The majority of the Undo fix. There is still an issue with Rotation which i'll address next; however position undo and scale undo should be working just fine now. Also removed some residual debug logging.
parent
7665013ad8
commit
5b68343361
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@ -88,7 +88,14 @@ namespace OpenSim.Framework
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public T Peek()
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{
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return m_undolist[m_undolist.Count - 1];
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if (m_undolist.Count > 0)
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{
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return m_undolist[m_undolist.Count - 1];
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}
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else
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{
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return default(T);
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}
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}
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public void Clear()
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@ -355,7 +355,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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foreach(SceneObjectPart p in m_parts.Values)
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{
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p.StoreUndoState(true);
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p.StoreUndoState(UndoType.STATE_GROUP_ROTATION);
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}
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}
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finally
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@ -435,7 +435,6 @@ namespace OpenSim.Region.Framework.Scenes
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get { return m_rootPart.GroupPosition; }
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set
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{
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Vector3 val = value;
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if ((m_scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || m_scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W)
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@ -464,7 +463,7 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (SceneObjectPart part in m_parts.Values)
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{
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part.IgnoreUndoUpdate = false;
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part.StoreUndoState(true);
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part.StoreUndoState(UndoType.STATE_GROUP_POSITION);
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part.GroupPosition = val;
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}
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lockPartsForRead(false);
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@ -1488,7 +1487,7 @@ namespace OpenSim.Region.Framework.Scenes
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public virtual void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient)
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{
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part.StoreUndoState();
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part.StoreUndoState(UndoType.STATE_PRIM_ALL);
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part.OnGrab(offsetPos, remoteClient);
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}
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@ -3245,6 +3244,9 @@ namespace OpenSim.Region.Framework.Scenes
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prevScale.X *= x;
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prevScale.Y *= y;
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prevScale.Z *= z;;
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part.IgnoreUndoUpdate = false;
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part.StoreUndoState(UndoType.STATE_GROUP_SCALE);
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part.IgnoreUndoUpdate = true;
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part.Resize(prevScale);
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part.IgnoreUndoUpdate = false;
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@ -3253,11 +3255,12 @@ namespace OpenSim.Region.Framework.Scenes
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{
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foreach (SceneObjectPart obPart in m_parts.Values)
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{
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obPart.IgnoreUndoUpdate = false;
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obPart.StoreUndoState(true);
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obPart.IgnoreUndoUpdate = true;
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if (obPart.UUID != m_rootPart.UUID)
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{
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obPart.IgnoreUndoUpdate = false;
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obPart.StoreUndoState(UndoType.STATE_GROUP_SCALE);
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obPart.IgnoreUndoUpdate = true;
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Vector3 currentpos = new Vector3(obPart.OffsetPosition);
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currentpos.X *= x;
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currentpos.Y *= y;
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@ -3296,14 +3299,11 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="pos"></param>
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public void UpdateGroupPosition(Vector3 pos)
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{
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foreach (SceneObjectPart part in Children.Values)
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{
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part.StoreUndoState();
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}
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if (m_scene.EventManager.TriggerGroupMove(UUID, pos))
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{
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if (IsAttachment)
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{
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m_rootPart.StoreUndoState(UndoType.STATE_GROUP_POSITION);
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m_rootPart.AttachedPos = pos;
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}
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if (RootPart.GetStatusSandbox())
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@ -3336,7 +3336,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectPart part = GetChildPart(localID);
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foreach (SceneObjectPart parts in Children.Values)
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{
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parts.StoreUndoState();
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parts.StoreUndoState(UndoType.STATE_PRIM_POSITION);
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}
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if (part != null)
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{
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@ -3361,7 +3361,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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foreach (SceneObjectPart part in Children.Values)
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{
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part.StoreUndoState();
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part.StoreUndoState(UndoType.STATE_PRIM_POSITION);
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}
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Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
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Vector3 oldPos =
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@ -3409,7 +3409,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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foreach (SceneObjectPart parts in Children.Values)
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{
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parts.StoreUndoState();
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parts.StoreUndoState(UndoType.STATE_GROUP_ROTATION);
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}
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m_rootPart.UpdateRotation(rot);
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@ -3433,7 +3433,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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foreach (SceneObjectPart parts in Children.Values)
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{
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parts.StoreUndoState();
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parts.StoreUndoState(UndoType.STATE_GROUP_ROTATION);
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}
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m_rootPart.UpdateRotation(rot);
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@ -3460,7 +3460,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectPart part = GetChildPart(localID);
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foreach (SceneObjectPart parts in Children.Values)
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{
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parts.StoreUndoState();
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parts.StoreUndoState(UndoType.STATE_PRIM_ROTATION);
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}
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if (part != null)
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{
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@ -3496,7 +3496,7 @@ namespace OpenSim.Region.Framework.Scenes
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part.UpdateRotation(rot);
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part.OffsetPosition = pos;
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part.IgnoreUndoUpdate = false;
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part.StoreUndoState();
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part.StoreUndoState(UndoType.STATE_PRIM_ROTATION);
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}
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}
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}
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@ -3510,7 +3510,7 @@ namespace OpenSim.Region.Framework.Scenes
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Quaternion axRot = rot;
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Quaternion oldParentRot = m_rootPart.RotationOffset;
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m_rootPart.StoreUndoState();
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m_rootPart.StoreUndoState(UndoType.STATE_PRIM_ROTATION);
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m_rootPart.UpdateRotation(rot);
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if (m_rootPart.PhysActor != null)
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{
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@ -3542,7 +3542,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (childpart != m_rootPart)
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{
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childpart.IgnoreUndoUpdate = false;
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childpart.StoreUndoState();
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childpart.StoreUndoState(UndoType.STATE_PRIM_ROTATION);
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}
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}
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@ -697,7 +697,7 @@ namespace OpenSim.Region.Framework.Scenes
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get { return m_offsetPosition; }
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set
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{
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StoreUndoState();
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StoreUndoState(UndoType.STATE_PRIM_POSITION);
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m_offsetPosition = value;
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if (ParentGroup != null && !ParentGroup.IsDeleted)
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@ -759,7 +759,7 @@ namespace OpenSim.Region.Framework.Scenes
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set
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{
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StoreUndoState();
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StoreUndoState(UndoType.STATE_PRIM_ROTATION);
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m_rotationOffset = value;
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PhysicsActor actor = PhysActor;
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@ -958,7 +958,7 @@ namespace OpenSim.Region.Framework.Scenes
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get { return m_shape.Scale; }
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set
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{
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StoreUndoState();
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StoreUndoState(UndoType.STATE_PRIM_SCALE);
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if (m_shape != null)
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{
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m_shape.Scale = value;
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@ -1522,7 +1522,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_redo.Clear();
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}
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StoreUndoState();
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StoreUndoState(UndoType.STATE_ALL);
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}
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public byte ConvertScriptUintToByte(uint indata)
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@ -2721,7 +2721,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="scale"></param>
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public void Resize(Vector3 scale)
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{
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StoreUndoState();
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StoreUndoState(UndoType.STATE_PRIM_SCALE);
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m_shape.Scale = scale;
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ParentGroup.HasGroupChanged = true;
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@ -3504,13 +3504,11 @@ namespace OpenSim.Region.Framework.Scenes
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m_parentGroup.ScheduleGroupForTerseUpdate();
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//m_parentGroup.ScheduleGroupForFullUpdate();
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}
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public void StoreUndoState()
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public void StoreUndoState(UndoType type)
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{
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StoreUndoState(false);
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}
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public void StoreUndoState(bool group)
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{
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if (!Undoing)
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if (!Undoing && (m_parentGroup == null || m_parentGroup.RootPart == null || !m_parentGroup.RootPart.Undoing))
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{
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if (!IgnoreUndoUpdate)
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{
