fix worldMapModule
parent
e3d82ad706
commit
5b03a04fb0
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@ -34,6 +34,8 @@ using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.Imaging;
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using OpenSim.Framework;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.World.LegacyMap
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@ -271,7 +273,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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// the heigthfield might have some jumps in values. Rendered land is smooth, though,
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// as a slope is rendered at that place. So average 4 neighbour values to emulate that.
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private float getHeight(double[,] hm, int x, int y) {
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private float getHeight(ITerrainChannel hm, int x, int y)
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{
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if (x < ((int)Constants.RegionSize - 1) && y < ((int)Constants.RegionSize - 1))
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return (float)(hm[x, y] * .444 + (hm[x + 1, y] + hm[x, y + 1]) * .222 + hm[x + 1, y +1] * .112);
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else
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@ -284,6 +287,14 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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int tc = Environment.TickCount;
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m_log.Debug("[TEXTURED MAP TILE RENDERER]: Generating Maptile Step 1: Terrain");
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ITerrainChannel hm = m_scene.Heightmap;
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if (mapbmp.Width != hm.Width || mapbmp.Height != hm.Height)
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{
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m_log.ErrorFormat("{0} TerrainToBitmap. Passed bitmap wrong dimensions. passed=<{1},{2}>, size=<{3},{4}>",
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"[TEXTURED MAP TILE RENDERER]", mapbmp.Width, mapbmp.Height, hm.Width, hm.Height);
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}
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// These textures should be in the AssetCache anyway, as every client conneting to this
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// region needs them. Except on start, when the map is recreated (before anyone connected),
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// and on change of the estate settings (textures and terrain values), when the map should
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@ -310,19 +321,17 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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float waterHeight = (float)settings.WaterHeight;
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double[,] hm = m_scene.Heightmap.GetDoubles();
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for (int x = 0; x < (int)Constants.RegionSize; x++)
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for (int x = 0; x < hm.Width; x++)
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{
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float columnRatio = x / ((float)Constants.RegionSize - 1); // 0 - 1, for interpolation
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for (int y = 0; y < (int)Constants.RegionSize; y++)
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float columnRatio = x / (hm.Width - 1); // 0 - 1, for interpolation
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for (int y = 0; y < hm.Height; y++)
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{
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float rowRatio = y / ((float)Constants.RegionSize - 1); // 0 - 1, for interpolation
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float rowRatio = y / (hm.Height - 1); // 0 - 1, for interpolation
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// Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left
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int yr = ((int)Constants.RegionSize - 1) - y;
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int yr = (hm.Height - 1) - y;
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float heightvalue = getHeight(hm, x, y);
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float heightvalue = getHeight(m_scene.Heightmap, x, y);
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if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue))
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heightvalue = 0;
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@ -366,15 +375,15 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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// first, rescale h to 0.0 - 1.0
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hmod = (hmod - low) / (high - low);
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// now we have to split: 0.00 => color1, 0.33 => color2, 0.67 => color3, 1.00 => color4
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if (hmod < 1f/3f) hsv = interpolateHSV(ref hsv1, ref hsv2, hmod * 3f);
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else if (hmod < 2f/3f) hsv = interpolateHSV(ref hsv2, ref hsv3, (hmod * 3f) - 1f);
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if (hmod < 1f / 3f) hsv = interpolateHSV(ref hsv1, ref hsv2, hmod * 3f);
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else if (hmod < 2f / 3f) hsv = interpolateHSV(ref hsv2, ref hsv3, (hmod * 3f) - 1f);
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else hsv = interpolateHSV(ref hsv3, ref hsv4, (hmod * 3f) - 2f);
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}
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// Shade the terrain for shadows
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if (x < ((int)Constants.RegionSize - 1) && y < ((int)Constants.RegionSize - 1))
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if (x < (hm.Width - 1) && y < (hm.Height - 1))
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{
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float hfvaluecompare = getHeight(hm, x + 1, y + 1); // light from north-east => look at land height there
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float hfvaluecompare = getHeight(m_scene.Heightmap, x + 1, y + 1); // light from north-east => look at land height there
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if (Single.IsInfinity(hfvaluecompare) || Single.IsNaN(hfvaluecompare))
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hfvaluecompare = 0f;
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@ -325,8 +325,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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protected static OSDMapLayer GetOSDMapLayerResponse()
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{
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OSDMapLayer mapLayer = new OSDMapLayer();
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mapLayer.Right = 2048;
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mapLayer.Top = 2048;
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// mapLayer.Right = 2048;
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mapLayer.Right = 5000;
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// mapLayer.Top = 2048;
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mapLayer.Top = 5000;
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mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006");
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return mapLayer;
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@ -438,7 +440,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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}
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uint xstart = 0;
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uint ystart = 0;
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Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out xstart, out ystart);
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Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out xstart, out ystart);
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if (itemtype == 6) // Service 6 right now (MAP_ITEM_AGENTS_LOCATION; green dots)
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{
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if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle)
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@ -450,8 +453,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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if (m_scene.GetRootAgentCount() <= 1)
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{
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mapitem = new mapItemReply();
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mapitem.x = (uint)(xstart + 1);
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mapitem.y = (uint)(ystart + 1);
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mapitem.x = xstart + 1;
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mapitem.y = ystart + 1;
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mapitem.id = UUID.Zero;
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mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString());
