Prevent login to a region if the Telehub or Landing Point are in a banned parcel
parent
e68867c9b6
commit
5aeaa7fcdd
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@ -3751,6 +3751,13 @@ namespace OpenSim.Region.Framework.Scenes
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RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
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RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
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}
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}
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// Final permissions check; this time we don't allow changing the position
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if (!IsPositionAllowed(acd.AgentID, acd.startpos, ref reason))
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{
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m_authenticateHandler.RemoveCircuit(acd.circuitcode);
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return false;
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}
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return true;
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return true;
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}
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}
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@ -3760,6 +3767,13 @@ namespace OpenSim.Region.Framework.Scenes
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if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero)
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if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero)
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{
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{
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acd.startpos = land.LandData.UserLocation;
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acd.startpos = land.LandData.UserLocation;
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// Final permissions check; this time we don't allow changing the position
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if (!IsPositionAllowed(acd.AgentID, acd.startpos, ref reason))
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{
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m_authenticateHandler.RemoveCircuit(acd.circuitcode);
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return false;
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}
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}
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}
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}
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}
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}
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}
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@ -3767,6 +3781,21 @@ namespace OpenSim.Region.Framework.Scenes
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return true;
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return true;
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}
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}
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private bool IsPositionAllowed(UUID agentID, Vector3 pos, ref string reason)
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{
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ILandObject land = LandChannel.GetLandObject(pos);
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if (land == null)
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return true;
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if (land.IsBannedFromLand(agentID) || land.IsRestrictedFromLand(agentID))
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{
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reason = "You are banned from the region.";
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return false;
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}
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return true;
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}
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public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY)
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public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY)
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{
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{
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if (posX < 0)
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if (posX < 0)
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@ -5153,7 +5182,7 @@ namespace OpenSim.Region.Framework.Scenes
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Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
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Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
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if (nearestPoint != null)
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if (nearestPoint != null)
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{
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{
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Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString());
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m_log.Debug("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString());
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return nearestPoint.Value;
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return nearestPoint.Value;
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}
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}
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@ -5163,7 +5192,7 @@ namespace OpenSim.Region.Framework.Scenes
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nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
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nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
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if (nearestPoint != null)
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if (nearestPoint != null)
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{
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{
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Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString());
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m_log.Debug("They had a zero velocity, sending them to: " + nearestPoint.ToString());
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return nearestPoint.Value;
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return nearestPoint.Value;
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}
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}
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@ -5172,7 +5201,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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// Ultimate backup if we have no idea where they are and
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// Ultimate backup if we have no idea where they are and
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// the last allowed position was in another parcel
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// the last allowed position was in another parcel
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Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString());
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m_log.Debug("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString());
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return avatar.lastKnownAllowedPosition;
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return avatar.lastKnownAllowedPosition;
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}
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}
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@ -5182,7 +5211,7 @@ namespace OpenSim.Region.Framework.Scenes
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//Go to the edge, this happens in teleporting to a region with no available parcels
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//Go to the edge, this happens in teleporting to a region with no available parcels
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Vector3 nearestRegionEdgePoint = GetNearestRegionEdgePosition(avatar);
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Vector3 nearestRegionEdgePoint = GetNearestRegionEdgePosition(avatar);
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//Debug.WriteLine("They are really in a place they don't belong, sending them to: " + nearestRegionEdgePoint.ToString());
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//m_log.Debug("They are really in a place they don't belong, sending them to: " + nearestRegionEdgePoint.ToString());
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return nearestRegionEdgePoint;
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return nearestRegionEdgePoint;
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}
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}
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