diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs
index d2323f56d1..30e99b0d74 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs
@@ -46,6 +46,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
/// /param>
/// /param>
void Initialize(
- IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle);
+ IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle);
}
}
\ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs
index 17c270810f..b8fdd01d37 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs
@@ -25,16 +25,17 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
-using log4net;
using System;
-using OpenSim.Region.ScriptEngine.Shared;
+using System.Reflection;
+using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
-using OpenMetaverse;
-using Nini.Config;
using OpenSim.Region.ScriptEngine.Interfaces;
+using OpenSim.Region.ScriptEngine.Shared;
using Amib.Threading;
-using OpenSim.Framework;
+using log4net;
+using Nini.Config;
+using OpenMetaverse;
namespace OpenSim.Region.ScriptEngine.Interfaces
{
@@ -76,6 +77,38 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
IConfigSource ConfigSource { get; }
string ScriptEngineName { get; }
string ScriptEnginePath { get; }
+
+ ///
+ /// Return the name of the class that will be used for all running scripts.
+ ///
+ ///
+ /// Each class goes in its own assembly so we don't need to otherwise distinguish the class name.
+ ///
+ string ScriptClassName { get; }
+
+ ///
+ /// Return the name of the base class that will be used for all running scripts.
+ ///
+ string ScriptBaseClassName { get; }
+
+ ///
+ /// Assemblies that need to be referenced when compiling scripts.
+ ///
+ ///
+ /// These are currently additional to those always referenced by the compiler, BUT THIS MAY CHANGE IN THE
+ /// FUTURE.
+ /// This can be null if there are no additional assemblies.
+ ///
+ string[] ScriptReferencedAssemblies { get; }
+
+ ///
+ /// Parameters for the generated script's constructor.
+ ///
+ ///
+ /// Can be null if there are no parameters
+ ///
+ ParameterInfo[] ScriptBaseClassParameters { get; }
+
IScriptApi GetApi(UUID itemID, string name);
}
}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 3a7e1c7dc8..63f48003af 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -91,7 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// Used for script sleeps when we are using co-operative script termination.
///
/// null if co-operative script termination is not active
- EventWaitHandle m_coopSleepHandle;
+ WaitHandle m_coopSleepHandle;
///
/// The item that hosts this script
@@ -118,7 +118,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected ISoundModule m_SoundModule = null;
public void Initialize(
- IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle)
+ IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
{
m_ScriptEngine = scriptEngine;
m_host = host;
@@ -192,7 +192,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
if (m_coopSleepHandle == null)
System.Threading.Thread.Sleep(delay);
- else if (m_coopSleepHandle.WaitOne(delay))
+ else
+ CheckForCoopTermination(delay);
+ }
+
+ ///
+ /// Check for co-operative termination.
+ ///
+ /// If called with 0, then just the check is performed with no wait.
+ protected virtual void CheckForCoopTermination(int delay)
+ {
+ if (m_coopSleepHandle.WaitOne(delay))
throw new ScriptCoopStopException();
}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
index a08ccc889e..1d6cb6d4dc 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
@@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
internal IScriptModuleComms m_comms = null;
public void Initialize(
- IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle)
+ IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
{
m_ScriptEngine = scriptEngine;
m_host = host;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
index 981499ea92..90456721c0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
@@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
internal IScriptModuleComms m_comms = null;
public void Initialize(
- IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle)
+ IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
{
m_ScriptEngine = scriptEngine;
m_host = host;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 5c0ff1c6c4..14260705f1 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -143,7 +143,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected IUrlModule m_UrlModule = null;
public void Initialize(
- IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle)
+ IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
{
m_ScriptEngine = scriptEngine;
m_host = host;
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs
index 97dd0f6122..985e598184 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs
@@ -49,6 +49,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
private List m_warnings = new List();
private IScriptModuleComms m_comms = null;
+ private bool m_insertCoopTerminationChecks;
+ private static string m_coopTerminationCheck = "opensim_reserved_CheckForCoopTermination();";
+
+ ///
+ /// Keep a record of the previous node when we do the parsing.
+ ///
+ ///
+ /// We do this here because the parser generated by CSTools does not retain a reference to its parent node.
+ /// The previous node is required so we can correctly insert co-op termination checks when required.
+ ///
+// private SYMBOL m_previousNode;
+
///
/// Creates an 'empty' CSCodeGenerator instance.
///
@@ -58,9 +70,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
ResetCounters();
}
- public CSCodeGenerator(IScriptModuleComms comms)
+ public CSCodeGenerator(IScriptModuleComms comms, bool insertCoopTerminationChecks)
{
m_comms = comms;
+ m_insertCoopTerminationChecks = insertCoopTerminationChecks;
ResetCounters();
}
@@ -155,7 +168,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
// here's the payload
retstr += GenerateLine();
foreach (SYMBOL s in m_astRoot.kids)
- retstr += GenerateNode(s);
+ retstr += GenerateNode(m_astRoot, s);
// close braces!
m_braceCount--;
@@ -165,7 +178,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
// Removes all carriage return characters which may be generated in Windows platform. Is there
// cleaner way of doing this?