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mapitem.Extra = 0;
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@ -466,8 +469,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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if (sp.UUID != remoteClient.AgentId)
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{
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mapitem = new mapItemReply();
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mapitem.x = (uint)(xstart + sp.AbsolutePosition.X);
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mapitem.y = (uint)(ystart + sp.AbsolutePosition.Y);
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mapitem.x = xstart + (uint)sp.AbsolutePosition.X;
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mapitem.y = ystart + (uint)sp.AbsolutePosition.Y;
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mapitem.id = UUID.Zero;
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mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString());
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mapitem.Extra = 1;
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@ -517,8 +520,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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float y = (min.Y+max.Y)/2;
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mapitem = new mapItemReply();
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mapitem.x = (uint)(xstart + x);
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mapitem.y = (uint)(ystart + y);
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mapitem.x = xstart + (uint)x;
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mapitem.y = ystart +(uint)y;
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// mapitem.z = (uint)m_scene.GetGroundHeight(x,y);
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mapitem.id = parcel.GlobalID;
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mapitem.name = parcel.Name;
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@ -549,8 +552,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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if (sog != null)
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{
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mapitem = new mapItemReply();
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mapitem.x = (uint)(xstart + sog.AbsolutePosition.X);
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mapitem.y = (uint)(ystart + sog.AbsolutePosition.Y);
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mapitem.x = xstart + (uint)sog.AbsolutePosition.X;
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mapitem.y = ystart + (uint)sog.AbsolutePosition.Y;
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mapitem.id = UUID.Zero;
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mapitem.name = sog.Name;
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mapitem.Extra = 0; // color (not used)
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@ -721,7 +724,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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if (httpserver.Length == 0)
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{
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uint x = 0, y = 0;
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Utils.LongToUInts(regionhandle, out x, out y);
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Util.RegionHandleToWorldLoc(regionhandle, out x, out y);
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GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
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if (mreg != null)
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@ -801,6 +804,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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catch (WebException ex)
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{
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m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message);
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responseMap["connect"] = OSD.FromBoolean(false);
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lock (m_blacklistedurls)
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{
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if (!m_blacklistedurls.ContainsKey(httpserver))
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@ -842,7 +846,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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}
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}
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catch (WebException)
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{
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{
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lock (m_blacklistedurls)
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{
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if (!m_blacklistedurls.ContainsKey(httpserver))
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@ -996,22 +1000,27 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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// on an unloaded square.
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// But make sure: Look whether the one we requested is in there
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List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
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minX * (int)Constants.RegionSize,
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maxX * (int)Constants.RegionSize,
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minY * (int)Constants.RegionSize,
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maxY * (int)Constants.RegionSize);
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(int)Util.RegionToWorldLoc((uint)minX),
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(int)Util.RegionToWorldLoc((uint)maxX),
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(int)Util.RegionToWorldLoc((uint)minY),
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(int)Util.RegionToWorldLoc((uint)maxY) );
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if (regions != null)
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{
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foreach (GridRegion r in regions)
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{
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if ((r.RegionLocX == minX * (int)Constants.RegionSize) &&
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(r.RegionLocY == minY * (int)Constants.RegionSize))
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if (r.RegionLocX == Util.RegionToWorldLoc((uint)minX) &&
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r.RegionLocY == Util.RegionToWorldLoc((uint)minY))
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{
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// found it => add it to response
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MapBlockData block = new MapBlockData();
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MapBlockFromGridRegion(block, r, flag);
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response.Add(block);
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if ((flag & 2) == 2)
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response.AddRange(Map2BlockFromGridRegion(r, flag));
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else
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{
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MapBlockFromGridRegion(block, r, flag);
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response.Add(block);
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}
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break;
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}
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}
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@ -1023,7 +1032,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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MapBlockData block = new MapBlockData();
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block.X = (ushort)minX;
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block.Y = (ushort)minY;
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block.Access = 254; // means 'simulator is offline'
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block.Access = (byte)SimAccess.Down; // means 'simulator is offline'
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response.Add(block);
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}
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// The lower 16 bits are an unsigned int16
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@ -1109,9 +1118,18 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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foreach (GridRegion r in regions)
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{
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MapBlockData block = new MapBlockData();
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MapBlockFromGridRegion(block, r, flag);
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mapBlocks.Add(block);
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allBlocks.Add(block);
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if ((flag & 2) == 2)
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{
