Prevent login to a region if the Telehub or Landing Point are in a banned parcel

bullet-2.82
Oren Hurvitz 2014-05-25 17:01:39 +03:00
parent e68867c9b6
commit 5aeaa7fcdd
1 changed files with 33 additions and 4 deletions

View File

@ -3751,6 +3751,13 @@ namespace OpenSim.Region.Framework.Scenes
RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
}
// Final permissions check; this time we don't allow changing the position
if (!IsPositionAllowed(acd.AgentID, acd.startpos, ref reason))
{
m_authenticateHandler.RemoveCircuit(acd.circuitcode);
return false;
}
return true;
}
@ -3760,6 +3767,13 @@ namespace OpenSim.Region.Framework.Scenes
if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero)
{
acd.startpos = land.LandData.UserLocation;
// Final permissions check; this time we don't allow changing the position
if (!IsPositionAllowed(acd.AgentID, acd.startpos, ref reason))
{
m_authenticateHandler.RemoveCircuit(acd.circuitcode);
return false;
}
}
}
}
@ -3767,6 +3781,21 @@ namespace OpenSim.Region.Framework.Scenes
return true;
}
private bool IsPositionAllowed(UUID agentID, Vector3 pos, ref string reason)
{
ILandObject land = LandChannel.GetLandObject(pos);
if (land == null)
return true;
if (land.IsBannedFromLand(agentID) || land.IsRestrictedFromLand(agentID))
{
reason = "You are banned from the region.";
return false;
}
return true;
}
public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY)
{
if (posX < 0)
@ -5153,7 +5182,7 @@ namespace OpenSim.Region.Framework.Scenes
Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
if (nearestPoint != null)
{
Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString());
m_log.Debug("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString());
return nearestPoint.Value;
}
@ -5163,7 +5192,7 @@ namespace OpenSim.Region.Framework.Scenes
nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
if (nearestPoint != null)
{
Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString());
m_log.Debug("They had a zero velocity, sending them to: " + nearestPoint.ToString());
return nearestPoint.Value;
}
@ -5172,7 +5201,7 @@ namespace OpenSim.Region.Framework.Scenes
{
// Ultimate backup if we have no idea where they are and
// the last allowed position was in another parcel
Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString());
m_log.Debug("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString());
return avatar.lastKnownAllowedPosition;
}
@ -5182,7 +5211,7 @@ namespace OpenSim.Region.Framework.Scenes
//Go to the edge, this happens in teleporting to a region with no available parcels
Vector3 nearestRegionEdgePoint = GetNearestRegionEdgePosition(avatar);
//Debug.WriteLine("They are really in a place they don't belong, sending them to: " + nearestRegionEdgePoint.ToString());
//m_log.Debug("They are really in a place they don't belong, sending them to: " + nearestRegionEdgePoint.ToString());
return nearestRegionEdgePoint;
}