- retstr=retstr.Replace("\r", "");
+ retstr = retstr.Replace("\r", "");
return retstr;
}
@@ -191,9 +204,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
/// Recursively called to generate each type of node. Will generate this
/// node, then all it's children.
///
+ /// The parent node.
/// The current node to generate code for.
/// String containing C# code for SYMBOL s.
- private string GenerateNode(SYMBOL s)
+ private string GenerateNode(SYMBOL previousSymbol, SYMBOL s)
{
string retstr = String.Empty;
@@ -207,11 +221,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
else if (s is State)
retstr += GenerateState((State) s);
else if (s is CompoundStatement)
- retstr += GenerateCompoundStatement((CompoundStatement) s);
+ retstr += GenerateCompoundStatement(previousSymbol, (CompoundStatement) s);
else if (s is Declaration)
retstr += GenerateDeclaration((Declaration) s);
else if (s is Statement)
- retstr += GenerateStatement((Statement) s);
+ retstr += GenerateStatement(previousSymbol, (Statement) s);
else if (s is ReturnStatement)
retstr += GenerateReturnStatement((ReturnStatement) s);
else if (s is JumpLabel)
@@ -261,7 +275,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
else
{
foreach (SYMBOL kid in s.kids)
- retstr += GenerateNode(kid);
+ retstr += GenerateNode(s, kid);
}
return retstr;
@@ -295,7 +309,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
retstr += GenerateLine(")");
foreach (SYMBOL kid in remainingKids)
- retstr += GenerateNode(kid);
+ retstr += GenerateNode(gf, kid);
return retstr;
}
@@ -312,7 +326,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
foreach (SYMBOL s in gv.kids)
{
retstr += Indent();
- retstr += GenerateNode(s);
+ retstr += GenerateNode(gv, s);
retstr += GenerateLine(";");
}
@@ -365,7 +379,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
retstr += GenerateLine(")");
foreach (SYMBOL kid in remainingKids)
- retstr += GenerateNode(kid);
+ retstr += GenerateNode(se, kid);
return retstr;
}
@@ -404,7 +418,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
foreach (SYMBOL s in al.kids)
{
- retstr += GenerateNode(s);
+ retstr += GenerateNode(al, s);
if (0 < comma--)
retstr += Generate(", ");
}
@@ -417,7 +431,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
///
/// The CompoundStatement node.
/// String containing C# code for CompoundStatement cs.
- private string GenerateCompoundStatement(CompoundStatement cs)
+ private string GenerateCompoundStatement(SYMBOL previousSymbol, CompoundStatement cs)
{
string retstr = String.Empty;
@@ -425,8 +439,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
retstr += GenerateIndentedLine("{");
m_braceCount++;
+ if (m_insertCoopTerminationChecks)
+ {
+ // We have to check in event functions as well because the user can manually call these.
+ if (previousSymbol is GlobalFunctionDefinition
+ || previousSymbol is WhileStatement
+ || previousSymbol is DoWhileStatement
+ || previousSymbol is ForLoop
+ || previousSymbol is StateEvent)
+ retstr += GenerateIndentedLine(m_coopTerminationCheck);
+ }
+
foreach (SYMBOL kid in cs.kids)
- retstr += GenerateNode(kid);
+ retstr += GenerateNode(cs, kid);
// closing brace
m_braceCount--;
@@ -450,13 +475,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
///
/// The Statement node.
/// String containing C# code for Statement s.
- private string GenerateStatement(Statement s)
+ private string GenerateStatement(SYMBOL previousSymbol, Statement s)
{
string retstr = String.Empty;
bool printSemicolon = true;
retstr += Indent();
+ if (m_insertCoopTerminationChecks)
+ {
+ // We have to check in event functions as well because the user can manually call these.
+ if (previousSymbol is GlobalFunctionDefinition
+ || previousSymbol is WhileStatement
+ || previousSymbol is DoWhileStatement
+ || previousSymbol is ForLoop
+ || previousSymbol is StateEvent)
+ retstr += Generate(m_coopTerminationCheck);
+ }
+
if (0 < s.kids.Count)
{
// Jump label prints its own colon, we don't need a semicolon.
@@ -466,7 +502,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
// (MONO) error.
if (!(s.kids.Top is IdentExpression && 1 == s.kids.Count))
foreach (SYMBOL kid in s.kids)
- retstr += GenerateNode(kid);
+ retstr += GenerateNode(s, kid);
}
if (printSemicolon)
@@ -487,10 +523,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
List identifiers = new List();
checkForMultipleAssignments(identifiers, a);
- retstr += GenerateNode((SYMBOL) a.kids.Pop());
+ retstr += GenerateNode(a, (SYMBOL) a.kids.Pop());
retstr += Generate(String.Format(" {0} ", a.AssignmentType), a);
foreach (SYMBOL kid in a.kids)
- retstr += GenerateNode(kid);
+ retstr += GenerateNode(a, kid);
return retstr;
}
@@ -563,7 +599,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
retstr += Generate("return ", rs);
foreach (SYMBOL kid in rs.kids)
- retstr += GenerateNode(kid);
+ retstr += GenerateNode(rs, kid);
return retstr;
}
@@ -575,7 +611,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
/// String containing C# code for JumpLabel jl.
