Fix camera orientation for sit targets to use the prim actually sat on.

Now SL compatible.
avinationmerge
Melanie 2011-12-24 01:40:58 +01:00
parent 04806e02ed
commit 5b28e29530
1 changed files with 1 additions and 1 deletions

View File

@ -1978,7 +1978,7 @@ namespace OpenSim.Region.Framework.Scenes
forceMouselook = part.GetForceMouselook(); forceMouselook = part.GetForceMouselook();
ControllingClient.SendSitResponse( ControllingClient.SendSitResponse(
targetID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook);
m_requestedSitTargetUUID = targetID; m_requestedSitTargetUUID = targetID;