From 5acbbcb33fef4d129a1f09ae90c55fbf7bbc6f51 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Sat, 11 Oct 2014 00:10:49 +0100 Subject: [PATCH] minor: spacing cleanup from previous commit 79a4d1ea --- .../ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index d3ba675496..60ab75e412 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -872,6 +872,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api TeleportAgent(m_host.OwnerID.ToString(), regionX, regionY, position, lookat, true); } + /// /// Allows a script IN the target prim to force an avatar to sit on it using normal methods /// as if called by the client. @@ -887,6 +888,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api ForceSit(avatar, m_host.UUID); } + /// /// Overload method of osForceSit(string avatar) to allow a script NOT in the target prim to force /// an avatar to sit on the target prim using normal methods as if called by the client. @@ -901,9 +903,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api UUID targetID = new UUID(target); - ForceSit(avatar, targetID); - - + ForceSit(avatar, targetID); } public void ForceSit(string avatar, UUID targetID)