diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 9f24ee7de9..a7f83f915b 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -4857,8 +4857,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP data.CollisionPlane.ToBytes(objectData, 0); data.OffsetPosition.ToBytes(objectData, 16); - //data.Velocity.ToBytes(objectData, 28); - //data.Acceleration.ToBytes(objectData, 40); +// data.Velocity.ToBytes(objectData, 28); +// data.Acceleration.ToBytes(objectData, 40); data.Rotation.ToBytes(objectData, 52); //data.AngularVelocity.ToBytes(objectData, 64); diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index c22d27fdff..5ad7616669 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs @@ -431,13 +431,10 @@ namespace OpenSim.Region.Physics.OdePlugin value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5; } - _position.X = value.X; - _position.Y = value.Y; - _position.Z = value.Z; - m_taintPosition.X = value.X; m_taintPosition.Y = value.Y; m_taintPosition.Z = value.Z; + _parent_scene.AddPhysicsActorTaint(this); } else