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@ -3521,17 +3519,25 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_undo.Count > 0)
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{
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UndoState last = m_undo.Peek();
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if (last != null)
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{
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if (last.Compare(this))
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return;
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}
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}
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if (m_parentGroup.GetSceneMaxUndo() > 0)
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{
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UndoState nUndo = new UndoState(this);
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nUndo.GroupChange = group;
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UndoState lastUndo = m_undo.Peek();
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UndoState nUndo = new UndoState(this, type);
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if (lastUndo != null)
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{
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TimeSpan ts = DateTime.Now.Subtract(lastUndo.LastUpdated);
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if (ts.TotalMilliseconds < 500)
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{
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//Delete the last entry since it was less than 500 milliseconds ago
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nUndo.Merge(lastUndo);
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m_undo.Pop();
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}
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}
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m_undo.Push(nUndo);
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}
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@ -4008,20 +4014,13 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_undo.Count > 0)
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{
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UndoState nUndo = null;
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UndoState goback = m_undo.Pop();
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if (m_parentGroup.GetSceneMaxUndo() > 0)
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{
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nUndo = new UndoState(this);
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}
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UndoState goback = m_undo.Pop();
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m_log.Debug("Got goback");
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if (goback == null)
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{
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m_log.Debug("it's null");
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}
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else
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{
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m_log.Debug(goback.GroupPosition.ToString());
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nUndo = new UndoState(this, goback.Type);
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}
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if (goback != null)
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{
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goback.PlaybackState(this);
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@ -4036,13 +4035,13 @@ namespace OpenSim.Region.Framework.Scenes
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{
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lock (m_redo)
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{
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UndoState gofwd = m_redo.Pop();
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if (m_parentGroup.GetSceneMaxUndo() > 0)
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{
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UndoState nUndo = new UndoState(this);
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UndoState nUndo = new UndoState(this, gofwd.Type);
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m_undo.Push(nUndo);
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}
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UndoState gofwd = m_redo.Pop();
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if (gofwd != null)
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gofwd.PlayfwdState(this);
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}
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@ -105,7 +105,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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sceneObject.AddPart(part);
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part.LinkNum = linkNum;
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part.TrimPermissions();
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part.StoreUndoState();
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part.StoreUndoState(UndoType.STATE_ALL);
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reader.Close();
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sr.Close();
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}
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@ -231,7 +231,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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if (originalLinkNum != 0)
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part.LinkNum = originalLinkNum;
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part.StoreUndoState();
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part.StoreUndoState(UndoType.STATE_ALL);
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reader.Close();
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sr.Close();
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}
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@ -27,26 +27,43 @@
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using OpenMetaverse;
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using OpenSim.Region.Framework.Interfaces;
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using System;
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namespace OpenSim.Region.Framework.Scenes
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{
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[Flags]
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public enum UndoType
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{
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STATE_PRIM_POSITION = 1,
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STATE_PRIM_ROTATION = 2,
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STATE_PRIM_SCALE = 4,
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STATE_PRIM_ALL = 7,
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STATE_GROUP_POSITION = 8,
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STATE_GROUP_ROTATION = 16,
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STATE_GROUP_SCALE = 32,
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STATE_GROUP_ALL = 56,
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STATE_ALL = 63
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}
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public class UndoState
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{
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public Vector3 Position = Vector3.Zero;
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public Vector3 Scale = Vector3.Zero;
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public Quaternion Rotation = Quaternion.Identity;
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public bool GroupChange = false;
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public Vector3 GroupPosition = Vector3.Zero;
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public Quaternion GroupRotation = Quaternion.Identity;