private string GenerateJumpLabel(JumpLabel jl)
{
- return Generate(String.Format("{0}:", CheckName(jl.LabelName)), jl) + " NoOp();\n";
+ string labelStatement;
+
+ if (m_insertCoopTerminationChecks)
+ labelStatement = m_coopTerminationCheck + "\n";
+ else
+ labelStatement = "NoOp();\n";
+
+ return Generate(String.Format("{0}: ", CheckName(jl.LabelName)), jl) + labelStatement;
}
///
@@ -598,14 +641,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
string retstr = String.Empty;
retstr += GenerateIndented("if (", ifs);
- retstr += GenerateNode((SYMBOL) ifs.kids.Pop());
+ retstr += GenerateNode(ifs, (SYMBOL) ifs.kids.Pop());
retstr += GenerateLine(")");
// CompoundStatement handles indentation itself but we need to do it
// otherwise.
bool indentHere = ifs.kids.Top is Statement;
if (indentHere) m_braceCount++;
- retstr += GenerateNode((SYMBOL) ifs.kids.Pop());
+ retstr += GenerateNode(ifs, (SYMBOL) ifs.kids.Pop());
if (indentHere) m_braceCount--;
if (0 < ifs.kids.Count) // do it again for an else
@@ -614,7 +657,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
indentHere = ifs.kids.Top is Statement;
if (indentHere) m_braceCount++;
- retstr += GenerateNode((SYMBOL) ifs.kids.Pop());
+ retstr += GenerateNode(ifs, (SYMBOL) ifs.kids.Pop());
if (indentHere) m_braceCount--;
}
@@ -641,14 +684,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
string retstr = String.Empty;
retstr += GenerateIndented("while (", ws);
- retstr += GenerateNode((SYMBOL) ws.kids.Pop());
+ retstr += GenerateNode(ws, (SYMBOL) ws.kids.Pop());
retstr += GenerateLine(")");
// CompoundStatement handles indentation itself but we need to do it
// otherwise.
bool indentHere = ws.kids.Top is Statement;
if (indentHere) m_braceCount++;
- retstr += GenerateNode((SYMBOL) ws.kids.Pop());
+ retstr += GenerateNode(ws, (SYMBOL) ws.kids.Pop());
if (indentHere) m_braceCount--;
return retstr;
@@ -669,11 +712,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
// otherwise.
bool indentHere = dws.kids.Top is Statement;
if (indentHere) m_braceCount++;
- retstr += GenerateNode((SYMBOL) dws.kids.Pop());
+ retstr += GenerateNode(dws, (SYMBOL) dws.kids.Pop());
if (indentHere) m_braceCount--;
retstr += GenerateIndented("while (", dws);
- retstr += GenerateNode((SYMBOL) dws.kids.Pop());
+ retstr += GenerateNode(dws, (SYMBOL) dws.kids.Pop());
retstr += GenerateLine(");");
return retstr;
@@ -702,7 +745,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
retstr += Generate("; ");
// for (x = 0; x < 10; x++)
// ^^^^^^
- retstr += GenerateNode((SYMBOL) fl.kids.Pop());
+ retstr += GenerateNode(fl, (SYMBOL) fl.kids.Pop());
retstr += Generate("; ");
// for (x = 0; x < 10; x++)
// ^^^
@@ -713,7 +756,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
// otherwise.
bool indentHere = fl.kids.Top is Statement;
if (indentHere) m_braceCount++;
- retstr += GenerateNode((SYMBOL) fl.kids.Pop());
+ retstr += GenerateNode(fl, (SYMBOL) fl.kids.Pop());
if (indentHere) m_braceCount--;
return retstr;
@@ -758,7 +801,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
while (s is ParenthesisExpression)
s = (SYMBOL)s.kids.Pop();
- retstr += GenerateNode(s);
+ retstr += GenerateNode(fls, s);
if (0 < comma--)
retstr += Generate(", ");
}
@@ -779,20 +822,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
{
// special case handling for logical and/or, see Mantis 3174
retstr += "((bool)(";
- retstr += GenerateNode((SYMBOL)be.kids.Pop());
+ retstr += GenerateNode(be, (SYMBOL)be.kids.Pop());
retstr += "))";
retstr += Generate(String.Format(" {0} ", be.ExpressionSymbol.Substring(0,1)), be);
retstr += "((bool)(";
foreach (SYMBOL kid in be.kids)
- retstr += GenerateNode(kid);
+ retstr += GenerateNode(be, kid);
retstr += "))";
}
else
{
- retstr += GenerateNode((SYMBOL)be.kids.Pop());
+ retstr += GenerateNode(be, (SYMBOL)be.kids.Pop());
retstr += Generate(String.Format(" {0} ", be.ExpressionSymbol), be);
foreach (SYMBOL kid in be.kids)
- retstr += GenerateNode(kid);
+ retstr += GenerateNode(be, kid);
}
return retstr;
@@ -808,7 +851,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
string retstr = String.Empty;
retstr += Generate(ue.UnarySymbol, ue);
- retstr += GenerateNode((SYMBOL) ue.kids.Pop());
+ retstr += GenerateNode(ue, (SYMBOL) ue.kids.Pop());
return retstr;
}
