Merge commit '4ae4b14b5da9b828bbb7c4e5b05693ad8528556a' into bigmerge

avinationmerge
Melanie 2011-10-11 21:29:04 +01:00
commit 5b40389352
2 changed files with 52 additions and 45 deletions

View File

@ -414,52 +414,8 @@ namespace OpenSim
scene.SnmpService.BootInfo("Loading prins", scene);
}
// FIXME: Put me into a separate method!
while (regionInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null)
{
MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", regionInfo.EstateSettings.EstateName);
List<char> excluded = new List<char>(new char[1]{' '});
string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
UserAccount account = scene.UserAccountService.GetUserAccount(regionInfo.ScopeID, first, last);
if (account == null)
{
m_log.DebugFormat("A {0}", scene.UserAccountService.GetType());
// if (scene.UserAccountService is LocalUserAccountServicesConnector)
// {
// IUserAccountService innerUas
// = ((LocalUserAccountServicesConnector)scene.UserAccountService).UserAccountService;
//
// m_log.DebugFormat("B {0}", innerUas.GetType());
//
// if (innerUas is UserAccountService)
// {
if (scene.UserAccountService is UserAccountService)
{
string password = MainConsole.Instance.PasswdPrompt("Password");
string email = MainConsole.Instance.CmdPrompt("Email", "");
// TODO: Where do we put m_regInfo.ScopeID?
account = ((UserAccountService)scene.UserAccountService).CreateUser(first, last, password, email);
}
// }
}
if (account == null)
{
m_log.ErrorFormat(
"[OPENSIM]: Unable to store account. If this simulator is connected to a grid, you must create the estate owner account first.");
}
else
{
regionInfo.EstateSettings.EstateOwner = account.PrincipalID;
regionInfo.EstateSettings.Save();
}
}
SetUpEstateOwner(scene);
// Prims have to be loaded after module configuration since some modules may be invoked during the load
scene.LoadPrimsFromStorage(regionInfo.originRegionID);
@ -544,6 +500,55 @@ namespace OpenSim
return clientServer;
}
private void SetUpEstateOwner(Scene scene)
{
RegionInfo regionInfo = scene.RegionInfo;
MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", regionInfo.EstateSettings.EstateName);
List<char> excluded = new List<char>(new char[1]{' '});
string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
UserAccount account = scene.UserAccountService.GetUserAccount(regionInfo.ScopeID, first, last);
if (account == null)
{
// XXX: The LocalUserAccountServicesConnector is currently registering its inner service rather than
// itself!
// if (scene.UserAccountService is LocalUserAccountServicesConnector)
// {
// IUserAccountService innerUas
// = ((LocalUserAccountServicesConnector)scene.UserAccountService).UserAccountService;
//
// m_log.DebugFormat("B {0}", innerUas.GetType());
//
// if (innerUas is UserAccountService)
// {
if (scene.UserAccountService is UserAccountService)
{
string password = MainConsole.Instance.PasswdPrompt("Password");
string email = MainConsole.Instance.CmdPrompt("Email", "");
// TODO: Where do we put m_regInfo.ScopeID?
account = ((UserAccountService)scene.UserAccountService).CreateUser(first, last, password, email);
}
// }
}
if (account == null)
{
m_log.ErrorFormat(
"[OPENSIM]: Unable to store account. If this simulator is connected to a grid, you must create the estate owner account first.");
}
else
{
regionInfo.EstateSettings.EstateOwner = account.PrincipalID;
regionInfo.EstateSettings.Save();
}
}
private void ShutdownRegion(Scene scene)
{
m_log.DebugFormat("[SHUTDOWN]: Shutting down region {0}", scene.RegionInfo.RegionName);

View File

@ -124,6 +124,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
if (!m_Enabled)
return;
// FIXME: Why do we bother setting this module and caching up if we just end up registering the inner
// user account service?!
scene.RegisterModuleInterface<IUserAccountService>(UserAccountService);
scene.RegisterModuleInterface<IUserAccountCacheModule>(m_Cache);
}