implement something in sqlite inventory that wasn't before
not sure how we missed this functionafrisby
parent
8143c597fc
commit
5b4d631d34
|
@ -65,7 +65,7 @@ namespace OpenSim.Framework.Data.SQLite
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
public InventoryItemBase BuildItem(DataRow row)
|
public InventoryItemBase buildItem(DataRow row)
|
||||||
{
|
{
|
||||||
InventoryItemBase item = new InventoryItemBase();
|
InventoryItemBase item = new InventoryItemBase();
|
||||||
item.inventoryID = new LLUUID((string)row["UUID"]);
|
item.inventoryID = new LLUUID((string)row["UUID"]);
|
||||||
|
@ -183,7 +183,7 @@ namespace OpenSim.Framework.Data.SQLite
|
||||||
DataRow[] rows = inventoryItemTable.Select(selectExp);
|
DataRow[] rows = inventoryItemTable.Select(selectExp);
|
||||||
foreach (DataRow row in rows)
|
foreach (DataRow row in rows)
|
||||||
{
|
{
|
||||||
retval.Add(BuildItem(row));
|
retval.Add(buildItem(row));
|
||||||
}
|
}
|
||||||
|
|
||||||
return retval;
|
return retval;
|
||||||
|
@ -234,6 +234,10 @@ namespace OpenSim.Framework.Data.SQLite
|
||||||
/// <returns>A class containing item information</returns>
|
/// <returns>A class containing item information</returns>
|
||||||
public InventoryItemBase getInventoryItem(LLUUID item)
|
public InventoryItemBase getInventoryItem(LLUUID item)
|
||||||
{
|
{
|
||||||
|
DataRows[] rows = ds.Tables["inventoryitems"].Find(item);
|
||||||
|
if (rows.Length == 1)
|
||||||
|
return this.buildItem(rows[0]);
|
||||||
|
else
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue