* minor: comments
parent
0a85d1d767
commit
5b325f1f54
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@ -83,6 +83,9 @@ namespace OpenSim.Framework
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private int _dwell = 0;
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private int _otherCleanTime = 0;
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/// <summary>
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/// Upper corner of the AABB for the parcel
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/// </summary>
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public Vector3 AABBMax {
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get {
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return _AABBMax;
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@ -91,7 +94,9 @@ namespace OpenSim.Framework
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_AABBMax = value;
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}
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}
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/// <summary>
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/// Lower corner of the AABB for the parcel
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/// </summary>
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public Vector3 AABBMin {
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get {
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return _AABBMin;
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@ -101,6 +106,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// Area in meters^2 the parcel contains
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/// </summary>
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public int Area {
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get {
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return _area;
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@ -110,6 +118,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// ID of auction (3rd Party Integration) when parcel is being auctioned
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/// </summary>
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public uint AuctionID {
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get {
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return _auctionID;
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@ -119,6 +130,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// UUID of authorized buyer of parcel. This is UUID.Zero if anyone can buy it.
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/// </summary>
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public UUID AuthBuyerID {
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get {
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return _authBuyerID;
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@ -128,6 +142,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// Category of parcel. Used for classifying the parcel in classified listings
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/// </summary>
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public ParcelCategory Category {
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get {
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return _category;
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@ -137,6 +154,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// Date that the current owner purchased or claimed the parcel
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/// </summary>
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public int ClaimDate {
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get {
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return _claimDate;
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@ -146,6 +166,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// The last price that the parcel was sold at
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/// </summary>
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public int ClaimPrice {
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get {
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return _claimPrice;
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@ -155,6 +178,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// Global ID for the parcel. (3rd Party Integration)
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/// </summary>
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public UUID GlobalID {
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get {
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return _globalID;
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@ -164,6 +190,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// Unique ID of the Group that owns
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/// </summary>
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public UUID GroupID {
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get {
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return _groupID;
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@ -173,6 +202,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// Number of SceneObjectPart that are owned by a Group
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/// </summary>
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public int GroupPrims {
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get {
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return _groupPrims;
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@ -182,6 +214,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// Returns true if the Land Parcel is owned by a group
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/// </summary>
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public bool IsGroupOwned {
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get {
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return _isGroupOwned;
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@ -191,6 +226,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// jp2 data for the image representative of the parcel in the parcel dialog
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/// </summary>
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public byte[] Bitmap {
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get {
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return _bitmap;
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@ -200,6 +238,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// Parcel Description
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/// </summary>
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public string Description {
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get {
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return _description;
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@ -209,6 +250,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// Parcel settings. Access flags, Fly, NoPush, Voice, Scripts allowed, etc. ParcelFlags
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/// </summary>
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public uint Flags {
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get {
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return _flags;
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@ -218,6 +262,10 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// Determines if people are able to teleport where they please on the parcel or if they
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/// get constrainted to a specific point on teleport within the parcel
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/// </summary>
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public byte LandingType {
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get {
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return _landingType;
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@ -227,6 +275,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// Parcel Name
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/// </summary>
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public string Name {
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get {
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return _name;
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@ -236,6 +287,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// Status of Parcel, Leased, Abandoned, For Sale
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/// </summary>
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public ParcelStatus Status {
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get {
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return _status;
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@ -245,6 +299,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// Internal ID of the parcel. Sometimes the client will try to use this value
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/// </summary>
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public int LocalID {
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get {
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return _localID;
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@ -254,6 +311,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// Determines if we scale the media based on the surface it's on
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/// </summary>
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public byte MediaAutoScale {
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get {
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return _mediaAutoScale;
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@ -263,6 +323,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// Texture Guid to replace with the output of the media stream
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/// </summary>
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public UUID MediaID {
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get {
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return _mediaID;
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@ -272,6 +335,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// URL to the media file to display
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/// </summary>
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public string MediaURL {
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get {
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return _mediaURL;
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@ -281,6 +347,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// URL to the shoutcast music stream to play on the parcel
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/// </summary>
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public string MusicURL {
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get {
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return _musicURL;
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@ -290,6 +359,10 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// Number of SceneObjectPart that are owned by users who do not own the parcel
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/// and don't have the 'group. These are elegable for AutoReturn collection
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/// </summary>
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public int OtherPrims {
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get {
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return _otherPrims;
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}
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}
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/// <summary>
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/// Owner Avatar or Group of the parcel. Naturally, all land masses must be
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/// owned by someone
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/// </summary>
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public UUID OwnerID {
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get {
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return _ownerID;
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@ -308,6 +385,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// Number of SceneObjectPart that are owned by the owner of the parcel
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/// </summary>
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public int OwnerPrims {
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get {
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return _ownerPrims;
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@ -317,6 +397,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// List of access data for the parcel. User data, some bitflags, and a time
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/// </summary>
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public List<ParcelManager.ParcelAccessEntry> ParcelAccessList {
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get {
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return _parcelAccessList;
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@ -326,6 +409,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// How long in hours a Pass to the parcel is given
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/// </summary>
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public float PassHours {
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get {
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return _passHours;
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@ -335,6 +421,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// Price to purchase a Pass to a restricted parcel
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/// </summary>
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public int PassPrice {
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get {
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return _passPrice;
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@ -344,6 +433,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// When the parcel is being sold, this is the price to purchase the parcel
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/// </summary>
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public int SalePrice {
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get {
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return _salePrice;
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@ -353,6 +445,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// Number of SceneObjectPart that are currently selected by avatar
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/// </summary>
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public int SelectedPrims {
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get {
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return _selectedPrims;
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@ -362,6 +457,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// Number of meters^2 in the Simulator
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/// </summary>
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public int SimwideArea {
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get {
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return _simwideArea;
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@ -371,6 +469,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// Number of SceneObjectPart in the Simulator
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/// </summary>
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public int SimwidePrims {
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get {
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return _simwidePrims;
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@ -380,6 +481,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// ID of the snapshot used in the client parcel dialog of the parcel
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/// </summary>
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public UUID SnapshotID {
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get {
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return _snapshotID;
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@ -389,6 +493,10 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// When teleporting is restricted to a certain point, this is the location
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/// that the user will be redirected to
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/// </summary>
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public Vector3 UserLocation {
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get {
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return _userLocation;
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@ -398,6 +506,10 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// When teleporting is restricted to a certain point, this is the rotation
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/// that the user will be positioned
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/// </summary>
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public Vector3 UserLookAt {
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get {
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return _userLookAt;
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@ -407,6 +519,9 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// Depreciated idea. Number of visitors ~= free money
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/// </summary>
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public int Dwell {
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get {
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return _dwell;
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@ -416,6 +531,10 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// Number of minutes to return SceneObjectGroup that are owned by someone who doesn't own
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/// the parcel and isn't set to the same 'group' as the parcel.
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/// </summary>
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public int OtherCleanTime {
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get {
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return _otherCleanTime;
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@ -425,11 +544,16 @@ namespace OpenSim.Framework
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}
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}
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public LandData()
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{
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_globalID = UUID.Random();
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}
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/// <summary>
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/// Make a new copy of the land data
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/// </summary>
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/// <returns></returns>
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public LandData Copy()
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{
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LandData landData = new LandData();
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