@@ -824,7 +867,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
retstr += Generate("(");
foreach (SYMBOL kid in pe.kids)
- retstr += GenerateNode(kid);
+ retstr += GenerateNode(pe, kid);
retstr += Generate(")");
return retstr;
@@ -861,7 +904,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
// we wrap all typecasted statements in parentheses
retstr += Generate(String.Format("({0}) (", te.TypecastType), te);
- retstr += GenerateNode((SYMBOL) te.kids.Pop());
+ retstr += GenerateNode(te, (SYMBOL) te.kids.Pop());
retstr += Generate(")");
return retstr;
@@ -931,7 +974,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
}
foreach (SYMBOL kid in fc.kids)
- retstr += GenerateNode(kid);
+ retstr += GenerateNode(fc, kid);
retstr += Generate(")");
@@ -980,11 +1023,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
string retstr = String.Empty;
retstr += Generate(String.Format("new {0}(", vc.Type), vc);
- retstr += GenerateNode((SYMBOL) vc.kids.Pop());
+ retstr += GenerateNode(vc, (SYMBOL) vc.kids.Pop());
retstr += Generate(", ");
- retstr += GenerateNode((SYMBOL) vc.kids.Pop());
+ retstr += GenerateNode(vc, (SYMBOL) vc.kids.Pop());
retstr += Generate(", ");
- retstr += GenerateNode((SYMBOL) vc.kids.Pop());
+ retstr += GenerateNode(vc, (SYMBOL) vc.kids.Pop());
retstr += Generate(")");
return retstr;
@@ -1000,13 +1043,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
string retstr = String.Empty;
retstr += Generate(String.Format("new {0}(", rc.Type), rc);
- retstr += GenerateNode((SYMBOL) rc.kids.Pop());
+ retstr += GenerateNode(rc, (SYMBOL) rc.kids.Pop());
retstr += Generate(", ");
- retstr += GenerateNode((SYMBOL) rc.kids.Pop());
+ retstr += GenerateNode(rc, (SYMBOL) rc.kids.Pop());
retstr += Generate(", ");
- retstr += GenerateNode((SYMBOL) rc.kids.Pop());
+ retstr += GenerateNode(rc, (SYMBOL) rc.kids.Pop());
retstr += Generate(", ");
- retstr += GenerateNode((SYMBOL) rc.kids.Pop());
+ retstr += GenerateNode(rc, (SYMBOL) rc.kids.Pop());
retstr += Generate(")");
return retstr;
@@ -1024,7 +1067,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
retstr += Generate(String.Format("new {0}(", lc.Type), lc);
foreach (SYMBOL kid in lc.kids)
- retstr += GenerateNode(kid);
+ retstr += GenerateNode(lc, kid);
retstr += Generate(")");
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
index 03be2abf07..002e8529da 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
@@ -31,6 +31,7 @@ using System.Collections.Generic;
using System.Globalization;
using System.Reflection;
using System.IO;
+using System.Linq;
using System.Text;
using Microsoft.CSharp;
//using Microsoft.JScript;
@@ -72,6 +73,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
private bool CompileWithDebugInformation;
private Dictionary AllowedCompilers = new Dictionary(StringComparer.CurrentCultureIgnoreCase);
private Dictionary LanguageMapping = new Dictionary(StringComparer.CurrentCultureIgnoreCase);
+ private bool m_insertCoopTerminationCalls;
private string FilePrefix;
private string ScriptEnginesPath = null;
@@ -95,20 +97,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
private Dictionary, KeyValuePair>> m_lineMaps =
new Dictionary, KeyValuePair>>();
+ public bool in_startup = true;
+
public Compiler(IScriptEngine scriptEngine)
{
- m_scriptEngine = scriptEngine;;
+ m_scriptEngine = scriptEngine;
ScriptEnginesPath = scriptEngine.ScriptEnginePath;
ReadConfig();
}
- public bool in_startup = true;
public void ReadConfig()
{
// Get some config
WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", false);
CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true);
bool DeleteScriptsOnStartup = m_scriptEngine.Config.GetBoolean("DeleteScriptsOnStartup", true);
+ m_insertCoopTerminationCalls = m_scriptEngine.Config.GetString("ScriptStopStrategy", "abort") == "co-op";
// Get file prefix from scriptengine name and make it file system safe:
FilePrefix = "CommonCompiler";
@@ -386,7 +390,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
if (language == enumCompileType.lsl)
{
// Its LSL, convert it to C#
- LSL_Converter = (ICodeConverter)new CSCodeGenerator(comms);
+ LSL_Converter = (ICodeConverter)new CSCodeGenerator(comms, m_insertCoopTerminationCalls);
compileScript = LSL_Converter.Convert(Script);
// copy converter warnings into our warnings.
