TerrianModifiedLocally(string localActorID); |         bool TerrianModifiedLocally(string localActorID); | ||||||
|  |         /// <summary> | ||||||
|  |         /// Obtain the timestemp and actorID information for the most recent update on terrain. | ||||||
|  |         /// </summary> | ||||||
|  |         /// <param name="lastUpdateTimeStamp"></param> | ||||||
|  |         /// <param name="lastUpdateActorID"></param> | ||||||
|         void GetSyncInfo(out long lastUpdateTimeStamp, out string lastUpdateActorID); |         void GetSyncInfo(out long lastUpdateTimeStamp, out string lastUpdateActorID); | ||||||
|         //end of SYMMETRIC SYNC |         //end of SYMMETRIC SYNC | ||||||
|     } |     } | ||||||
|  |  | ||||||
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	 Huaiyu (Kitty) Liu
						Huaiyu (Kitty) Liu