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List<MapBlockData> blocks = Map2BlockFromGridRegion(r, flag);
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mapBlocks.AddRange(blocks);
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allBlocks.AddRange(blocks);
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}
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else
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{
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MapBlockFromGridRegion(block, r, flag);
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mapBlocks.Add(block);
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allBlocks.Add(block);
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}
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if (mapBlocks.Count >= 10)
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{
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remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
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@ -1147,6 +1165,41 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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block.SizeY = (ushort)r.RegionSizeY;
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}
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public List<MapBlockData> Map2BlockFromGridRegion(GridRegion r, uint flag)
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{
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List<MapBlockData> blocks = new List<MapBlockData>();
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MapBlockData block = new MapBlockData();
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if (r == null)
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{
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block.Access = (byte)SimAccess.Down;
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block.MapImageId = UUID.Zero;
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blocks.Add(block);
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}
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else
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{
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block.Access = r.Access;
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switch (flag & 0xffff)
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{
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case 0:
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block.MapImageId = r.TerrainImage;
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break;
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case 2:
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block.MapImageId = r.ParcelImage;
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break;
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default:
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block.MapImageId = UUID.Zero;
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break;
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}
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block.Name = r.RegionName;
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block.X = (ushort)(r.RegionLocX / Constants.RegionSize);
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block.Y = (ushort)(r.RegionLocY / Constants.RegionSize);
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block.SizeX = (ushort)r.RegionSizeX;
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block.SizeY = (ushort)r.RegionSizeY;
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blocks.Add(block);
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}
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return blocks;
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}
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public Hashtable OnHTTPThrottled(Hashtable keysvals)
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{
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Hashtable reply = new Hashtable();
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@ -1166,7 +1219,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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if (myMapImageJPEG.Length == 0)
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{
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MemoryStream imgstream = new MemoryStream();
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MemoryStream imgstream = null;
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Bitmap mapTexture = new Bitmap(1,1);
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ManagedImage managedImage;
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Image image = (Image)mapTexture;
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@ -1346,7 +1399,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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uint xstart = 0;
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uint ystart = 0;
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Utils.LongToUInts(m_scene.RegionInfo.RegionHandle,out xstart,out ystart);
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Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out xstart, out ystart);
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// Service 6 (MAP_ITEM_AGENTS_LOCATION; green dots)
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@ -1578,12 +1631,20 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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private Byte[] GenerateOverlay()
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{
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using (Bitmap overlay = new Bitmap(256, 256))
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// These need to be ints for bitmap generation
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int regionSizeX = (int)m_scene.RegionInfo.RegionSizeX;
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int regionSizeY = (int)m_scene.RegionInfo.RegionSizeY;
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int landTileSize = LandManagementModule.landUnit;
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int regionLandTilesX = regionSizeX / landTileSize;
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int regionLandTilesY = regionSizeY / landTileSize;
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using (Bitmap overlay = new Bitmap(regionSizeX, regionSizeY))
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{
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bool[,] saleBitmap = new bool[64, 64];
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for (int x = 0 ; x < 64 ; x++)
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bool[,] saleBitmap = new bool[regionLandTilesX, regionLandTilesY];
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for (int x = 0; x < regionLandTilesX; x++)
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{
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for (int y = 0 ; y < 64 ; y++)
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for (int y = 0; y < regionLandTilesY; y++)
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saleBitmap[x, y] = false;
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}
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@ -1596,7 +1657,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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using (Graphics g = Graphics.FromImage(overlay))
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{
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using (SolidBrush transparent = new SolidBrush(background))
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g.FillRectangle(transparent, 0, 0, 256, 256);
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g.FillRectangle(transparent, 0, 0, regionSizeX, regionSizeY);
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foreach (ILandObject land in parcels)
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@ -1620,12 +1681,17 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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using (SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9)))
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{
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for (int x = 0 ; x < 64 ; x++)
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for (int x = 0; x < regionLandTilesX ; x++)
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{
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for (int y = 0 ; y < 64 ; y++)
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for (int y = 0; y < regionLandTilesY ; y++)
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{
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if (saleBitmap[x, y])
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g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4);
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g.FillRectangle(
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yellow,
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x * landTileSize,
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regionSizeX - landTileSize - (y * landTileSize),
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landTileSize,
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landTileSize);
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}
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}
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}
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