From 1032e1142a30f2fbeab85bd6827212c8b168c7e5 Mon Sep 17 00:00:00 2001 From: Melanie Date: Fri, 18 Jun 2010 19:49:14 +0100 Subject: [PATCH] Remove an error in meshing error reporting. Now doesn't double-bomb anymore on a bad sculpt --- OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index a9e9f5cd1b..100f98dc39 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs @@ -1778,7 +1778,7 @@ namespace OpenSim.Region.Physics.OdePlugin } catch(Exception e) { - m_log.ErrorFormat("[PHYSICS]: Exception while meshing prim {0}."); + m_log.ErrorFormat("[PHYSICS]: Exception while meshing prim {0}.", primName); m_log.Debug(e.ToString()); mesh = null; }