@@ -411,16 +415,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
{
case enumCompileType.cs:
case enumCompileType.lsl:
- compileScript = CreateCSCompilerScript(compileScript);
+ compileScript = CreateCSCompilerScript(
+ compileScript,
+ m_scriptEngine.ScriptClassName,
+ m_scriptEngine.ScriptBaseClassName,
+ m_scriptEngine.ScriptBaseClassParameters);
break;
case enumCompileType.vb:
- compileScript = CreateVBCompilerScript(compileScript);
+ compileScript = CreateVBCompilerScript(
+ compileScript, m_scriptEngine.ScriptClassName, m_scriptEngine.ScriptBaseClassName);
break;
// case enumCompileType.js:
-// compileScript = CreateJSCompilerScript(compileScript);
+// compileScript = CreateJSCompilerScript(compileScript, m_scriptEngine.ScriptBaseClassName);
// break;
case enumCompileType.yp:
- compileScript = CreateYPCompilerScript(compileScript);
+ compileScript = CreateYPCompilerScript(
+ compileScript, m_scriptEngine.ScriptClassName,m_scriptEngine.ScriptBaseClassName);
break;
}
@@ -451,43 +461,60 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
// return compileScript;
// }
- private static string CreateCSCompilerScript(string compileScript)
+ private static string CreateCSCompilerScript(
+ string compileScript, string className, string baseClassName, ParameterInfo[] constructorParameters)
{
- compileScript = String.Empty +
- "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
- String.Empty + "namespace SecondLife { " +
- String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
- @"public Script() { } " +
- compileScript +
- "} }\r\n";
+ compileScript = string.Format(
+@"using OpenSim.Region.ScriptEngine.Shared;
+using System.Collections.Generic;
+
+namespace SecondLife
+{{
+ public class {0} : {1}
+ {{
+ public {0}({2}) : base({3}) {{}}
+{4}
+ }}
+}}",
+ className,
+ baseClassName,
+ constructorParameters != null
+ ? string.Join(", ", Array.ConvertAll(constructorParameters, pi => pi.ToString()))
+ : "",
+ constructorParameters != null
+ ? string.Join(", ", Array.ConvertAll(constructorParameters, pi => pi.Name))
+ : "",
+ compileScript);
+
return compileScript;
}
- private static string CreateYPCompilerScript(string compileScript)
+ private static string CreateYPCompilerScript(string compileScript, string className, string baseClassName)
{
compileScript = String.Empty +
"using OpenSim.Region.ScriptEngine.Shared.YieldProlog; " +
"using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
String.Empty + "namespace SecondLife { " +
- String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
+ String.Empty + "public class " + className + " : " + baseClassName + " { \r\n" +
//@"public Script() { } " +
@"static OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP YP=null; " +
- @"public Script() { YP= new OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP(); } " +
-
+ @"public " + className + "() { YP= new OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP(); } " +
compileScript +
"} }\r\n";
+
return compileScript;
}
- private static string CreateVBCompilerScript(string compileScript)
+ private static string CreateVBCompilerScript(string compileScript, string className, string baseClassName)
{
compileScript = String.Empty +
"Imports OpenSim.Region.ScriptEngine.Shared: Imports System.Collections.Generic: " +
String.Empty + "NameSpace SecondLife:" +
- String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass: " +
+ String.Empty + "Public Class " + className + ": Inherits " + baseClassName +
"\r\nPublic Sub New()\r\nEnd Sub: " +
compileScript +
":End Class :End Namespace\r\n";
+
return compileScript;
}
@@ -549,6 +576,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
"OpenMetaverseTypes.dll"));
+ if (m_scriptEngine.ScriptReferencedAssemblies != null)
+ Array.ForEach(
+ m_scriptEngine.ScriptReferencedAssemblies,
+ a => parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, a)));
+
if (lang == enumCompileType.yp)
{
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 75aea2b0b1..5bc585e15f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -251,7 +251,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
///
///
///
- public void Load(AppDomain dom, string assembly, StateSource stateSource)
+ /// false if load failed, true if suceeded
+ public bool Load(AppDomain dom, string assembly, StateSource stateSource)
{
m_Assembly = assembly;
m_stateSource = stateSource;
@@ -266,14 +267,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
try
{
- if (dom != System.AppDomain.CurrentDomain)
- m_Script = (IScript)dom.CreateInstanceAndUnwrap(
- Path.GetFileNameWithoutExtension(assembly),
- "SecondLife.Script");
+ object[] constructorParams;
+
+ Assembly scriptAssembly = dom.Load(Path.GetFileNameWithoutExtension(assembly));
+ Type scriptType = scriptAssembly.GetType("SecondLife.XEngineScript");
+
+ if (scriptType != null)
+ {
+ constructorParams = new object[] { m_coopSleepHandle };
+ }
+ else if (!m_coopTermination)
+ {
+ scriptType = scriptAssembly.GetType("SecondLife.Script");
+ constructorParams = null;
+ }
else
- m_Script = (IScript)Assembly.Load(
- Path.GetFileNameWithoutExtension(assembly)).CreateInstance(
- "SecondLife.Script");
+ {
+ m_log.ErrorFormat(
+ "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. You must remove all existing {6}* script DLL files before using enabling co-op termination"
+ + ", either by setting DeleteScriptsOnStartup = true in [XEngine] for one run"
+ + " or by deleting these files manually.",
+ ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, assembly);
+
+ return false;
+ }
+
+// m_log.DebugFormat(
+// "[SCRIPT INSTANCE]: Looking to load {0} from assembly {1} in {2}",
+// scriptType.FullName, Path.GetFileNameWithoutExtension(assembly), Engine.World.Name);
+
+ if (dom != System.AppDomain.CurrentDomain)
+ m_Script
+ = (IScript)dom.CreateInstanceAndUnwrap(
+ Path.GetFileNameWithoutExtension(assembly),
+ scriptType.FullName,
+ false,
+ BindingFlags.Default,
+ null,
+ constructorParams,
+ null,
+ null);
+ else
+ m_Script
+ = (IScript)scriptAssembly.CreateInstance(
+ scriptType.FullName,
+ false,
+ BindingFlags.Default,
+ null,
+ constructorParams,
+ null,
+ null);
//ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
//RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
@@ -282,8 +325,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
catch (Exception e)
{
m_log.ErrorFormat(
- "[SCRIPT INSTANCE]: Error loading assembly {0}. Exception {1}{2}",
- assembly, e.Message, e.StackTrace);
+ "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Error loading assembly {6}. Exception {7}{8}",
+ ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, assembly, e.Message, e.StackTrace);
+
+ return false;
}
try
@@ -301,10 +346,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
catch (Exception e)
{
m_log.ErrorFormat(
- "[SCRIPT INSTANCE]: Error loading script instance from assembly {0}. Exception {1}{2}",
- assembly, e.Message, e.StackTrace);
+ "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Error initializing script instance. Exception {6}{7}",
+ ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, e.Message, e.StackTrace);
- return;
+ return false;
}
m_SaveState = true;
@@ -357,15 +402,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
else
{
m_log.WarnFormat(
- "[SCRIPT INSTANCE]: Unable to load script state file {0} for script {1} {2} in {3} {4} (assembly {5}). Memory limit exceeded",
- savedState, ScriptName, ItemID, PrimName, ObjectID, assembly);
+ "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Unable to load script state file {6}. Memory limit exceeded.",
+ ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, savedState);
}
}
catch (Exception e)
{
m_log.ErrorFormat(
- "[SCRIPT INSTANCE]: Unable to load script state file {0} for script {1} {2} in {3} {4} (assembly {5}). XML is {6}. Exception {7}{8}",
- savedState, ScriptName, ItemID, PrimName, ObjectID, assembly, xml, e.Message, e.StackTrace);
+ "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Unable to load script state file {6}. XML is {7}. Exception {8}{9}",
+ ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, savedState, xml, e.Message, e.StackTrace);
}
}
// else
@@ -376,6 +421,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
// presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
// }
+
+ return true;
}
public void Init()
@@ -552,9 +599,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
}
else
{
- m_log.DebugFormat(
- "[SCRIPT INSTANCE]: Co-operatively stopping script {0} {1} in {2} {3}",
- ScriptName, ItemID, PrimName, ObjectID);
+ if (DebugLevel >= 1)
+ m_log.DebugFormat(
+ "[SCRIPT INSTANCE]: Co-operatively stopping script {0} {1} in {2} {3}",
+ ScriptName, ItemID, PrimName, ObjectID);
// This will terminate the event on next handle check by the script.
m_coopSleepHandle.Set();
@@ -563,9 +611,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
// checking is implemented. May want to allow a shorter timeout option later.
if (workItem.Wait(TimeSpan.MaxValue))
{
- m_log.DebugFormat(
- "[SCRIPT INSTANCE]: Co-operatively stopped script {0} {1} in {2} {3}",
- ScriptName, ItemID, PrimName, ObjectID);
+ if (DebugLevel >= 1)
+ m_log.DebugFormat(
+ "[SCRIPT INSTANCE]: Co-operatively stopped script {0} {1} in {2} {3}",
+ ScriptName, ItemID, PrimName, ObjectID);
return true;
}
@@ -876,9 +925,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
}
else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException))
{
- m_log.DebugFormat(
- "[SCRIPT INSTANCE]: Script {0}.{1} in event {2}, state {3} stopped co-operatively.",
- PrimName, ScriptName, data.EventName, State);
+ if (DebugLevel >= 1)
+ m_log.DebugFormat(
+ "[SCRIPT INSTANCE]: Script {0}.{1} in event {2}, state {3} stopped co-operatively.",
+ PrimName, ScriptName, data.EventName, State);
}
}
}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
index 8c3e9e0b47..52d75a0d31 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
@@ -50,14 +50,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
private TestScene m_scene;
private OpenSim.Region.ScriptEngine.XEngine.XEngine m_xEngine;
- private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
- private AutoResetEvent m_stoppedEvent = new AutoResetEvent(false);
+ private AutoResetEvent m_chatEvent;
+ private AutoResetEvent m_stoppedEvent;
private OSChatMessage m_osChatMessageReceived;
- [TestFixtureSetUp]
+ [SetUp]
public void Init()
{
+ m_osChatMessageReceived = null;
+ m_chatEvent = new AutoResetEvent(false);
+ m_stoppedEvent = new AutoResetEvent(false);
+
//AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
m_xEngine = new OpenSim.Region.ScriptEngine.XEngine.XEngine();
@@ -77,7 +81,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
xEngineConfig.Set("ScriptStopStrategy", "co-op");
- m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource);
+ // Make sure loops aren't actually being terminated by a script delay wait.
