Merge branch 'master' into careminster
commit
5b9ca6e35f
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@ -127,6 +127,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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private bool m_debugPermissions = false;
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private bool m_allowGridGods = false;
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private bool m_RegionOwnerIsGod = false;
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private bool m_RegionManagerIsGod = false;
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private bool m_ParcelOwnerIsGod = false;
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/// <value>
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@ -167,6 +168,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", false);
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m_propagatePermissions = myConfig.GetBoolean("propagate_permissions", true);
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m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true);
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m_RegionManagerIsGod = myConfig.GetBoolean("region_manager_is_god", false);
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m_ParcelOwnerIsGod = myConfig.GetBoolean("parcel_owner_is_god", true);
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m_allowedScriptCreators
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@ -528,10 +530,13 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
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{
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if (m_scene.RegionInfo.EstateSettings.EstateOwner == user)
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if (m_scene.RegionInfo.EstateSettings.EstateOwner == user && m_RegionOwnerIsGod)
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return true;
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}
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if (IsEstateManager(user) && m_RegionManagerIsGod)
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return true;
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if (m_allowGridGods)
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{
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CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(user);
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@ -544,6 +549,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return false;
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}
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protected bool IsFriendWithPerms(UUID user,UUID objectOwner)
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{
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@ -948,9 +954,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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if (IsEstateManager(user) && m_RegionOwnerIsGod)
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return true;
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return IsAdministrator(user);
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}
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@ -207,6 +207,7 @@
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; This allows somne control over permissions
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; please note that this still doesn't duplicate SL, and is not intended to
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;region_owner_is_god = true
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;region_manager_is_god = false
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;parcel_owner_is_god = true
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; Control user types that are allowed to create new scripts
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