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public Vector3 GroupScale = Vector3.Zero;
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public DateTime LastUpdated = DateTime.Now;
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public UndoType Type;
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public UndoState(SceneObjectPart part)
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public UndoState(SceneObjectPart part, UndoType type)
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{
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Type = type;
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if (part != null)
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{
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if (part.ParentID == 0)
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{
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GroupScale = part.Shape.Scale;
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GroupScale = part.ParentGroup.RootPart.Shape.Scale;
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//FUBAR WARNING: Do NOT get the group's absoluteposition here
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//or you'll experience a loop and/or a stack issue
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@ -55,6 +72,7 @@ namespace OpenSim.Region.Framework.Scenes
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Position = part.ParentGroup.RootPart.AbsolutePosition;
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Rotation = part.RotationOffset;
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Scale = part.Shape.Scale;
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LastUpdated = DateTime.Now;
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}
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else
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{
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@ -67,10 +85,54 @@ namespace OpenSim.Region.Framework.Scenes
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Position = part.OffsetPosition;
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Rotation = part.RotationOffset;
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Scale = part.Shape.Scale;
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LastUpdated = DateTime.Now;
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}
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}
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}
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public void Merge(UndoState last)
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{
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if ((Type & UndoType.STATE_GROUP_POSITION) == 0 || ((last.Type & UndoType.STATE_GROUP_POSITION) >= (Type & UndoType.STATE_GROUP_POSITION)))
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{
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GroupPosition = last.GroupPosition;
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Position = last.Position;
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}
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if ((Type & UndoType.STATE_GROUP_SCALE) == 0 || ((last.Type & UndoType.STATE_GROUP_SCALE) >= (Type & UndoType.STATE_GROUP_SCALE)))
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{
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Console.WriteLine("Setting groupscale to " + last.GroupScale.ToString());
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GroupScale = last.GroupScale;
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Scale = last.Scale;
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}
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if ((Type & UndoType.STATE_GROUP_ROTATION) == 0 || ((last.Type & UndoType.STATE_GROUP_ROTATION) >= (Type & UndoType.STATE_GROUP_ROTATION)))
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{
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GroupRotation = last.GroupRotation;
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Rotation = last.Rotation;
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}
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if ((Type & UndoType.STATE_PRIM_POSITION) == 0 || ((last.Type & UndoType.STATE_PRIM_POSITION) >= (Type & UndoType.STATE_PRIM_POSITION)))
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{
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Position = last.Position;
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}
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if ((Type & UndoType.STATE_PRIM_SCALE) == 0 || ((last.Type & UndoType.STATE_PRIM_SCALE) >= (Type & UndoType.STATE_PRIM_SCALE)))
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{
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Scale = last.Scale;
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}
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if ((Type & UndoType.STATE_PRIM_ROTATION) == 0 || ((last.Type & UndoType.STATE_PRIM_ROTATION) >= (Type & UndoType.STATE_PRIM_ROTATION)))
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{
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Rotation = last.Rotation;
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}
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Type = Type | last.Type;
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}
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public bool Compare(UndoState undo)
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{
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if (undo == null || Position == null) return false;
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if (undo.Position == Position && undo.Rotation == Rotation && undo.Scale == Scale && undo.GroupPosition == GroupPosition && undo.GroupScale == GroupScale && undo.GroupRotation == GroupRotation)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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public bool Compare(SceneObjectPart part)
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{
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if (part != null)
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|
@ -96,6 +158,14 @@ namespace OpenSim.Region.Framework.Scenes
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public void PlaybackState(SceneObjectPart part)
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{
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bool GroupChange = false;
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if ((Type & UndoType.STATE_GROUP_POSITION) != 0
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|| (Type & UndoType.STATE_GROUP_ROTATION) != 0
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|| (Type & UndoType.STATE_GROUP_SCALE) != 0)
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{
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GroupChange = true;
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}
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if (part != null)
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{
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part.Undoing = true;
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@ -113,6 +183,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (GroupChange)
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{
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part.ParentGroup.RootPart.Undoing = true;
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if (Position != Vector3.Zero)
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{
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//Calculate the scale...
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@ -125,6 +196,7 @@ namespace OpenSim.Region.Framework.Scenes
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part.ParentGroup.Rotation = GroupRotation;
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}
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part.ParentGroup.RootPart.Undoing = false;
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}
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else
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{
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