+ xEngineConfig.Set("ScriptDelayFactor", 0);
+
+ // This is really just set for debugging the test.
+ xEngineConfig.Set("WriteScriptSourceToDebugFile", true);
+
+ // Set to false if we need to debug test so the old scripts don't get wiped before each separate test
+// xEngineConfig.Set("DeleteScriptsOnStartup", false);
+
+ // This is not currently used at all for co-op termination. Bumping up to demonstrate that co-op termination
+ // has an effect - without it tests will fail due to a 120 second wait for the event to finish.
+ xEngineConfig.Set("WaitForEventCompletionOnScriptStop", 120000);
+
+ m_scene = new SceneHelpers().SetupScene("My Test", TestHelpers.ParseTail(0x9999), 1000, 1000, configSource);
SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine);
m_scene.StartScripts();
}
@@ -95,12 +112,218 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
+ string script =
+@"default
+{
+ state_entry()
+ {
+ llSay(0, ""Thin Lizzy"");
+ llSleep(60);
+ }
+}";
+
+ TestStop(script);
+ }
+
+ [Test]
+ public void TestStopOnLongSingleStatementForLoop()
+ {
+ TestHelpers.InMethod();
+// TestHelpers.EnableLogging();
+
+ string script =
+@"default
+{
+ state_entry()
+ {
+ integer i = 0;
+ llSay(0, ""Thin Lizzy"");
+
+ for (i = 0; i < 2147483647; i++)
+ llSay(0, ""Iter "" + (string)i);
+ }
+}";
+
+ TestStop(script);
+ }
+
+ [Test]
+ public void TestStopOnLongCompoundStatementForLoop()
+ {
+ TestHelpers.InMethod();
+// TestHelpers.EnableLogging();
+
+ string script =
+@"default
+{
+ state_entry()
+ {
+ integer i = 0;
+ llSay(0, ""Thin Lizzy"");
+
+ for (i = 0; i < 2147483647; i++)
+ {
+ llSay(0, ""Iter "" + (string)i);
+ }
+ }
+}";
+
+ TestStop(script);
+ }
+
+ [Test]
+ public void TestStopOnLongSingleStatementWhileLoop()
+ {
+ TestHelpers.InMethod();
+// TestHelpers.EnableLogging();
+
+ string script =
+@"default
+{
+ state_entry()
+ {
+ integer i = 0;
+ llSay(0, ""Thin Lizzy"");
+
+ while (1 == 1)
+ llSay(0, ""Iter "" + (string)i++);
+ }
+}";
+
+ TestStop(script);
+ }
+
+ [Test]
+ public void TestStopOnLongCompoundStatementWhileLoop()
+ {
+ TestHelpers.InMethod();
+// TestHelpers.EnableLogging();
+
+ string script =
+@"default
+{
+ state_entry()
+ {
+ integer i = 0;
+ llSay(0, ""Thin Lizzy"");
+
+ while (1 == 1)
+ {
+ llSay(0, ""Iter "" + (string)i++);
+ }
+ }
+}";
+
+ TestStop(script);
+ }
+
+ [Test]
+ public void TestStopOnLongDoWhileLoop()
+ {
+ TestHelpers.InMethod();
+// TestHelpers.EnableLogging();
+
+ string script =
+@"default
+{
+ state_entry()
+ {
+ integer i = 0;
+ llSay(0, ""Thin Lizzy"");
+
+ do
+ {
+ llSay(0, ""Iter "" + (string)i++);
+} while (1 == 1);
+ }
+}";
+
+ TestStop(script);
+ }
+
+ [Test]
+ public void TestStopOnInfiniteJumpLoop()
+ {
+ TestHelpers.InMethod();
+ TestHelpers.EnableLogging();
+
+ string script =
+@"default
+{
+ state_entry()
+ {
+ integer i = 0;
+ llSay(0, ""Thin Lizzy"");
+
+ @p1;
+ llSay(0, ""Iter "" + (string)i++);
+ jump p1;
+ }
+}";
+
+ TestStop(script);
+ }
+
+ [Test]
+ public void TestStopOnInfiniteUserFunctionCallLoop()
+ {
+ TestHelpers.InMethod();
+// TestHelpers.EnableLogging();
+
+ string script =
+@"
+integer i = 0;
+
+ufn1()
+{
+ llSay(0, ""Iter ufn1() "" + (string)i++);
+ ufn1();
+}
+
+default
+{
+ state_entry()
+ {
+ integer i = 0;
+ llSay(0, ""Thin Lizzy"");
+
+ ufn1();
+ }
+}";
+
+ TestStop(script);
+ }
+
+ [Test]
+ public void TestStopOnInfiniteManualEventCallLoop()
+ {
+ TestHelpers.InMethod();
+// TestHelpers.EnableLogging();
+
+ string script =
+@"default
+{
+ state_entry()
+ {
+ integer i = 0;
+ llSay(0, ""Thin Lizzy"");
+
+ llSay(0, ""Iter"" + (string)i++);
+ default_event_state_entry();
+ }
+}";
+
+ TestStop(script);
+ }
+
+ private void TestStop(string script)
+ {
UUID userId = TestHelpers.ParseTail(0x1);
// UUID objectId = TestHelpers.ParseTail(0x100);
// UUID itemId = TestHelpers.ParseTail(0x3);
- string itemName = "TestStopOnObjectDerezLongSleep() Item";
+ string itemName = "TestStop() Item";
- SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStopOnObjectDerezLongSleep", 0x100);
+ SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStop", 0x100);
m_scene.AddNewSceneObject(so, true);
InventoryItemBase itemTemplate = new InventoryItemBase();
@@ -111,15 +334,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
- SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate,
-@"default
-{
- state_entry()
- {
- llSay(0, ""Thin Lizzy"");
- llSleep(60);
- }
-}");
+ SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate, script);
TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
@@ -129,7 +344,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
Console.WriteLine("Script started with message [{0}]", m_osChatMessageReceived.Message);
// FIXME: This is a very poor way of trying to avoid a low-probability race condition where the script
- // executes llSay() but has not started the sleep before we try to stop it.
+ // executes llSay() but has not started the next statement before we try to stop it.
Thread.Sleep(1000);
// We need a way of carrying on if StopScript() fail, since it won't return if the script isn't actually
@@ -148,7 +363,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
private void OnChatFromWorld(object sender, OSChatMessage oscm)
{
-// Console.WriteLine("Got chat [{0}]", oscm.Message);
+ m_scene.EventManager.OnChatFromWorld -= OnChatFromWorld;
+ Console.WriteLine("Got chat [{0}]", oscm.Message);
m_osChatMessageReceived = oscm;
m_chatEvent.Set();
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Api/Runtime/XEngineScriptBase.cs b/OpenSim/Region/ScriptEngine/XEngine/Api/Runtime/XEngineScriptBase.cs
new file mode 100644
index 0000000000..f4211c8286
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/XEngine/Api/Runtime/XEngineScriptBase.cs
@@ -0,0 +1,61 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Runtime.Remoting;
+using System.Runtime.Remoting.Lifetime;
+using System.Security.Permissions;
+using System.Threading;
+using System.Reflection;
+using System.Collections;
+using System.Collections.Generic;
+using OpenSim.Region.ScriptEngine.Interfaces;
+using OpenSim.Region.ScriptEngine.Shared;
+using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
+
+namespace OpenSim.Region.ScriptEngine.XEngine.ScriptBase
+{
+ public class XEngineScriptBase : ScriptBaseClass
+ {
+ ///
+ /// Used for script sleeps when we are using co-operative script termination.
+ ///
+ /// null if co-operative script termination is not active
+ WaitHandle m_coopSleepHandle;
+
+ public XEngineScriptBase(WaitHandle coopSleepHandle) : base()
+ {
+ m_coopSleepHandle = coopSleepHandle;
+ }
+
+ public void opensim_reserved_CheckForCoopTermination()
+ {
+ if (m_coopSleepHandle != null && m_coopSleepHandle.WaitOne(0))
+ throw new ScriptCoopStopException();
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
index 9405075e51..afde685d68 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{
myScriptEngine = _ScriptEngine;
- m_log.Info("[XEngine] Hooking up to server events");
+// m_log.Info("[XEngine] Hooking up to server events");
myScriptEngine.World.EventManager.OnAttach += attach;
myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
myScriptEngine.World.EventManager.OnObjectGrabbing += touch;
@@ -69,7 +69,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
myScriptEngine.World.EventManager.OnScriptLandColliderStart += land_collision_start;
myScriptEngine.World.EventManager.OnScriptLandColliding += land_collision;
myScriptEngine.World.EventManager.OnScriptLandColliderEnd += land_collision_end;
- IMoneyModule money=myScriptEngine.World.RequestModuleInterface();
+ IMoneyModule money = myScriptEngine.World.RequestModuleInterface();
if (money != null)
{
money.OnObjectPaid+=HandleObjectPaid;
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs
similarity index 100%
rename from OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs
rename to OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 72646f6ccb..d4832195e1 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -46,13 +46,15 @@ using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Shared.CodeTools;
using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
-using OpenSim.Region.ScriptEngine.Interfaces;
+using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
+using OpenSim.Region.ScriptEngine.XEngine.ScriptBase;
using Timer = OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer;
using ScriptCompileQueue = OpenSim.Framework.LocklessQueue